mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-12-23 15:57:22 +01:00
789 lines
24 KiB
C++
789 lines
24 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: XboxDDSTextureLoader.cpp
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//
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// Functions for loading a DDS texture using the XBOX extended header and creating a
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// Direct3D11.X runtime resource for it via the CreatePlacement APIs
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//
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// Note these functions will not load standard DDS files. Use the DDSTextureLoader
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// module in the DirectXTex package or as part of the DirectXTK library to load
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// these files which use standard Direct3D resource creation APIs.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "XboxDDSTextureLoader.h"
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#include "PlatformHelpers.h"
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#include "DDS.h"
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#include "DirectXHelpers.h"
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#include <xdk.h>
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using namespace DirectX;
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using namespace Xbox;
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namespace
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{
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//--------------------------------------------------------------------------------------
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// Default XMemAlloc attributes for texture loading
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//--------------------------------------------------------------------------------------
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const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
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eXALLOCAllocatorId_MiddlewareReservedMin,
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0,
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XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
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XALLOC_PAGESIZE_64KB,
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XALLOC_ALIGNMENT_64K);
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//--------------------------------------------------------------------------------------
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// DDS file structure definitions
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//
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// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
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//--------------------------------------------------------------------------------------
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#pragma pack(push,1)
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struct DDS_HEADER_XBOX
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// Must match structure defined in xtexconv tool
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{
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DXGI_FORMAT dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2; // see DDS_MISC_FLAGS2
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uint32_t tileMode; // see XG_TILE_MODE
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uint32_t baseAlignment;
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uint32_t dataSize;
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uint32_t xdkVer; // matching _XDK_VER
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};
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static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
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#pragma pack(pop)
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//--------------------------------------------------------------------------------------
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HRESULT LoadTextureDataFromFile(_In_z_ const wchar_t* fileName,
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std::unique_ptr<uint8_t[]>& ddsData,
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DDS_HEADER** header,
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uint8_t** bitData,
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size_t* bitSize) noexcept
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{
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if (!header || !bitData || !bitSize)
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{
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return E_POINTER;
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}
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// open the file
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ScopedHandle hFile(safe_handle(CreateFile2(fileName,
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GENERIC_READ,
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FILE_SHARE_READ,
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OPEN_EXISTING,
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nullptr)));
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if (!hFile)
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{
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return HRESULT_FROM_WIN32(GetLastError());
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}
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// Get the file size
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LARGE_INTEGER FileSize = {};
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FILE_STANDARD_INFO fileInfo;
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if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
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{
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return HRESULT_FROM_WIN32(GetLastError());
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}
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FileSize = fileInfo.EndOfFile;
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// File is too big for 32-bit allocation, so reject read
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if (FileSize.HighPart > 0)
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{
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return E_FAIL;
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}
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// Need at least enough data to fill the header and magic number to be a valid DDS
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if (FileSize.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
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{
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return E_FAIL;
