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GiantsTools/Shaders/fxh/Transform.fxh

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2020-12-01 02:40:33 +01:00
struct WorldTransforms
{
float4x4 World;
float4x4 WorldInverse;
float4x4 WorldInverseTranspose;
float4x4 WorldView;
float4x4 WorldViewProjection;
float4x4 WorldViewProjectionTranspose;
};
struct ViewTransforms
{
float4x4 View;
float4x4 ViewInverse;
float3 CameraPosition;
};