mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 14:55:38 +01:00
96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
|
// DirectXTK MakeSpriteFont tool
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// Licensed under the MIT License.
|
||
|
//
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using System.Drawing;
|
||
|
|
||
|
namespace MakeSpriteFont
|
||
|
{
|
||
|
// Available output texture formats.
|
||
|
public enum TextureFormat
|
||
|
{
|
||
|
Auto,
|
||
|
Rgba32,
|
||
|
Bgra4444,
|
||
|
CompressedMono,
|
||
|
}
|
||
|
|
||
|
|
||
|
// Feature levels
|
||
|
public enum FeatureLevel
|
||
|
{
|
||
|
FL9_1,
|
||
|
FL9_2,
|
||
|
FL9_3,
|
||
|
FL10_0,
|
||
|
FL10_1,
|
||
|
FL11_0,
|
||
|
FL11_1,
|
||
|
FL12_0,
|
||
|
FL12_1,
|
||
|
}
|
||
|
|
||
|
|
||
|
// Options telling the tool what to do.
|
||
|
public class CommandLineOptions
|
||
|
{
|
||
|
// Input can be either a system (TrueType) font or a specially marked bitmap file.
|
||
|
[CommandLineParser.Required]
|
||
|
public string SourceFont;
|
||
|
|
||
|
|
||
|
// Output spritefont binary.
|
||
|
[CommandLineParser.Required]
|
||
|
public string OutputFile;
|
||
|
|
||
|
|
||
|
// Which characters to include in the font (eg. "/CharacterRegion:0x20-0x7F /CharacterRegion:0x123")
|
||
|
[CommandLineParser.Name("CharacterRegion")]
|
||
|
public readonly List<CharacterRegion> CharacterRegions = new List<CharacterRegion>();
|
||
|
|
||
|
|
||
|
// Fallback character used when asked to render a codepoint that is not
|
||
|
// included in the font. If zero, missing characters throw exceptions.
|
||
|
public readonly int DefaultCharacter = 0;
|
||
|
|
||
|
|
||
|
// Size and style for TrueType fonts (ignored when converting a bitmap font).
|
||
|
public float FontSize = 23;
|
||
|
|
||
|
public FontStyle FontStyle = FontStyle.Regular;
|
||
|
|
||
|
|
||
|
// Spacing overrides. Zero is default spacing, negative closer together, positive further apart.
|
||
|
public float LineSpacing = 0;
|
||
|
public float CharacterSpacing = 0;
|
||
|
|
||
|
|
||
|
// Use smooth or sharp antialiasing mode for TrueType rasterization?
|
||
|
public bool Sharp = false;
|
||
|
|
||
|
|
||
|
// What format should the output texture be?
|
||
|
public TextureFormat TextureFormat = TextureFormat.Auto;
|
||
|
|
||
|
|
||
|
// By default, font textures use premultiplied alpha format. Set this if you want interpolative alpha instead.
|
||
|
public bool NoPremultiply = false;
|
||
|
|
||
|
|
||
|
// Dumps the generated sprite texture to a bitmap file (useful for debugging).
|
||
|
public string DebugOutputSpriteSheet = null;
|
||
|
|
||
|
|
||
|
// Controls texture-size based warnings
|
||
|
public FeatureLevel FeatureLevel = FeatureLevel.FL9_1;
|
||
|
|
||
|
|
||
|
// For large fonts, the default tightest pack is too slow
|
||
|
public bool FastPack = false;
|
||
|
}
|
||
|
}
|