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}
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// create enough space for the file data
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ddsData.reset(new (std::nothrow) uint8_t[FileSize.LowPart]);
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if (!ddsData)
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{
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return E_OUTOFMEMORY;
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}
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// read the data in
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DWORD BytesRead = 0;
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if (!ReadFile(hFile.get(),
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ddsData.get(),
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FileSize.LowPart,
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&BytesRead,
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nullptr
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))
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{
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return HRESULT_FROM_WIN32(GetLastError());
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}
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if (BytesRead < FileSize.LowPart)
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{
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return E_FAIL;
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}
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// DDS files always start with the same magic number ("DDS ")
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auto dwMagicNumber = *reinterpret_cast<uint32_t*>(ddsData.get());
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if (dwMagicNumber != DDS_MAGIC)
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{
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return E_FAIL;
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}
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auto hdr = reinterpret_cast<DDS_HEADER*>(ddsData.get() + sizeof(uint32_t));
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// Verify header to validate DDS file
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if (hdr->size != sizeof(DDS_HEADER) ||
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hdr->ddspf.size != sizeof(DDS_PIXELFORMAT))
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{
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return E_FAIL;
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}
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// Check for XBOX extension
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if (!(hdr->ddspf.flags & DDS_FOURCC)
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|| (MAKEFOURCC('X', 'B', 'O', 'X') != hdr->ddspf.fourCC))
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{
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// Use standard DDSTextureLoader instead
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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// Must be long enough for both headers and magic value
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if (FileSize.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_XBOX)))
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{
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return E_FAIL;
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}
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// setup the pointers in the process request
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*header = hdr;
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auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
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*bitData = ddsData.get() + offset;
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*bitSize = FileSize.LowPart - offset;
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format) noexcept
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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case DXGI_FORMAT_BC1_UNORM:
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return DXGI_FORMAT_BC1_UNORM_SRGB;
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case DXGI_FORMAT_BC2_UNORM:
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return DXGI_FORMAT_BC2_UNORM_SRGB;
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case DXGI_FORMAT_BC3_UNORM:
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return DXGI_FORMAT_BC3_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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case DXGI_FORMAT_BC7_UNORM:
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return DXGI_FORMAT_BC7_UNORM_SRGB;
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default:
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return format;
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}
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateD3DResources(_In_ ID3D11DeviceX* d3dDevice,
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_In_ const DDS_HEADER_XBOX* xboxext,
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_In_ uint32_t width,
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_In_ uint32_t height,
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_In_ uint32_t depth,
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_In_ uint32_t mipCount,
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_In_ uint32_t arraySize,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_ void* grfxMemory,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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if (!d3dDevice || !grfxMemory)
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return E_POINTER;
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HRESULT hr = E_FAIL;
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DXGI_FORMAT format = xboxext->dxgiFormat;
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if (forceSRGB)
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{
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format = MakeSRGB(format);
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}
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switch (xboxext->resourceDimension)
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{
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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D3D11_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture1D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture1D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex != 0)
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{
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if (textureView != 0)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
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SRVDesc.Texture1DArray.MipLevels = desc.MipLevels;
