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GiantsTools/Sdk/External/DirectXTK/Src/XboxDDSTextureLoader.cpp

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: XboxDDSTextureLoader.cpp
//
// Functions for loading a DDS texture using the XBOX extended header and creating a
// Direct3D11.X runtime resource for it via the CreatePlacement APIs
//
// Note these functions will not load standard DDS files. Use the DDSTextureLoader
// module in the DirectXTex package or as part of the DirectXTK library to load
// these files which use standard Direct3D resource creation APIs.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "XboxDDSTextureLoader.h"
#include "PlatformHelpers.h"
#include "DDS.h"
#include "DirectXHelpers.h"
#include <xdk.h>
using namespace DirectX;
using namespace Xbox;
namespace
{
//--------------------------------------------------------------------------------------
// Default XMemAlloc attributes for texture loading
//--------------------------------------------------------------------------------------
const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
eXALLOCAllocatorId_MiddlewareReservedMin,
0,
XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
XALLOC_PAGESIZE_64KB,
XALLOC_ALIGNMENT_64K);
//--------------------------------------------------------------------------------------
// DDS file structure definitions
//
// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
//--------------------------------------------------------------------------------------
#pragma pack(push,1)
struct DDS_HEADER_XBOX
// Must match structure defined in xtexconv tool
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2; // see DDS_MISC_FLAGS2
uint32_t tileMode; // see XG_TILE_MODE
uint32_t baseAlignment;
uint32_t dataSize;
uint32_t xdkVer; // matching _XDK_VER
};
static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
#pragma pack(pop)
//--------------------------------------------------------------------------------------
HRESULT LoadTextureDataFromFile(_In_z_ const wchar_t* fileName,
std::unique_ptr<uint8_t[]>& ddsData,
DDS_HEADER** header,
uint8_t** bitData,
size_t* bitSize) noexcept
{
if (!header || !bitData || !bitSize)
{
return E_POINTER;
}
// open the file
ScopedHandle hFile(safe_handle(CreateFile2(fileName,
GENERIC_READ,
FILE_SHARE_READ,
OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
}
// Get the file size
LARGE_INTEGER FileSize = {};
FILE_STANDARD_INFO fileInfo;
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
{
return HRESULT_FROM_WIN32(GetLastError());
}
FileSize = fileInfo.EndOfFile;
// File is too big for 32-bit allocation, so reject read
if (FileSize.HighPart > 0)
{
return E_FAIL;
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (FileSize.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
{
return E_FAIL;
}
// create enough space for the file data
ddsData.reset(new (std::nothrow) uint8_t[FileSize.LowPart]);
if (!ddsData)
{
return E_OUTOFMEMORY;
}
// read the data in
DWORD BytesRead = 0;
if (!ReadFile(hFile.get(),
ddsData.get(),
FileSize.LowPart,
&BytesRead,
nullptr
))
{
return HRESULT_FROM_WIN32(GetLastError());
}
if (BytesRead < FileSize.LowPart)
{
return E_FAIL;
}
// DDS files always start with the same magic number ("DDS ")
auto dwMagicNumber = *reinterpret_cast<uint32_t*>(ddsData.get());
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto hdr = reinterpret_cast<DDS_HEADER*>(ddsData.get() + sizeof(uint32_t));
// Verify header to validate DDS file
if (hdr->size != sizeof(DDS_HEADER) ||
hdr->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
// Check for XBOX extension
if (!(hdr->ddspf.flags & DDS_FOURCC)
|| (MAKEFOURCC('X', 'B', 'O', 'X') != hdr->ddspf.fourCC))
{
// Use standard DDSTextureLoader instead
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
// Must be long enough for both headers and magic value
if (FileSize.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_XBOX)))
{
return E_FAIL;
}
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
*bitData = ddsData.get() + offset;
*bitSize = FileSize.LowPart - offset;
return S_OK;
}
//--------------------------------------------------------------------------------------
DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format) noexcept
{
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case DXGI_FORMAT_BC1_UNORM:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case DXGI_FORMAT_BC2_UNORM:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case DXGI_FORMAT_BC3_UNORM:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8A8_UNORM:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8X8_UNORM:
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
case DXGI_FORMAT_BC7_UNORM:
return DXGI_FORMAT_BC7_UNORM_SRGB;
default:
return format;
}
}
//--------------------------------------------------------------------------------------
HRESULT CreateD3DResources(_In_ ID3D11DeviceX* d3dDevice,
_In_ const DDS_HEADER_XBOX* xboxext,
_In_ uint32_t width,
_In_ uint32_t height,
_In_ uint32_t depth,
_In_ uint32_t mipCount,
_In_ uint32_t arraySize,
_In_ bool forceSRGB,
