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2021-01-23 15:40:09 -08:00
#pragma once
namespace GameObj
{
struct ThrustParameters
{
float ThrustMaxHeight{};
float ThrustPower{};
float ThrustLowPct{};
float ThrustHighPct{};
float ThrustPowerMax{};
float ThrustFwdSlowMax{};
float ThrustDrowning{};
};
struct Jetpack
{
Jetpack(
const ThrustParameters& thrustParameters)
: ThrustParameters(thrustParameters)
{
}
ThrustParameters ThrustParameters;
SBYTE ThrustControl{}; // Thrust control state
};
}