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SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
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SRVDesc.Texture1D.MipLevels = desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr))
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{
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tex->Release();
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return hr;
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}
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}
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if (texture != 0)
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{
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*texture = tex;
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}
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else
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{
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SetDebugObjectName(tex, "XboxDDSTextureLoader");
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (isCubeMap) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture2D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex != 0)
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{
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if (textureView != 0)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (isCubeMap)
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{
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if (arraySize > 6)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SRVDesc.TextureCubeArray.MipLevels = desc.MipLevels;
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// Earlier we set arraySize to (NumCubes * 6)
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SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SRVDesc.TextureCube.MipLevels = desc.MipLevels;
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}
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}
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else if (arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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SRVDesc.Texture2DArray.MipLevels = desc.MipLevels;
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SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SRVDesc.Texture2D.MipLevels = desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr))
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{
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tex->Release();
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return hr;
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}
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}
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if (texture != 0)
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{
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*texture = tex;
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}
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else
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{
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SetDebugObjectName(tex, "XboxDDSTextureLoader");
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.Depth = static_cast<UINT>(depth);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.Format = format;
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desc.Usage = D3D11_USAGE_DEFAULT;
|
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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|
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ID3D11Texture3D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture3D(&desc, xboxext->tileMode, 0, grfxMemory, &tex);
|
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if (SUCCEEDED(hr) && tex != 0)
|
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{
|
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if (textureView != 0)
|
||
|
{
|
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|
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
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SRVDesc.Format = format;
|
||
|
|
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
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SRVDesc.Texture3D.MipLevels = desc.MipLevels;
|
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|
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hr = d3dDevice->CreateShaderResourceView(tex,
|
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&SRVDesc,
|
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textureView
|
||
|
);
|
||
|
if (FAILED(hr))
|
||
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{
|
||
|
tex->Release();
|
||
|
return hr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (texture != 0)
|
||
|
{
|
||
|
*texture = tex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
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SetDebugObjectName(tex, "XboxDDSTextureLoader");
|
||
|
tex->Release();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CreateTextureFromDDS(_In_ ID3D11DeviceX* d3dDevice,
|
||
|
_In_ const DDS_HEADER* header,
|
||
|
_In_reads_bytes_(bitSize) const uint8_t* bitData,
|
||
|
_In_ size_t bitSize,
|
||
|
_In_ bool forceSRGB,
|
||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||
|
_Outptr_ void** grfxMemory) noexcept
|
||
|
{
|
||
|
HRESULT hr = S_OK;
|
||
|
|
||
|
uint32_t width = header->width;
|
||
|
uint32_t height = header->height;
|
||
|
uint32_t depth = header->depth;
|
||
|
|
||
|
uint32_t mipCount = header->mipMapCount;
|
||
|
if (0 == mipCount)
|
||
|
{
|
||
|
mipCount = 1;
|
||
|
}
|
||
|
|
||
|
if (!(header->ddspf.flags & DDS_FOURCC)
|
||
|
|| (MAKEFOURCC('X', 'B', 'O', 'X') != header->ddspf.fourCC))
|
||
|
{
|
||
|
// Use standard DDSTextureLoader instead
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
|
||
|
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
if (xboxext->xdkVer < _XDK_VER)
|
||
|
{
|
||
|
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
uint32_t arraySize = xboxext->arraySize;
|
||
|
if (arraySize == 0)
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||
|
}
|
||
|
|
||
|
bool isCubeMap = false;
|
||
|
|
||
|
switch (xboxext->resourceDimension)
|
||
|
{
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||
|
if ((header->flags & DDS_HEIGHT) && height != 1)
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||
|
}
|
||
|
height = depth = 1;
|
||
|
break;
|
||
|
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||
|
if (xboxext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE)
|
||
|
{
|
||
|
arraySize *= 6;
|
||
|
isCubeMap = true;
|
||
|
}
|
||
|
depth = 1;
|
||
|
break;
|
||
|
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
||
|
if (!(header->flags & DDS_HEADER_FLAGS_VOLUME))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||
|
}
|
||
|
|
||
|
if (arraySize > 1)
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
|
||
|
if (xboxext->tileMode == uint32_t(-1))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||
|
}
|
||
|
|
||
|
// Bound sizes
|
||
|
if (mipCount > D3D11_REQ_MIP_LEVELS)
