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GiantsTools/Sdk/External/DirectXTK/Inc/GraphicsMemory.h

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: GraphicsMemory.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#include <d3d11_1.h>
#endif
#include <memory>
namespace DirectX
{
class GraphicsMemory
{
public:
#if defined(_XBOX_ONE) && defined(_TITLE)
GraphicsMemory(_In_ ID3D11DeviceX* device, unsigned int backBufferCount = 2);
#else
GraphicsMemory(_In_ ID3D11Device* device, unsigned int backBufferCount = 2);
#endif
GraphicsMemory(GraphicsMemory&& moveFrom) noexcept;
GraphicsMemory& operator= (GraphicsMemory&& moveFrom) noexcept;
GraphicsMemory(GraphicsMemory const&) = delete;
GraphicsMemory& operator=(GraphicsMemory const&) = delete;
virtual ~GraphicsMemory();
void* __cdecl Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment);
void __cdecl Commit();
// Singleton
static GraphicsMemory& __cdecl Get();
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
}