_In_ bool isCubeMap,
_In_ void* grfxMemory,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
{
if (!d3dDevice || !grfxMemory)
return E_POINTER;
HRESULT hr = E_FAIL;
DXGI_FORMAT format = xboxext->dxgiFormat;
if (forceSRGB)
{
format = MakeSRGB(format);
}
switch (xboxext->resourceDimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.ArraySize = static_cast<UINT>(arraySize);
desc.Format = format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture1D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture1D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
if (SUCCEEDED(hr) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if (arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = desc.MipLevels;
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr))
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "XboxDDSTextureLoader");
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.Height = static_cast<UINT>(height);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.ArraySize = static_cast<UINT>(arraySize);
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = (isCubeMap) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture2D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
if (SUCCEEDED(hr) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if (isCubeMap)
{
if (arraySize > 6)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = desc.MipLevels;
// Earlier we set arraySize to (NumCubes * 6)
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = desc.MipLevels;
}
}
else if (arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = desc.MipLevels;
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr))
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "XboxDDSTextureLoader");
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.Height = static_cast<UINT>(height);
desc.Depth = static_cast<UINT>(depth);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.Format = format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture3D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture3D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
if (SUCCEEDED(hr) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = desc.MipLevels;
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr))
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "XboxDDSTextureLoader");
tex->Release();
}
}
}
break;
}
return hr;
}
//--------------------------------------------------------------------------------------
HRESULT CreateTextureFromDDS(_In_ ID3D11DeviceX* d3dDevice,
_In_ const DDS_HEADER* header,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_In_ size_t bitSize,
_In_ bool forceSRGB,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_Outptr_ void** grfxMemory) noexcept
{
HRESULT hr = S_OK;
uint32_t width = header->width;
uint32_t height = header->height;
uint32_t depth = header->depth;
uint32_t mipCount = header->mipMapCount;
if (0 == mipCount)
{
mipCount = 1;
}
if (!(header->ddspf.flags & DDS_FOURCC)
|| (MAKEFOURCC('X', 'B', 'O', 'X') != header->ddspf.fourCC))
{
// Use standard DDSTextureLoader instead
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
#ifndef NDEBUG
if (xboxext->xdkVer < _XDK_VER)
{
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
}
#endif
uint32_t arraySize = xboxext->arraySize;
if (arraySize == 0)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
bool isCubeMap = false;
switch (xboxext->resourceDimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
if ((header->flags & DDS_HEIGHT) && height != 1)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
height = depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if (xboxext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE)
{
arraySize *= 6;
isCubeMap = true;
}
depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if (!(header->flags & DDS_HEADER_FLAGS_VOLUME))
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
if (arraySize > 1)
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
default:
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
if (xboxext->tileMode == uint32_t(-1))
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
// Bound sizes
if (mipCount > D3D11_REQ_MIP_LEVELS)
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
switch (xboxext->resourceDimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE1D_U_DIMENSION))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if (isCubeMap)
{
// This is the right bound because we set arraySize to (NumCubes*6) above
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
(height > D3D11_REQ_TEXTURECUBE_DIMENSION))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
}
else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if ((arraySize > 1) ||
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
}
if (xboxext->dxgiFormat == DXGI_FORMAT_UNKNOWN)
{
return E_FAIL;
}
if (!xboxext->dataSize || !xboxext->baseAlignment)
{
return E_FAIL;
}
if (xboxext->dataSize > bitSize)
{
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
// Allocate graphics memory. Depending on the data size it uses 4MB or 64K pages.
