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GiantsTools/Plugins/imp_gbs/DLLEntry.cpp

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#include "Importer.h"
HINSTANCE hInstance;
int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
//InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
__declspec( dllexport ) const TCHAR* LibDescription()
{
return _T("LibDescription");
}
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 1;
}
ClassDesc *GetSceneImportDesc();
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return GetSceneImportDesc();
default: return 0;
}
}
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}