mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-23 22:55:37 +01:00
610 lines
18 KiB
C++
610 lines
18 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: DGSLEffectFactory.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Effects.h"
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#include "DemandCreate.h"
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#include "SharedResourcePool.h"
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#include "DDSTextureLoader.h"
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#include "WICTextureLoader.h"
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#include <string.h>
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#include "BinaryReader.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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static_assert(DGSLEffect::MaxTextures == DGSLEffectFactory::DGSLEffectInfo::BaseTextureOffset + _countof(DGSLEffectFactory::DGSLEffectInfo::textures), "DGSL supports 8 textures");
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// Internal DGSLEffectFactory implementation class. Only one of these helpers is allocated
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// per D3D device, even if there are multiple public facing DGSLEffectFactory instances.
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class DGSLEffectFactory::Impl
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{
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public:
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Impl(_In_ ID3D11Device* device)
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: mPath{},
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mDevice(device),
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mSharing(true),
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mForceSRGB(false)
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{}
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std::shared_ptr<IEffect> CreateEffect(_In_ DGSLEffectFactory* factory, _In_ const IEffectFactory::EffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
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std::shared_ptr<IEffect> CreateDGSLEffect(_In_ DGSLEffectFactory* factory, _In_ const DGSLEffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
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void CreateTexture(_In_z_ const wchar_t* texture, _In_opt_ ID3D11DeviceContext* deviceContext, _Outptr_ ID3D11ShaderResourceView** textureView);
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void CreatePixelShader(_In_z_ const wchar_t* shader, _Outptr_ ID3D11PixelShader** pixelShader);
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void ReleaseCache();
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void SetSharing(bool enabled) noexcept { mSharing = enabled; }
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void EnableForceSRGB(bool forceSRGB) noexcept { mForceSRGB = forceSRGB; }
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static SharedResourcePool<ID3D11Device*, Impl> instancePool;
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wchar_t mPath[MAX_PATH];
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ComPtr<ID3D11Device> mDevice;
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private:
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using EffectCache = std::map< std::wstring, std::shared_ptr<IEffect> >;
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using TextureCache = std::map< std::wstring, ComPtr<ID3D11ShaderResourceView> >;
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using ShaderCache = std::map< std::wstring, ComPtr<ID3D11PixelShader> >;
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EffectCache mEffectCache;
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EffectCache mEffectCacheSkinning;
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TextureCache mTextureCache;
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ShaderCache mShaderCache;
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bool mSharing;
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bool mForceSRGB;
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std::mutex mutex;
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};
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// Global instance pool.
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SharedResourcePool<ID3D11Device*, DGSLEffectFactory::Impl> DGSLEffectFactory::Impl::instancePool;
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_Use_decl_annotations_
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std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateEffect(DGSLEffectFactory* factory, const DGSLEffectFactory::EffectInfo& info, ID3D11DeviceContext* deviceContext)
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{
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if (info.enableDualTexture)
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{
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throw std::exception("DGSLEffect does not support multiple texcoords");
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}
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if (mSharing && info.name && *info.name)
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{
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if (info.enableSkinning)
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{
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auto it = mEffectCacheSkinning.find(info.name);
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if (it != mEffectCacheSkinning.end())
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{
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return it->second;
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}
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}
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else
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{
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auto it = mEffectCache.find(info.name);
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if (it != mEffectCache.end())
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{
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return it->second;
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}
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}
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}
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auto effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr, info.enableSkinning);
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effect->EnableDefaultLighting();
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effect->SetLightingEnabled(true);
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XMVECTOR color = XMLoadFloat3(&info.ambientColor);
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effect->SetAmbientColor(color);
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color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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effect->SetAlpha(info.alpha);
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if (info.perVertexColor)
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{
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effect->SetVertexColorEnabled(true);
