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https://github.com/ncblakely/GiantsTools
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21 lines
724 B
C
21 lines
724 B
C
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#pragma once
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#include "AI/Public/Goal.h"
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#include "Components/MoveEnactor.h"
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#include "Components/MoveEnactor.h"
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#include "AI/Public/Command.h"
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#include "Components/PhysicsView.h"
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namespace AI
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{
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class MoveUtil
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{
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public:
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static void ClearAllGoals(MoveEnactor& moveEnactor);
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static void RemoveActiveGoal(MoveEnactor& moveEnactor);
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static SBYTE GetTurnForAngle(float currentFacing, float newFacing);
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static bool IsActiveGoalComplete(MoveEnactor& moveEnactor);
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static bool ChaseAngle(ECS::Entity* entity, MoveEnactor& moveEnactor, PhysicsView& physicsView);
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static bool ChaseLocation(ECS::Entity* entity, MoveEnactor& moveEnactor, PhysicsView& physicsView);
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};
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}
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