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GiantsTools/Sdk/Include/Navigation/Public/PathDebugDraw.h

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#pragma once
#include "recastnavigation/DebugUtils/Include/DebugDraw.h"
#include "recastnavigation/DebugUtils/Include/DetourDebugDraw.h"
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namespace Nav
{
class PathDebugDraw : public duDebugDraw
{
public:
//////////////////////////////////////////////////
// Recast interface implementation
virtual void depthMask(bool state) { }
virtual void texture(bool state) { }
virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override
{
m_primitiveType = prim;
}
virtual void vertex(const float* pos, unsigned int color) override
{
vertex(pos[0], pos[1], pos[2], color, 0.0f, 0.0f);
}
virtual void vertex(const float x, const float y, const float z, unsigned int color) override
{
vertex(x, y, z, color, 0.0f, 0.0f);
}
virtual void vertex(const float* pos, unsigned int color, const float* uv) override
{
vertex(pos[0], pos[1], pos[2], color, uv[0], uv[1]);
}
virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
virtual void end() override;
//////////////////////////////////////////////////
// Giants-specific code
void StartFrame();
void EndFrame();
private:
std::vector<P3D> m_lineVertices;
std::vector<uint> m_lineColors;
duDebugDrawPrimitives m_primitiveType = DU_DRAW_LINES;
};
extern PathDebugDraw g_PathDebugDraw;
}