mirror of
https://github.com/ncblakely/GiantsTools
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26 lines
904 B
C
26 lines
904 B
C
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#pragma once
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#include "Jetpack.h"
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namespace ECS
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{
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#ifdef ENABLE_DEBUG
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template<>
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inline void EntityComponentEditor<GameObj::Jetpack>(GameObj::Jetpack& component)
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{
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if (ImGui::TreeNode("Jetpack"))
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{
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EntityPropertyEditor("ThrustMaxHeight", component.ThrustParameters.ThrustMaxHeight);
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EntityPropertyEditor("ThrustPower", component.ThrustParameters.ThrustPower);
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EntityPropertyEditor("ThrustLowPct", component.ThrustParameters.ThrustLowPct);
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EntityPropertyEditor("ThrustHighPct", component.ThrustParameters.ThrustHighPct);
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EntityPropertyEditor("ThrustPowerMax", component.ThrustParameters.ThrustPowerMax);
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EntityPropertyEditor("ThrustFwdSlowMax", component.ThrustParameters.ThrustDrowning);
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EntityPropertyEditor("ThrustDrowning", component.ThrustParameters.ThrustFwdSlowMax);
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EntityPropertyEditor("ThrustMode", component.ThrustControl);
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ImGui::TreePop();
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}
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}
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#endif
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}
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