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GiantsTools/Sdk/Include/AI/Public/Components/DodgeBehaviorState.h

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2021-01-23 15:40:09 -08:00
#pragma once
namespace AI
{
struct DodgeTarget
{
std::weak_ptr<ECS::Entity> Projectile{};
float ImpactRadius{};
P3D AvoidLocation{};
};
struct DodgeBehaviorState
{
std::optional<DodgeTarget> DodgeTarget{};
};
}