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GiantsTools/Sdk/Include/Network/Public/GameServerEvents.h

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#pragma once
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#include "Core/Public/DataTypes.h"
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#include "NetCommon.h"
/// <summary>
/// Event types for <see cref="IGameServer">.
/// </summary>
enum class GameServerEventType
{
None = 0,
PlayerConnected = 1,
PlayerDisconnected = 2,
ChatMessage = 3,
WorldLoaded = 4,
};
struct GameServerEvent
{
public:
virtual ~GameServerEvent() = default;
GameServerEvent(GameServerEventType type) noexcept { this->type = type; }
private:
GameServerEventType type;
};
struct PlayerConnectedEvent : GameServerEvent
{
PlayerConnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerConnected) { }
std::shared_ptr<PlayerInfo> info;
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};
struct PlayerDisconnectedEvent : GameServerEvent
{
PlayerDisconnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerDisconnected) { }
std::shared_ptr<PlayerInfo> info;
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};
struct ChatMessageEvent : GameServerEvent
{
ChatMessageEvent() noexcept : GameServerEvent(GameServerEventType::ChatMessage) { }
tstring_view message{};
PlayerIndex senderIndex{};
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ChatFlag flags{};
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};
struct WorldLoadedEvent : GameServerEvent
{
WorldLoadedEvent() noexcept : GameServerEvent(GameServerEventType::WorldLoaded) { }
};