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GiantsTools/Sdk/External/DirectXTK/Audio/SoundCommon.h

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: SoundCommon.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#pragma once
#include "Audio.h"
#include "PlatformHelpers.h"
#ifdef USING_XAUDIO2_9
#define DIRECTX_ENABLE_XWMA
#endif
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
#define DIRECTX_ENABLE_XMA2
#endif
#if defined(DIRECTX_ENABLE_XWMA) || defined(DIRECTX_ENABLE_XMA2)
#define DIRECTX_ENABLE_SEEK_TABLES
#endif
namespace DirectX
{
// Helper for getting a format tag from a WAVEFORMATEX
inline uint32_t GetFormatTag(const WAVEFORMATEX* wfx) noexcept
{
if (wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE)
{
if (wfx->cbSize < (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)))
return 0;
static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } };
auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx);
if (memcmp(reinterpret_cast<const BYTE*>(&wfex->SubFormat) + sizeof(DWORD),
reinterpret_cast<const BYTE*>(&s_wfexBase) + sizeof(DWORD), sizeof(GUID) - sizeof(DWORD)) != 0)
{
return 0;
}
return wfex->SubFormat.Data1;
}
else
{
return wfx->wFormatTag;
}
}
// Helper for validating wave format structure
bool IsValid(_In_ const WAVEFORMATEX* wfx) noexcept;
// Helper for getting a default channel mask from channels
uint32_t GetDefaultChannelMask(int channels) noexcept;
// Helpers for creating various wave format structures
void CreateIntegerPCM(_Out_ WAVEFORMATEX* wfx, int sampleRate, int channels, int sampleBits) noexcept;
void CreateFloatPCM(_Out_ WAVEFORMATEX* wfx, int sampleRate, int channels) noexcept;
void CreateADPCM(_Out_writes_bytes_(wfxSize) WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int channels, int samplesPerBlock) noexcept(false);
#ifdef DIRECTX_ENABLE_XWMA
void CreateXWMA(_Out_ WAVEFORMATEX* wfx, int sampleRate, int channels, int blockAlign, int avgBytes, bool wma3) noexcept;
#endif
#ifdef DIRECTX_ENABLE_XMA2
void CreateXMA2(_Out_writes_bytes_(wfxSize) WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int channels, int bytesPerBlock, int blockCount, int samplesEncoded) noexcept(false);
#endif
// Helper for computing pan volume matrix
bool ComputePan(float pan, unsigned int channels, _Out_writes_(16) float* matrix) noexcept;
// Helper class for implementing SoundEffectInstance
class SoundEffectInstanceBase
{
public:
SoundEffectInstanceBase() noexcept :
voice(nullptr),
state(STOPPED),
engine(nullptr),
mVolume(1.f),
mPitch(0.f),
mFreqRatio(1.f),
mPan(0.f),
mFlags(SoundEffectInstance_Default),
mDirectVoice(nullptr),
mReverbVoice(nullptr),
mDSPSettings{}
{
}
SoundEffectInstanceBase(SoundEffectInstanceBase&&) = default;
SoundEffectInstanceBase& operator= (SoundEffectInstanceBase&&) = default;
SoundEffectInstanceBase(SoundEffectInstanceBase const&) = delete;
SoundEffectInstanceBase& operator= (SoundEffectInstanceBase const&) = delete;
~SoundEffectInstanceBase()
{
assert(voice == nullptr);
}
void Initialize(_In_ AudioEngine* eng, _In_ const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags) noexcept
{
assert(eng != nullptr);
engine = eng;
mDirectVoice = eng->GetMasterVoice();
mReverbVoice = eng->GetReverbVoice();
if (eng->GetChannelMask() & SPEAKER_LOW_FREQUENCY)
mFlags = flags | SoundEffectInstance_UseRedirectLFE;
else
mFlags = flags & ~SoundEffectInstance_UseRedirectLFE;
memset(&mDSPSettings, 0, sizeof(X3DAUDIO_DSP_SETTINGS));
assert(wfx != nullptr);
mDSPSettings.SrcChannelCount = wfx->nChannels;
mDSPSettings.DstChannelCount = eng->GetOutputChannels();
}
void AllocateVoice(_In_ const WAVEFORMATEX* wfx)
{
if (voice)
return;
assert(engine != nullptr);
engine->AllocateVoice(wfx, mFlags, false, &voice);
}
void DestroyVoice() noexcept
{
if (voice)
{
assert(engine != nullptr);
