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GiantsTools/Plugins/imp_gbs/stdafx.h

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#pragma once
// Windows Header Files:
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
// 3dsmax headers
#include <max.h>
#include <iparamm2.h>
#include <stdmat.h>
// STL
#include <vector>
#include <string>
// Game SDK includes
#include <Sdk/Include/Core/Public/DataTypes.h>