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GiantsTools/Sdk/Include/AI/Public/Components/GetEquipmentBehaviorState.h

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2021-01-23 15:40:09 -08:00
#pragma once
namespace AI
{
struct GetEquipmentBehaviorState
{
std::optional<P3D> ShopWantLocation{};
std::optional<float> StuckTimer{};
};
}