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
|
||
|
switch (xboxext->resourceDimension)
|
||
|
{
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||
|
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
|
||
|
(width > D3D11_REQ_TEXTURE1D_U_DIMENSION))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||
|
if (isCubeMap)
|
||
|
{
|
||
|
// This is the right bound because we set arraySize to (NumCubes*6) above
|
||
|
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
||
|
(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
|
||
|
(height > D3D11_REQ_TEXTURECUBE_DIMENSION))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
}
|
||
|
else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
||
|
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
|
||
|
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
||
|
if ((arraySize > 1) ||
|
||
|
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
||
|
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
||
|
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (xboxext->dxgiFormat == DXGI_FORMAT_UNKNOWN)
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
if (!xboxext->dataSize || !xboxext->baseAlignment)
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
if (xboxext->dataSize > bitSize)
|
||
|
{
|
||
|
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
||
|
}
|
||
|
|
||
|
// Allocate graphics memory. Depending on the data size it uses 4MB or 64K pages.
|
||
|
*grfxMemory = XMemAlloc(xboxext->dataSize, c_XMemAllocAttributes);
|
||
|
if (!*grfxMemory)
|
||
|
return E_OUTOFMEMORY;
|
||
|
|
||
|
// Copy tiled data into graphics memory
|
||
|
memcpy(*grfxMemory, bitData, xboxext->dataSize);
|
||
|
|
||
|
// Create the texture
|
||
|
hr = CreateD3DResources(d3dDevice, xboxext,
|
||
|
width, height, depth, mipCount, arraySize,
|
||
|
forceSRGB, isCubeMap, *grfxMemory,
|
||
|
texture, textureView);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||
|
*grfxMemory = nullptr;
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
DDS_ALPHA_MODE GetAlphaMode(_In_ const DDS_HEADER* header) noexcept
|
||
|
{
|
||
|
if (header->ddspf.flags & DDS_FOURCC)
|
||
|
{
|
||
|
if (MAKEFOURCC('X', 'B', 'O', 'X') == header->ddspf.fourCC)
|
||
|
{
|
||
|
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
|
||
|
auto mode = static_cast<DDS_ALPHA_MODE>(xboxext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
|
||
|
switch (mode)
|
||
|
{
|
||
|
case DDS_ALPHA_MODE_STRAIGHT:
|
||
|
case DDS_ALPHA_MODE_PREMULTIPLIED:
|
||
|
case DDS_ALPHA_MODE_OPAQUE:
|
||
|
case DDS_ALPHA_MODE_CUSTOM:
|
||
|
return mode;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return DDS_ALPHA_MODE_UNKNOWN;
|
||
|
}
|
||
|
} // anonymous namespace
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT Xbox::CreateDDSTextureFromMemory(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
const uint8_t* ddsData,
|
||
|
size_t ddsDataSize,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
void** grfxMemory,
|
||
|
DDS_ALPHA_MODE* alphaMode,
|
||
|
bool forceSRGB ) noexcept
|
||
|
{
|
||
|
if ( texture )
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if ( textureView )
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
if ( grfxMemory )
|
||
|
{
|
||
|
*grfxMemory = nullptr;
|
||
|
}
|
||
|
if ( alphaMode )
|
||
|
{
|
||
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
||
|
}
|
||
|
|
||
|
if ( !d3dDevice || !ddsData || (!texture && !textureView) || !grfxMemory )
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
// Validate DDS file in memory
|
||
|
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
|
||
|
if (dwMagicNumber != DDS_MAGIC)
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
auto header = reinterpret_cast<const DDS_HEADER*>( ddsData + sizeof( uint32_t ) );
|
||
|
|
||
|
// Verify header to validate DDS file
|
||
|
if (header->size != sizeof(DDS_HEADER) ||
|
||
|
header->ddspf.size != sizeof(DDS_PIXELFORMAT))
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
// Check for XBOX extension
|
||
|
if ( !( header->ddspf.flags & DDS_FOURCC )
|
||
|
|| ( MAKEFOURCC( 'X', 'B', 'O', 'X' ) != header->ddspf.fourCC ) )
|
||
|
{
|
||
|
// Use standard DDSTextureLoader instead
|
||
|
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||
|
}
|
||
|
|
||
|
// Must be long enough for both headers and magic value
|
||
|
if (ddsDataSize < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_XBOX)))
|
||
|
{
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
auto offset = sizeof( uint32_t ) + sizeof( DDS_HEADER ) + sizeof( DDS_HEADER_XBOX );
|
||
|
|
||
|
HRESULT hr = CreateTextureFromDDS( d3dDevice, header,
|
||
|
ddsData + offset, ddsDataSize - offset, forceSRGB,
|
||
|
texture, textureView,
|
||
|
grfxMemory );
|
||
|
if ( SUCCEEDED(hr) )
|
||
|
{
|
||
|
if (texture != 0 && *texture != 0)
|
||
|
{
|
||
|
SetDebugObjectName(*texture, "XboxDDSTextureLoader");
|
||
|
}
|
||
|
|
||
|
if (textureView != 0 && *textureView != 0)
|
||
|
{
|
||
|
SetDebugObjectName(*textureView, "XboxDDSTextureLoader");
|
||
|
}
|
||
|
|
||
|
if ( alphaMode )
|
||
|
*alphaMode = GetAlphaMode( header );
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT Xbox::CreateDDSTextureFromFile(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
const wchar_t* fileName,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
void** grfxMemory,
|
||
|
DDS_ALPHA_MODE* alphaMode,
|
||
|
bool forceSRGB ) noexcept
|
||
|
{
|
||
|
if ( texture )
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if ( textureView )
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
if ( grfxMemory )
|
||
|
{
|
||
|
*grfxMemory = nullptr;
|
||
|
}
|
||
|
if ( alphaMode )
|
||
|
{
|
||
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
||
|
}
|
||
|
|
||
|
if ( !d3dDevice || !fileName || (!texture && !textureView) || !grfxMemory )
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
DDS_HEADER* header = nullptr;
|
||
|
uint8_t* bitData = nullptr;
|
||
|
size_t bitSize = 0;
|
||
|
|
||
|
std::unique_ptr<uint8_t[]> ddsData;
|
||
|
HRESULT hr = LoadTextureDataFromFile( fileName,
|
||
|
ddsData,
|
||
|
&header,
|
||
|
&bitData,
|
||
|
&bitSize
|
||
|
);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
hr = CreateTextureFromDDS( d3dDevice, header,
|
||
|
bitData, bitSize, forceSRGB,
|
||
|
texture, textureView,
|
||
|
grfxMemory );
|
||
|
|
||
|
if ( SUCCEEDED(hr) )
|
||
|
{
|
||
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||
|
if (texture != 0 && *texture != 0)
|
||
|
{
|
||
|
(*texture)->SetName( fileName );
|
||
|
}
|
||
|
if (textureView != 0 && *textureView != 0 )
|
||
|
{
|
||
|
(*textureView)->SetName( fileName );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( alphaMode )
|
||
|
*alphaMode = GetAlphaMode( header );
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
_Use_decl_annotations_
|
||
|
void Xbox::FreeDDSTextureMemory(void* grfxMemory) noexcept
|
||
|
{
|
||
|
if (grfxMemory)
|
||
|
{
|
||
|
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||
|
}
|
||
|
}
|