mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-22 22:25:37 +01:00
142 lines
4.8 KiB
C
142 lines
4.8 KiB
C
|
//--------------------------------------------------------------------------------------
|
||
|
// File: PrimitiveBatch.h
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// Licensed under the MIT License.
|
||
|
//
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
#include <d3d11_x.h>
|
||
|
#else
|
||
|
#include <d3d11_1.h>
|
||
|
#endif
|
||
|
|
||
|
#include <cstdint>
|
||
|
#include <memory>
|
||
|
#include <utility>
|
||
|
|
||
|
|
||
|
namespace DirectX
|
||
|
{
|
||
|
namespace Internal
|
||
|
{
|
||
|
// Base class, not to be used directly: clients should access this via the derived PrimitiveBatch<T>.
|
||
|
class PrimitiveBatchBase
|
||
|
{
|
||
|
protected:
|
||
|
PrimitiveBatchBase(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices, size_t maxVertices, size_t vertexSize);
|
||
|
PrimitiveBatchBase(PrimitiveBatchBase&& moveFrom) noexcept;
|
||
|
PrimitiveBatchBase& operator= (PrimitiveBatchBase&& moveFrom) noexcept;
|
||
|
|
||
|
PrimitiveBatchBase(PrimitiveBatchBase const&) = delete;
|
||
|
PrimitiveBatchBase& operator= (PrimitiveBatchBase const&) = delete;
|
||
|
|
||
|
virtual ~PrimitiveBatchBase();
|
||
|
|
||
|
public:
|
||
|
// Begin/End a batch of primitive drawing operations.
|
||
|
void __cdecl Begin();
|
||
|
void __cdecl End();
|
||
|
|
||
|
protected:
|
||
|
// Internal, untyped drawing method.
|
||
|
void __cdecl Draw(D3D11_PRIMITIVE_TOPOLOGY topology, bool isIndexed, _In_opt_count_(indexCount) uint16_t const* indices, size_t indexCount, size_t vertexCount, _Out_ void** pMappedVertices);
|
||
|
|
||
|
private:
|
||
|
// Private implementation.
|
||
|
class Impl;
|
||
|
|
||
|
std::unique_ptr<Impl> pImpl;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
|
||
|
// Template makes the API typesafe, eg. PrimitiveBatch<VertexPositionColor>.
|
||
|
template<typename TVertex>
|
||
|
class PrimitiveBatch : public Internal::PrimitiveBatchBase
|
||
|
{
|
||
|
static const size_t DefaultBatchSize = 2048;
|
||
|
|
||
|
public:
|
||
|
explicit PrimitiveBatch(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices = DefaultBatchSize * 3, size_t maxVertices = DefaultBatchSize)
|
||
|
: PrimitiveBatchBase(deviceContext, maxIndices, maxVertices, sizeof(TVertex))
|
||
|
{ }
|
||
|
|
||
|
PrimitiveBatch(PrimitiveBatch&& moveFrom) noexcept
|
||
|
: PrimitiveBatchBase(std::move(moveFrom))
|
||
|
{ }
|
||
|
|
||
|
PrimitiveBatch& operator= (PrimitiveBatch&& moveFrom) noexcept
|
||
|
{
|
||
|
PrimitiveBatchBase::operator=(std::move(moveFrom));
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
PrimitiveBatch(PrimitiveBatch const&) = delete;
|
||
|
PrimitiveBatch& operator= (PrimitiveBatch const&) = delete;
|
||
|
|
||
|
// Similar to the D3D9 API DrawPrimitiveUP.
|
||
|
void Draw(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||
|
{
|
||
|
void* mappedVertices;
|
||
|
|
||
|
PrimitiveBatchBase::Draw(topology, false, nullptr, 0, vertexCount, &mappedVertices);
|
||
|
|
||
|
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||
|
}
|
||
|
|
||
|
|
||
|
// Similar to the D3D9 API DrawIndexedPrimitiveUP.
|
||
|
void DrawIndexed(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(indexCount) uint16_t const* indices, size_t indexCount, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||
|
{
|
||
|
void* mappedVertices;
|
||
|
|
||
|
PrimitiveBatchBase::Draw(topology, true, indices, indexCount, vertexCount, &mappedVertices);
|
||
|
|
||
|
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawLine(TVertex const& v1, TVertex const& v2)
|
||
|
{
|
||
|
TVertex* mappedVertices;
|
||
|
|
||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_LINELIST, false, nullptr, 0, 2, reinterpret_cast<void**>(&mappedVertices));
|
||
|
|
||
|
mappedVertices[0] = v1;
|
||
|
mappedVertices[1] = v2;
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawTriangle(TVertex const& v1, TVertex const& v2, TVertex const& v3)
|
||
|
{
|
||
|
TVertex* mappedVertices;
|
||
|
|
||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, false, nullptr, 0, 3, reinterpret_cast<void**>(&mappedVertices));
|
||
|
|
||
|
mappedVertices[0] = v1;
|
||
|
mappedVertices[1] = v2;
|
||
|
mappedVertices[2] = v3;
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawQuad(TVertex const& v1, TVertex const& v2, TVertex const& v3, TVertex const& v4)
|
||
|
{
|
||
|
static const uint16_t quadIndices[] = { 0, 1, 2, 0, 2, 3 };
|
||
|
|
||
|
TVertex* mappedVertices;
|
||
|
|
||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, true, quadIndices, 6, 4, reinterpret_cast<void**>(&mappedVertices));
|
||
|
|
||
|
mappedVertices[0] = v1;
|
||
|
mappedVertices[1] = v2;
|
||
|
mappedVertices[2] = v3;
|
||
|
mappedVertices[3] = v4;
|
||
|
}
|
||
|
};
|
||
|
}
|