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GiantsTools/Sdk/External/DirectXTK/Src/GeometricPrimitive.cpp

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//--------------------------------------------------------------------------------------
// File: GeometricPrimitive.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "GeometricPrimitive.h"
#include "BufferHelpers.h"
#include "CommonStates.h"
#include "DirectXHelpers.h"
#include "Effects.h"
#include "Geometry.h"
#include "SharedResourcePool.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
// Internal GeometricPrimitive implementation class.
class GeometricPrimitive::Impl
{
public:
Impl() noexcept : mIndexCount(0) {}
void Initialize(_In_ ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices);
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
FXMVECTOR color,
_In_opt_ ID3D11ShaderResourceView* texture,
bool wireframe,
std::function<void()>& setCustomState) const;
void Draw(_In_ IEffect* effect,
_In_ ID3D11InputLayout* inputLayout,
bool alpha, bool wireframe,
std::function<void()>& setCustomState) const;
void CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
private:
ComPtr<ID3D11Buffer> mVertexBuffer;
ComPtr<ID3D11Buffer> mIndexBuffer;
UINT mIndexCount;
// Only one of these helpers is allocated per D3D device context, even if there are multiple GeometricPrimitive instances.
class SharedResources
{
public:
SharedResources(_In_ ID3D11DeviceContext* deviceContext);
void PrepareForRendering(bool alpha, bool wireframe) const;
ComPtr<ID3D11DeviceContext> mDeviceContext;
std::unique_ptr<BasicEffect> effect;
ComPtr<ID3D11InputLayout> inputLayoutTextured;
ComPtr<ID3D11InputLayout> inputLayoutUntextured;
std::unique_ptr<CommonStates> stateObjects;
};
// Per-device-context data.
std::shared_ptr<SharedResources> mResources;
static SharedResourcePool<ID3D11DeviceContext*, SharedResources> sharedResourcesPool;
};
// Global pool of per-device-context GeometricPrimitive resources.
SharedResourcePool<ID3D11DeviceContext*, GeometricPrimitive::Impl::SharedResources> GeometricPrimitive::Impl::sharedResourcesPool;
// Per-device-context constructor.
GeometricPrimitive::Impl::SharedResources::SharedResources(_In_ ID3D11DeviceContext* deviceContext)
: mDeviceContext(deviceContext)
{
ComPtr<ID3D11Device> device;
deviceContext->GetDevice(&device);
// Create the BasicEffect.
effect = std::make_unique<BasicEffect>(device.Get());
effect->EnableDefaultLighting();
// Create state objects.
stateObjects = std::make_unique<CommonStates>(device.Get());
// Create input layouts.
effect->SetTextureEnabled(true);
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexType>(device.Get(), effect.get(), &inputLayoutTextured)
);
SetDebugObjectName(inputLayoutTextured.Get(), "DirectXTK:GeometricPrimitive");
effect->SetTextureEnabled(false);
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexType>(device.Get(), effect.get(), &inputLayoutUntextured)
);
SetDebugObjectName(inputLayoutUntextured.Get(), "DirectXTK:GeometricPrimitive");
}
// Sets up D3D device state ready for drawing a primitive.
void GeometricPrimitive::Impl::SharedResources::PrepareForRendering(bool alpha, bool wireframe) const
{
// Set the blend and depth stencil state.
ID3D11BlendState* blendState;
ID3D11DepthStencilState* depthStencilState;
if (alpha)
{
// Alpha blended rendering.
blendState = stateObjects->AlphaBlend();
depthStencilState = stateObjects->DepthRead();
}
else
{
// Opaque rendering.
blendState = stateObjects->Opaque();
depthStencilState = stateObjects->DepthDefault();
}
mDeviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFFF);
mDeviceContext->OMSetDepthStencilState(depthStencilState, 0);
// Set the rasterizer state.
if (wireframe)
mDeviceContext->RSSetState(stateObjects->Wireframe());
else
mDeviceContext->RSSetState(stateObjects->CullCounterClockwise());
ID3D11SamplerState* samplerState = stateObjects->LinearWrap();
mDeviceContext->PSSetSamplers(0, 1, &samplerState);
}
// Initializes a geometric primitive instance that will draw the specified vertex and index data.
_Use_decl_annotations_
void GeometricPrimitive::Impl::Initialize(ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices)
{
if (vertices.size() >= USHRT_MAX)
throw std::exception("Too many vertices for 16-bit index buffer");
if (indices.size() > UINT32_MAX)
throw std::exception("Too many indices");
mResources = sharedResourcesPool.DemandCreate(deviceContext);
ComPtr<ID3D11Device> device;
deviceContext->GetDevice(&device);
ThrowIfFailed(
CreateStaticBuffer(device.Get(), vertices, D3D11_BIND_VERTEX_BUFFER, mVertexBuffer.ReleaseAndGetAddressOf())
);
ThrowIfFailed(
CreateStaticBuffer(device.Get(), indices, D3D11_BIND_INDEX_BUFFER, mIndexBuffer.ReleaseAndGetAddressOf())
);
SetDebugObjectName(mVertexBuffer.Get(), "DirectXTK:GeometricPrimitive");
SetDebugObjectName(mIndexBuffer.Get(), "DirectXTK:GeometricPrimitive");
mIndexCount = static_cast<UINT>(indices.size());
}
// Draws the primitive.
