mirror of
https://github.com/ncblakely/GiantsTools
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77 lines
4.0 KiB
Plaintext
77 lines
4.0 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata minClientVersion="2.8.6">
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<id>directxtk_uwp</id>
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<version>0.0.0-SpecifyVersionOnCommandline</version>
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<title>DirectX Tool Kit (UWP)</title>
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<authors>Microsoft</authors>
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<owners>microsoft,directxtk</owners>
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<summary>The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11.x code in C++.</summary>
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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
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Features:
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Audio - low-level audio API using XAudio2
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BufferHelpers - C++ helpers for creating D3D resources from CPU data
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CommonStates - factory providing commonly used D3D state objects
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DirectXHelpers - misc C++ helpers for D3D programming
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DDSTextureLoader - light-weight DDS file texture loader
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Effects - set of built-in shaders for common rendering tasks
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GamePad - gamepad controller helper using XInput
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GeometricPrimitive - draws basic shapes such as cubes and spheres
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GraphicsMemory - helper for managing dynamic graphics memory allocation
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Keyboard - keyboard state tracking helper
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Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files
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Mouse - mouse helper
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PostProcess - set of built-in shaders for common post-processing operations
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PrimitiveBatch - simple and efficient way to draw user primitives
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ScreenGrab - light-weight screen shot saver
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SimpleMath - simplified C++ wrapper for DirectXMath
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SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<tags>DirectX DirectXTK native nativepackage</tags>
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</metadata>
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<files>
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<file target="docs" src="Readme.*" />
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<file target="include" src="Inc\*" exclude="Inc\XboxDDSTextureLoader.h" />
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<file target="native\lib\ARM\Debug" src="Bin\Windows10_2017\ARM\Debug\*.lib" />
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<file target="native\lib\ARM\Debug" src="Bin\Windows10_2017\ARM\Debug\*.pdb" />
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<file target="native\lib\ARM\Release" src="Bin\Windows10_2017\ARM\Release\*.lib" />
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<file target="native\lib\ARM\Release" src="Bin\Windows10_2017\ARM\Release\*.pdb" />
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<file target="native\lib\ARM64\Debug" src="Bin\Windows10_2017\ARM64\Debug\*.lib" />
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<file target="native\lib\ARM64\Debug" src="Bin\Windows10_2017\ARM64\Debug\*.pdb" />
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<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.lib" />
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<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.pdb" />
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<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.lib" />
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<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.pdb" />
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<file target="native\lib\Win32\Release" src="Bin\Windows10_2017\Win32\Release\*.lib" />
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<file target="native\lib\Win32\Release" src="Bin\Windows10_2017\Win32\Release\*.pdb" />
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<file target="native\lib\x64\Debug" src="Bin\Windows10_2017\x64\Debug\*.lib" />
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<file target="native\lib\x64\Debug" src="Bin\Windows10_2017\x64\Debug\*.pdb" />
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<file target="native\lib\x64\Release" src="Bin\Windows10_2017\x64\Release\*.lib" />
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<file target="native\lib\x64\Release" src="Bin\Windows10_2017\x64\Release\*.pdb" />
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<file src=".nuget/directxtk_uwp.targets" target="build\native" />
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<file src=".nuget/icon.jpg" target="images\" />
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</files>
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</package>
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