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}
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if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
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{
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color = XMLoadFloat3(&info.specularColor);
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effect->SetSpecularColor(color);
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effect->SetSpecularPower(info.specularPower);
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}
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if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
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{
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color = XMLoadFloat3(&info.emissiveColor);
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effect->SetEmissiveColor(color);
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}
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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effect->SetTextureEnabled(true);
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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if (info.enableSkinning)
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{
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mEffectCacheSkinning.insert(v);
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}
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else
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{
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mEffectCache.insert(v);
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}
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}
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return std::move(effect);
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}
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_Use_decl_annotations_
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std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateDGSLEffect(DGSLEffectFactory* factory, const DGSLEffectFactory::DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext)
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{
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if (mSharing && info.name && *info.name)
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{
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if (info.enableSkinning)
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{
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auto it = mEffectCacheSkinning.find(info.name);
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if (it != mEffectCacheSkinning.end())
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{
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return it->second;
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}
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}
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else
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{
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auto it = mEffectCache.find(info.name);
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if (it != mEffectCache.end())
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{
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return it->second;
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}
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}
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}
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std::shared_ptr<DGSLEffect> effect;
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bool lighting = true;
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bool allowSpecular = true;
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if (!info.pixelShader || !*info.pixelShader)
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{
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr, info.enableSkinning);
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}
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else
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{
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wchar_t root[MAX_PATH] = {};
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auto last = wcsrchr(info.pixelShader, '_');
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if (last)
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{
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wcscpy_s(root, last + 1);
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}
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else
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{
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wcscpy_s(root, info.pixelShader);
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}
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auto first = wcschr(root, '.');
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if (first)
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*first = 0;
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if (!_wcsicmp(root, L"lambert"))
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{
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allowSpecular = false;
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr, info.enableSkinning);
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}
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else if (!_wcsicmp(root, L"phong"))
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{
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr, info.enableSkinning);
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}
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else if (!_wcsicmp(root, L"unlit"))
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{
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lighting = false;
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr, info.enableSkinning);
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}
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else if (mDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
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{
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// DGSL shaders are not compatible with Feature Level 9.x, use fallback shader
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wcscat_s(root, L".cso");
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ComPtr<ID3D11PixelShader> ps;
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factory->CreatePixelShader(root, ps.GetAddressOf());
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), ps.Get(), info.enableSkinning);
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}
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else
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{
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// Create DGSL shader and use it for the effect
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ComPtr<ID3D11PixelShader> ps;
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factory->CreatePixelShader(info.pixelShader, ps.GetAddressOf());
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effect = std::make_shared<DGSLEffect>(mDevice.Get(), ps.Get(), info.enableSkinning);
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}