*grfxMemory = XMemAlloc(xboxext->dataSize, c_XMemAllocAttributes);
if (!*grfxMemory)
return E_OUTOFMEMORY;
// Copy tiled data into graphics memory
memcpy(*grfxMemory, bitData, xboxext->dataSize);
// Create the texture
hr = CreateD3DResources(d3dDevice, xboxext,
width, height, depth, mipCount, arraySize,
forceSRGB, isCubeMap, *grfxMemory,
texture, textureView);
if (FAILED(hr))
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
*grfxMemory = nullptr;
}
return hr;
}
//--------------------------------------------------------------------------------------
DDS_ALPHA_MODE GetAlphaMode(_In_ const DDS_HEADER* header) noexcept
{
if (header->ddspf.flags & DDS_FOURCC)
{
if (MAKEFOURCC('X', 'B', 'O', 'X') == header->ddspf.fourCC)
{
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
auto mode = static_cast<DDS_ALPHA_MODE>(xboxext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
switch (mode)
{
case DDS_ALPHA_MODE_STRAIGHT:
case DDS_ALPHA_MODE_PREMULTIPLIED:
case DDS_ALPHA_MODE_OPAQUE:
case DDS_ALPHA_MODE_CUSTOM:
return mode;
default:
break;
}
}
}
return DDS_ALPHA_MODE_UNKNOWN;
}
} // anonymous namespace
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::CreateDDSTextureFromMemory(
ID3D11DeviceX* d3dDevice,
const uint8_t* ddsData,
size_t ddsDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
void** grfxMemory,
DDS_ALPHA_MODE* alphaMode,
bool forceSRGB ) noexcept
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( grfxMemory )
{
*grfxMemory = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if ( !d3dDevice || !ddsData || (!texture && !textureView) || !grfxMemory )
{
return E_INVALIDARG;
}
// Validate DDS file in memory
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
{
return E_FAIL;
}
auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto header = reinterpret_cast<const DDS_HEADER*>( ddsData + sizeof( uint32_t ) );
// Verify header to validate DDS file
if (header->size != sizeof(DDS_HEADER) ||
header->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
// Check for XBOX extension
if ( !( header->ddspf.flags & DDS_FOURCC )
|| ( MAKEFOURCC( 'X', 'B', 'O', 'X' ) != header->ddspf.fourCC ) )
{
// Use standard DDSTextureLoader instead
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_XBOX)))
{
return E_FAIL;
}
auto offset = sizeof( uint32_t ) + sizeof( DDS_HEADER ) + sizeof( DDS_HEADER_XBOX );
HRESULT hr = CreateTextureFromDDS( d3dDevice, header,
ddsData + offset, ddsDataSize - offset, forceSRGB,
texture, textureView,
grfxMemory );
if ( SUCCEEDED(hr) )
{
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, "XboxDDSTextureLoader");
}
if (textureView != 0 && *textureView != 0)
{
SetDebugObjectName(*textureView, "XboxDDSTextureLoader");
}
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::CreateDDSTextureFromFile(
ID3D11DeviceX* d3dDevice,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
void** grfxMemory,
DDS_ALPHA_MODE* alphaMode,
bool forceSRGB ) noexcept
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( grfxMemory )
{
*grfxMemory = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if ( !d3dDevice || !fileName || (!texture && !textureView) || !grfxMemory )
{
return E_INVALIDARG;
}
DDS_HEADER* header = nullptr;
uint8_t* bitData = nullptr;
size_t bitSize = 0;
std::unique_ptr<uint8_t[]> ddsData;
HRESULT hr = LoadTextureDataFromFile( fileName,
ddsData,
&header,
&bitData,
&bitSize
);
if (FAILED(hr))
{
return hr;
}
hr = CreateTextureFromDDS( d3dDevice, header,
bitData, bitSize, forceSRGB,
texture, textureView,
grfxMemory );
if ( SUCCEEDED(hr) )
{
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if (texture != 0 && *texture != 0)
{
(*texture)->SetName( fileName );
}
if (textureView != 0 && *textureView != 0 )
{
(*textureView)->SetName( fileName );
}
#endif
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
void Xbox::FreeDDSTextureMemory(void* grfxMemory) noexcept
{
if (grfxMemory)
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
}
}