engine->DestroyVoice(voice);
voice = nullptr;
}
}
bool Play() // Returns true if STOPPED -> PLAYING
{
if (voice)
{
if (state == PAUSED)
{
HRESULT hr = voice->Start(0);
ThrowIfFailed(hr);
state = PLAYING;
}
else if (state != PLAYING)
{
if (mVolume != 1.f)
{
HRESULT hr = voice->SetVolume(mVolume);
ThrowIfFailed(hr);
}
if (mPitch != 0.f)
{
mFreqRatio = XAudio2SemitonesToFrequencyRatio(mPitch * 12.f);
HRESULT hr = voice->SetFrequencyRatio(mFreqRatio);
ThrowIfFailed(hr);
}
if (mPan != 0.f)
{
SetPan(mPan);
}
HRESULT hr = voice->Start(0);
ThrowIfFailed(hr);
state = PLAYING;
return true;
}
}
return false;
}
void Stop(bool immediate, bool& looped) noexcept
{
if (!voice)
{
state = STOPPED;
return;
}
if (immediate)
{
state = STOPPED;
(void)voice->Stop(0);
(void)voice->FlushSourceBuffers();
}
else if (looped)
{
looped = false;
(void)voice->ExitLoop();
}
else
{
(void)voice->Stop(XAUDIO2_PLAY_TAILS);
}
}
void Pause() noexcept
{
if (voice && state == PLAYING)
{
state = PAUSED;
(void)voice->Stop(0);
}
}
void Resume()
{
if (voice && state == PAUSED)
{
HRESULT hr = voice->Start(0);
ThrowIfFailed(hr);
state = PLAYING;
}
}
void SetVolume(float volume)
{
assert(volume >= -XAUDIO2_MAX_VOLUME_LEVEL && volume <= XAUDIO2_MAX_VOLUME_LEVEL);
mVolume = volume;
if (voice)
{
HRESULT hr = voice->SetVolume(volume);
ThrowIfFailed(hr);
}
}
void SetPitch(float pitch)
{
assert(pitch >= -1.f && pitch <= 1.f);
if ((mFlags & SoundEffectInstance_NoSetPitch) && pitch != 0.f)
{
DebugTrace("ERROR: Sound effect instance was created with the NoSetPitch flag\n");
throw std::exception("SetPitch");
}
mPitch = pitch;
if (voice)
{
mFreqRatio = XAudio2SemitonesToFrequencyRatio(mPitch * 12.f);
HRESULT hr = voice->SetFrequencyRatio(mFreqRatio);
ThrowIfFailed(hr);
}
}
void SetPan(float pan);
void Apply3D(const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords);
SoundState GetState(bool autostop) noexcept
{
if (autostop && voice && (state == PLAYING))
{
XAUDIO2_VOICE_STATE xstate;
voice->GetState(&xstate, XAUDIO2_VOICE_NOSAMPLESPLAYED);
if (!xstate.BuffersQueued)
{
// Automatic stop if the buffer has finished playing
(void)voice->Stop();
state = STOPPED;
}
}
return state;
}
int GetPendingBufferCount() const noexcept
{
if (!voice)
return 0;
XAUDIO2_VOICE_STATE xstate;
voice->GetState(&xstate, XAUDIO2_VOICE_NOSAMPLESPLAYED);
return static_cast<int>(xstate.BuffersQueued);
}
void OnCriticalError() noexcept
{
if (voice)
{
voice->DestroyVoice();
voice = nullptr;
}
state = STOPPED;
mDirectVoice = nullptr;
mReverbVoice = nullptr;
}
void OnReset() noexcept
{
assert(engine != nullptr);
mDirectVoice = engine->GetMasterVoice();
mReverbVoice = engine->GetReverbVoice();
if (engine->GetChannelMask() & SPEAKER_LOW_FREQUENCY)
mFlags = mFlags | SoundEffectInstance_UseRedirectLFE;
else
mFlags = mFlags & ~SoundEffectInstance_UseRedirectLFE;
mDSPSettings.DstChannelCount = engine->GetOutputChannels();
}
void OnDestroy() noexcept
{
if (voice)
{
(void)voice->Stop(0);
(void)voice->FlushSourceBuffers();
voice->DestroyVoice();
voice = nullptr;
}
state = STOPPED;
engine = nullptr;
mDirectVoice = nullptr;
mReverbVoice = nullptr;
}
void OnTrim()
{
if (voice && (state == STOPPED))
{
engine->DestroyVoice(voice);
voice = nullptr;
}
}
void GatherStatistics(AudioStatistics& stats) const noexcept
{
++stats.allocatedInstances;
if (voice)
{
++stats.allocatedVoices;
if (mFlags & SoundEffectInstance_Use3D)
++stats.allocatedVoices3d;
if (state == PLAYING)
++stats.playingInstances;
}
}
IXAudio2SourceVoice* voice;
SoundState state;
AudioEngine* engine;
private:
float mVolume;
float mPitch;
float mFreqRatio;
float mPan;
SOUND_EFFECT_INSTANCE_FLAGS mFlags;
IXAudio2Voice* mDirectVoice;
IXAudio2Voice* mReverbVoice;
X3DAUDIO_DSP_SETTINGS mDSPSettings;
};
struct WaveBankSeekData
{
uint32_t seekCount;
const uint32_t* seekTable;
uint32_t tag;
};
}