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https://github.com/ncblakely/GiantsTools
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18 lines
497 B
C
18 lines
497 B
C
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#pragma once
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#include "BehaviorBase.h"
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#include "AI/Public/Components/CombatBehaviorState.h"
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namespace AI
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{
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class CombatBehavior : public BehaviorBase<CombatBehaviorState>
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{
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public:
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static InnerBehaviorTree Build(ECS::Entity* entity);
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private:
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// Nodes
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static bool EnemiesNearby(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static bool SeekTarget(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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};
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}
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