mirror of
https://github.com/ncblakely/GiantsTools
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63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
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#pragma once
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#include <memory>
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#include <guiddef.h>
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#include "IGameService.h"
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template<typename T>
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struct TypedGet
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{
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template<typename TGet>
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std::shared_ptr<TGet> Get()
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{
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std::shared_ptr<IGameService> pComponent = ((T*)this)->Get(__uuidof(TGet));
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if (pComponent)
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{
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return std::static_pointer_cast<TGet>(pComponent);
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}
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return nullptr;
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}
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};
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template<typename T>
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struct TypedAdd
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{
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template<typename... TInterfaces>
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void Add(std::shared_ptr<IGameService> component)
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{
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static constexpr std::array<GUID, sizeof...(TInterfaces)> InterfaceUuids = { { __uuidof(TInterfaces)... } };
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for (const auto& uuid : InterfaceUuids)
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{
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((T*)this)->Add(uuid, component);
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}
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}
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};
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/// <summary>
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/// Container for game components.
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/// Facilitates resource acquisition across module boundaries, and interop with .NET code.
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/// </summary>
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struct IGameServiceProvider : public TypedGet<IGameServiceProvider>, public TypedAdd<IGameServiceProvider>
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{
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virtual ~IGameServiceProvider() { }
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virtual void Add(const IID& iid, std::shared_ptr<IGameService> component) = 0;
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virtual std::shared_ptr<IGameService> Get(const IID& iid) noexcept = 0;
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virtual void Remove(const IID& iid) noexcept = 0;
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virtual void ReleaseAll() = 0;
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template<typename... TInterfaces>
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void Add(std::shared_ptr<IGameService> component)
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{
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return TypedAdd::Add<TInterfaces...>(component);
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}
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template <typename T>
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std::shared_ptr<T> Get()
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{
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return TypedGet::Get<T>();
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}
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};
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