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GiantsTools/ServerConsoleExample/ServerDialog.h

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C
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#pragma once
#include <ComponentBase.h>
#include <IGameServer.h>
#include <IGameServerConsole.h>
#include <IComponentContainer.h>
#include <ITextLookupService.h>
// ServerDialog dialog
class ServerDialog : public CDialogEx, public ComponentBase<IGameServerConsole>
{
DECLARE_DYNAMIC(ServerDialog)
public:
~ServerDialog();
ServerDialog(IComponentContainer* container, CWnd* parent = nullptr);
void CreateColumns();
void RefreshPlayers();
static void STDMETHODCALLTYPE TimerCallback(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime);
void STDMETHODCALLTYPE CloseDialog() override;
void STDMETHODCALLTYPE ShowDialog() override;
void HandlePlayerConnected(const GameServerEvent& event);
void HandlePlayerDisconnected(const GameServerEvent& event);
void HandleChatMessage(const GameServerEvent& event);
void HandleWorldLoaded(const GameServerEvent& event);
// MFC methods
BOOL OnInitDialog() override;
void PostNcDestroy() override;
void OnOK() override;
void OnCancel() override;
// Dialog Data
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_SERVER };
#endif
private:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
CEdit ConsoleEditBox;
CListCtrl PlayersListCtrl;
CButton ButtonBan;
CButton ButtonKick;
afx_msg void OnBnClickedKick();
afx_msg void OnBnClickedBan();
afx_msg void OnItemChanged(NMHDR* pNMHDR, LRESULT* pResult);
UUID m_playerConnectedEventHandle{};
UUID m_playerDisconnectedEventHandle{};
UUID m_playerChatMessageHandle{};
UUID m_worldLoadedHandle{};
const int NumColumns = 5;
};