mirror of
https://github.com/ncblakely/GiantsTools
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24 lines
984 B
C
24 lines
984 B
C
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#pragma once
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#include "BehaviorBase.h"
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#include "AI/Public/Components/GetEquipmentBehaviorState.h"
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namespace AI
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{
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class GetEquipmentBehavior : public BehaviorBase<GetEquipmentBehaviorState>
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{
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public:
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static InnerBehaviorTree Build(ECS::Entity* entity);
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private:
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// Nodes
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static bool NeedsEquipment(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static bool SetMoveGoals(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static beehive::Status MoveToShop(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static beehive::Status EquipSelf(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static void EquipMeccLoadout(ECS::Entity* entity, Object* object, Object* shop);
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static void EquipReaperLoadout(ECS::Entity* entity, Object* object, Object* shop);
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static P3D SelectShopRefPt(Object* object, Object* shop);
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};
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}
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