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GiantsTools/Giants.EffectCompiler/FxBinaryData.cs

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namespace Giants.EffectCompiler
{
using System;
using System.IO;
public class FxBinaryData
{
public const int CurrentVersion = 2;
public int Version { get; private set; }
public int DataSize { get; private set; }
public int EffectCount { get; private set; }
public byte[] Data { get; private set; }
public FxBinaryData(Stream stream)
{
using var reader = new BinaryReader(stream);
this.Version = reader.ReadInt32();
if (this.Version != CurrentVersion)
{
throw new ArgumentException("The version number is incorrect.");
}
this.DataSize = reader.ReadInt32();
this.EffectCount = reader.ReadInt32();
this.Data = reader.ReadBytes(this.DataSize);
}
}
}