mirror of
https://github.com/ncblakely/GiantsTools
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41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
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#pragma once
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#include "AI/Public/Goal.h"
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#include "Navigation/Public/Path.h"
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#include "ECS/Public/Component.h"
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#include "Core/Private/EventDispatcher.h"
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class Object;
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namespace AI
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{
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const float DefaultBackwardsMaximumDistance = 30.0f;
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const float DefaultBackwardsMaximumAngle = 40.0f;
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const float DefaultSideMaximumDistance = 50.f;
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const float DefaultSideMaximumAngle = 40.0f;
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const float DefaultSlowDistance = 6.0f;
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struct MoveEnactor
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{
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MoveEnactor(Object* object);
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Object* Object;
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std::shared_ptr<Nav::Path> Path;
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float GetRunMaxSpeed() const { return RunMaxSpeed; }
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float GetSlowRunSpeed() const { return SlowRunSpeed; }
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float GetTurnMaxSpeed() const { return TurnMaxSpeed; }
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float BackwardsMaximumDistance = DefaultBackwardsMaximumDistance; // If distance to goal is below threshold, we'll walk/run backwards
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float BackwardsMaximumAngle = DefaultBackwardsMaximumAngle; // If angle to goal is below threshold, we'll walk/run backwards
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float SideMaximumDistance = DefaultSideMaximumDistance; // If distance to goal is below threshold, we'll sidestep
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float SideMaximumAngle = DefaultSideMaximumAngle; // If angle to goal is below threshold, we'll sidestep
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float SlowDistance = DefaultSlowDistance; // Distance at which we'll use the slow run speed instead of max (1.0f)
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private:
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float RunMaxSpeed;
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float SlowRunSpeed;
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float TurnMaxSpeed;
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};
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}
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