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}
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if (lighting)
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{
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effect->EnableDefaultLighting();
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effect->SetLightingEnabled(true);
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}
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XMVECTOR color = XMLoadFloat3(&info.ambientColor);
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effect->SetAmbientColor(color);
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color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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effect->SetAlpha(info.alpha);
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if (info.perVertexColor)
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{
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effect->SetVertexColorEnabled(true);
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}
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effect->SetAlphaDiscardEnable(true);
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if (allowSpecular
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&& (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0))
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{
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color = XMLoadFloat3(&info.specularColor);
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effect->SetSpecularColor(color);
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effect->SetSpecularPower(info.specularPower);
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}
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else
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{
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effect->DisableSpecular();
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}
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if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
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{
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color = XMLoadFloat3(&info.emissiveColor);
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effect->SetEmissiveColor(color);
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}
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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effect->SetTextureEnabled(true);
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}
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if (info.specularTexture && *info.specularTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.specularTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(1, srv.Get());
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effect->SetTextureEnabled(true);
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}
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if (info.normalTexture && *info.normalTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.normalTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(2, srv.Get());
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effect->SetTextureEnabled(true);
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}
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if (info.emissiveTexture && *info.emissiveTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.emissiveTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(3, srv.Get());
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effect->SetTextureEnabled(true);
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}
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for (size_t j = 0; j < _countof(info.textures); ++j)
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{
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if (info.textures[j] && *info.textures[j])
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.textures[j], deviceContext, srv.GetAddressOf());
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effect->SetTexture(static_cast<int>(j) + DGSLEffectInfo::BaseTextureOffset, srv.Get());
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effect->SetTextureEnabled(true);
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}
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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if (info.enableSkinning)
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{
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mEffectCacheSkinning.insert(v);
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}
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else
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{
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mEffectCache.insert(v);
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}
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}
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return std::move(effect);
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}
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_Use_decl_annotations_
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void DGSLEffectFactory::Impl::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
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{
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if (!name || !textureView)
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throw std::exception("invalid arguments");
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#if defined(_XBOX_ONE) && defined(_TITLE)
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UNREFERENCED_PARAMETER(deviceContext);
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#endif
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auto it = mTextureCache.find(name);
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if (mSharing && it != mTextureCache.end())
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{
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ID3D11ShaderResourceView* srv = it->second.Get();
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srv->AddRef();
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*textureView = srv;
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}
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else
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{
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wchar_t fullName[MAX_PATH] = {};
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wcscpy_s(fullName, mPath);
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wcscat_s(fullName, name);
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WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
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if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
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{
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// Try Current Working Directory (CWD)
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wcscpy_s(fullName, name);
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if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
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{
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DebugTrace("ERROR: DGSLEffectFactory could not find texture file '%ls'\n", name);
