mirror of
https://github.com/ncblakely/GiantsTools
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19 lines
623 B
C
19 lines
623 B
C
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#pragma once
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#include "BehaviorBase.h"
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#include "AI/Public/Components/PatrolBehaviorState.h"
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namespace AI
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{
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class PatrolBehavior : public BehaviorBase<PatrolBehaviorState>
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{
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public:
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static InnerBehaviorTree Build(ECS::Entity* entity);
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private:
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// Nodes
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static bool ShouldPatrol(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static beehive::Status SetMoveGoals(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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static beehive::Status MoveToLocation(ECS::Entity* entity, Object* object, BehaviorTreeContext& context);
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};
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}
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