1
0
mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-23 14:45:37 +01:00
GiantsTools/NavMeshGenerator/NavMeshGenerator.vcxproj

224 lines
13 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{ca9c0938-3ada-4c73-a89a-e9447abce101}</ProjectGuid>
<RootNamespace>NavMeshGenerator</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\External\recastnavigation\DebugUtils\Include;..\External\recastnavigation\Detour\Include;..\External\recastnavigation\DetourTileCache\Include;;..\External\recastnavigation\Recast\Include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpplatest</LanguageStandard>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\External\recastnavigation\DebugUtils\Include;..\External\recastnavigation\Detour\Include;..\External\recastnavigation\DetourTileCache\Include;;..\External\recastnavigation\Recast\Include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpplatest</LanguageStandard>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\External\recastnavigation\DebugUtils\Source\DebugDraw.cpp" />
<ClCompile Include="..\External\recastnavigation\DebugUtils\Source\DetourDebugDraw.cpp" />
<ClCompile Include="..\External\recastnavigation\DebugUtils\Source\RecastDebugDraw.cpp" />
<ClCompile Include="..\External\recastnavigation\DebugUtils\Source\RecastDump.cpp" />
<ClCompile Include="..\External\recastnavigation\DetourTileCache\Source\DetourTileCache.cpp" />
<ClCompile Include="..\External\recastnavigation\DetourTileCache\Source\DetourTileCacheBuilder.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourAlloc.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourAssert.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourCommon.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourNavMesh.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourNavMeshBuilder.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourNavMeshQuery.cpp" />
<ClCompile Include="..\External\recastnavigation\Detour\Source\DetourNode.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\Recast.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastAlloc.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastArea.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastAssert.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastContour.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastFilter.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastLayers.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastMesh.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastMeshDetail.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastRasterization.cpp" />
<ClCompile Include="..\External\recastnavigation\Recast\Source\RecastRegion.cpp" />
<ClCompile Include="Framework\ChunkyTriMesh.cpp" />
<ClCompile Include="Framework\InputGeom.cpp" />
<ClCompile Include="Framework\MeshLoaderObj.cpp" />
<ClCompile Include="Framework\PerfTimer.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="NavMeshGenerator.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="RecastContext.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\External\recastnavigation\DebugUtils\Include\DebugDraw.h" />
<ClInclude Include="..\External\recastnavigation\DebugUtils\Include\DetourDebugDraw.h" />
<ClInclude Include="..\External\recastnavigation\DebugUtils\Include\RecastDebugDraw.h" />
<ClInclude Include="..\External\recastnavigation\DebugUtils\Include\RecastDump.h" />
<ClInclude Include="..\External\recastnavigation\DetourTileCache\Include\DetourTileCache.h" />
<ClInclude Include="..\External\recastnavigation\DetourTileCache\Include\DetourTileCacheBuilder.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourAlloc.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourAssert.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourCommon.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourMath.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourNavMesh.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourNavMeshBuilder.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourNavMeshQuery.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourNode.h" />
<ClInclude Include="..\External\recastnavigation\Detour\Include\DetourStatus.h" />
<ClInclude Include="..\External\recastnavigation\Recast\Include\Recast.h" />
<ClInclude Include="..\External\recastnavigation\Recast\Include\RecastAlloc.h" />
<ClInclude Include="..\External\recastnavigation\Recast\Include\RecastAssert.h" />
<ClInclude Include="Framework\ChunkyTriMesh.h" />
<ClInclude Include="Framework\InputGeom.h" />
<ClInclude Include="Framework\MeshLoaderObj.h" />
<ClInclude Include="Framework\PerfTimer.h" />
<ClInclude Include="Framework\Sample.h" />
<ClInclude Include="Framework\SampleInterfaces.h" />
<ClInclude Include="NavMeshGenerator.h" />
<ClInclude Include="NavMeshUtil.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="RecastContext.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>