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throw std::exception("CreateTexture");
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}
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}
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wchar_t ext[_MAX_EXT];
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_wsplitpath_s(name, nullptr, 0, nullptr, 0, nullptr, 0, ext, _MAX_EXT);
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if (_wcsicmp(ext, L".dds") == 0)
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{
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HRESULT hr = CreateDDSTextureFromFileEx(
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mDevice.Get(), fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateDDSTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateDDSTextureFromFile");
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}
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}
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#if !defined(_XBOX_ONE) || !defined(_TITLE)
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else if (deviceContext)
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{
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std::lock_guard<std::mutex> lock(mutex);
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HRESULT hr = CreateWICTextureFromFileEx(
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mDevice.Get(), deviceContext, fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateWICTextureFromFile");
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}
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}
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#endif
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else
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{
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HRESULT hr = CreateWICTextureFromFileEx(
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mDevice.Get(), fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateWICTextureFromFile");
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}
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}
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if (mSharing && *name && it == mTextureCache.end())
|
||
|
{
|
||
|
std::lock_guard<std::mutex> lock(mutex);
|
||
|
TextureCache::value_type v(name, *textureView);
|
||
|
mTextureCache.insert(v);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DGSLEffectFactory::Impl::CreatePixelShader(const wchar_t* name, ID3D11PixelShader** pixelShader)
|
||
|
{
|
||
|
if (!name || !pixelShader)
|
||
|
throw std::exception("invalid arguments");
|
||
|
|
||
|
auto it = mShaderCache.find(name);
|
||
|
|
||
|
if (mSharing && it != mShaderCache.end())
|
||
|
{
|
||
|
ID3D11PixelShader* ps = it->second.Get();
|
||
|
ps->AddRef();
|
||
|
*pixelShader = ps;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wchar_t fullName[MAX_PATH] = {};
|
||
|
wcscpy_s(fullName, mPath);
|
||
|
wcscat_s(fullName, name);
|
||
|
|
||
|
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
|
||
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
||
|
{
|
||
|
// Try Current Working Directory (CWD)
|
||
|
wcscpy_s(fullName, name);
|
||
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
||
|
{
|
||
|
DebugTrace("ERROR: DGSLEffectFactory could not find shader file '%ls'\n", name);
|
||
|
throw std::exception("CreatePixelShader");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
size_t dataSize = 0;
|
||
|
std::unique_ptr<uint8_t[]> data;
|
||
|
HRESULT hr = BinaryReader::ReadEntireFile(fullName, data, &dataSize);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DebugTrace("ERROR: CreatePixelShader failed (%08X) to load shader file '%ls'\n",
|
||
|
static_cast<unsigned int>(hr), fullName);
|
||
|
throw std::exception("CreatePixelShader");
|
||
|
}
|
||
|
|
||
|
ThrowIfFailed(
|
||
|
mDevice->CreatePixelShader(data.get(), dataSize, nullptr, pixelShader));
|
||
|
|
||
|
assert(pixelShader != nullptr && *pixelShader != nullptr);
|
||
|
_Analysis_assume_(pixelShader != nullptr && *pixelShader != nullptr);
|
||
|
|
||
|
if (mSharing && *name && it == mShaderCache.end())
|
||
|
{
|
||
|
std::lock_guard<std::mutex> lock(mutex);
|
||
|
ShaderCache::value_type v(name, *pixelShader);
|
||
|
mShaderCache.insert(v);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void DGSLEffectFactory::Impl::ReleaseCache()
|
||
|
{
|
||
|
std::lock_guard<std::mutex> lock(mutex);
|
||
|
mEffectCache.clear();
|
||
|
mEffectCacheSkinning.clear();
|
||
|
mTextureCache.clear();
|
||
|
mShaderCache.clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// DGSLEffectFactory
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
DGSLEffectFactory::DGSLEffectFactory(_In_ ID3D11Device* device)
|
||
|
: pImpl(Impl::instancePool.DemandCreate(device))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
DGSLEffectFactory::~DGSLEffectFactory()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
DGSLEffectFactory::DGSLEffectFactory(DGSLEffectFactory&& moveFrom) noexcept
|
||
|
: pImpl(std::move(moveFrom.pImpl))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
DGSLEffectFactory& DGSLEffectFactory::operator= (DGSLEffectFactory&& moveFrom) noexcept
|
||
|
{
|
||
|
pImpl = std::move(moveFrom.pImpl);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
// IEffectFactory methods
|
||
|
_Use_decl_annotations_
|
||
|
std::shared_ptr<IEffect> DGSLEffectFactory::CreateEffect(const EffectInfo& info, ID3D11DeviceContext* deviceContext)
|
||
|
{
|
||
|
return pImpl->CreateEffect(this, info, deviceContext);
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DGSLEffectFactory::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
|
||
|
{
|
||
|
return pImpl->CreateTexture(name, deviceContext, textureView);
|
||
|
}
|
||
|
|
||
|
|
||
|
// DGSL methods.
|
||
|
_Use_decl_annotations_
|
||
|
std::shared_ptr<IEffect> DGSLEffectFactory::CreateDGSLEffect(const DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext)
|
||
|
{
|
||
|
return pImpl->CreateDGSLEffect(this, info, deviceContext);
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DGSLEffectFactory::CreatePixelShader(const wchar_t* shader, ID3D11PixelShader** pixelShader)
|
||
|
{
|
||
|
pImpl->CreatePixelShader(shader, pixelShader);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Settings
|
||
|
void DGSLEffectFactory::ReleaseCache()
|
||
|
{
|
||
|
pImpl->ReleaseCache();
|
||
|
}
|
||
|
|
||
|
void DGSLEffectFactory::SetSharing(bool enabled) noexcept
|
||
|
{
|
||
|
pImpl->SetSharing(enabled);
|
||
|
}
|
||
|
|
||
|
void DGSLEffectFactory::EnableForceSRGB(bool forceSRGB) noexcept
|
||
|
{
|
||
|
pImpl->EnableForceSRGB(forceSRGB);
|
||
|
}
|
||
|
|
||
|
void DGSLEffectFactory::SetDirectory(_In_opt_z_ const wchar_t* path) noexcept
|
||
|
{
|
||
|
if (path && *path != 0)
|
||
|
{
|
||
|
wcscpy_s(pImpl->mPath, path);
|
||
|
size_t len = wcsnlen(pImpl->mPath, MAX_PATH);
|
||
|
if (len > 0 && len < (MAX_PATH - 1))
|
||
|
{
|
||
|
// Ensure it has a trailing slash
|
||
|
if (pImpl->mPath[len - 1] != L'\\')
|
||
|
{
|
||
|
pImpl->mPath[len] = L'\\';
|
||
|
pImpl->mPath[len + 1] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
*pImpl->mPath = 0;
|
||
|
}
|
||
|
|
||
|
ID3D11Device* DGSLEffectFactory::GetDevice() const noexcept
|
||
|
{
|
||
|
return pImpl->mDevice.Get();
|
||
|
}
|