_Use_decl_annotations_
void XM_CALLCONV GeometricPrimitive::Impl::Draw(
FXMMATRIX world,
CXMMATRIX view,
CXMMATRIX projection,
FXMVECTOR color,
ID3D11ShaderResourceView* texture,
bool wireframe,
std::function<void()>& setCustomState) const
{
assert(mResources);
auto effect = mResources->effect.get();
assert(effect != nullptr);
ID3D11InputLayout *inputLayout;
if (texture)
{
effect->SetTextureEnabled(true);
effect->SetTexture(texture);
inputLayout = mResources->inputLayoutTextured.Get();
}
else
{
effect->SetTextureEnabled(false);
inputLayout = mResources->inputLayoutUntextured.Get();
}
// Set effect parameters.
effect->SetMatrices(world, view, projection);
effect->SetColorAndAlpha(color);
float alpha = XMVectorGetW(color);
Draw(effect, inputLayout, (alpha < 1.f), wireframe, setCustomState);
}
// Draw the primitive using a custom effect.
_Use_decl_annotations_
void GeometricPrimitive::Impl::Draw(
IEffect* effect,
ID3D11InputLayout* inputLayout,
bool alpha,
bool wireframe,
std::function<void()>& setCustomState) const
{
assert(mResources);
auto deviceContext = mResources->mDeviceContext.Get();
assert(deviceContext != nullptr);
// Set state objects.
mResources->PrepareForRendering(alpha, wireframe);
// Set input layout.
assert(inputLayout != nullptr);
deviceContext->IASetInputLayout(inputLayout);
// Activate our shaders, constant buffers, texture, etc.
assert(effect != nullptr);
effect->Apply(deviceContext);
// Set the vertex and index buffer.
auto vertexBuffer = mVertexBuffer.Get();
UINT vertexStride = sizeof(VertexType);
UINT vertexOffset = 0;
deviceContext->IASetVertexBuffers(0, 1, &vertexBuffer, &vertexStride, &vertexOffset);
deviceContext->IASetIndexBuffer(mIndexBuffer.Get(), DXGI_FORMAT_R16_UINT, 0);
// Hook lets the caller replace our shaders or state settings with whatever else they see fit.
if (setCustomState)
{
setCustomState();
}
// Draw the primitive.
deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
deviceContext->DrawIndexed(mIndexCount, 0, 0);
}
// Create input layout for drawing with a custom effect.
_Use_decl_annotations_
void GeometricPrimitive::Impl::CreateInputLayout(IEffect* effect, ID3D11InputLayout** inputLayout) const
{
assert(effect != nullptr);
assert(inputLayout != nullptr);
assert(mResources);
auto deviceContext = mResources->mDeviceContext.Get();
assert(deviceContext != nullptr);
ComPtr<ID3D11Device> device;
deviceContext->GetDevice(&device);
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexType>(device.Get(), effect, inputLayout)
);
assert(inputLayout != nullptr && *inputLayout != nullptr);
_Analysis_assume_(inputLayout != nullptr && *inputLayout != nullptr);
SetDebugObjectName(*inputLayout, "DirectXTK:GeometricPrimitive");
}
//--------------------------------------------------------------------------------------
// GeometricPrimitive
//--------------------------------------------------------------------------------------
// Constructor.
GeometricPrimitive::GeometricPrimitive() noexcept(false)
: pImpl(std::make_unique<Impl>())
{
}
// Destructor.
GeometricPrimitive::~GeometricPrimitive()
{
}
// Public entrypoints.
_Use_decl_annotations_
void XM_CALLCONV GeometricPrimitive::Draw(
FXMMATRIX world,
CXMMATRIX view,
CXMMATRIX projection,
FXMVECTOR color,
ID3D11ShaderResourceView* texture,
bool wireframe,
std::function<void()> setCustomState) const
{
pImpl->Draw(world, view, projection, color, texture, wireframe, setCustomState);
}
_Use_decl_annotations_
void GeometricPrimitive::Draw(
IEffect* effect,
ID3D11InputLayout* inputLayout,
bool alpha,
bool wireframe,
std::function<void()> setCustomState) const
{
pImpl->Draw(effect, inputLayout, alpha, wireframe, setCustomState);
}
_Use_decl_annotations_
void GeometricPrimitive::CreateInputLayout(IEffect* effect, ID3D11InputLayout** inputLayout) const
{
pImpl->CreateInputLayout(effect, inputLayout);
}
//--------------------------------------------------------------------------------------
// Cube (aka a Hexahedron) or Box
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCube(
ID3D11DeviceContext* deviceContext,
float size,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeBox(vertices, indices, XMFLOAT3(size, size, size), rhcoords, false);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCube(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeBox(vertices, indices, XMFLOAT3(size, size, size), rhcoords, false);
}
// Creates a box primitive.
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateBox(
ID3D11DeviceContext* deviceContext,
const XMFLOAT3& size,
bool rhcoords,
bool invertn)
{
VertexCollection vertices;
IndexCollection indices;
ComputeBox(vertices, indices, size, rhcoords, invertn);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateBox(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
const XMFLOAT3& size,
bool rhcoords,
bool invertn)
{
ComputeBox(vertices, indices, size, rhcoords, invertn);
}
//--------------------------------------------------------------------------------------
// Sphere
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateSphere(
ID3D11DeviceContext* deviceContext,
float diameter,
size_t tessellation,
bool rhcoords,
bool invertn)
{
VertexCollection vertices;
IndexCollection indices;
ComputeSphere(vertices, indices, diameter, tessellation, rhcoords, invertn);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateSphere(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
size_t tessellation,
bool rhcoords,
bool invertn)
{
ComputeSphere(vertices, indices, diameter, tessellation, rhcoords, invertn);
}
//--------------------------------------------------------------------------------------
// Geodesic sphere
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateGeoSphere(
ID3D11DeviceContext* deviceContext,
float diameter,
size_t tessellation,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeGeoSphere(vertices, indices, diameter, tessellation, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateGeoSphere(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
size_t tessellation, bool rhcoords)
{
ComputeGeoSphere(vertices, indices, diameter, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Cylinder / Cone
//--------------------------------------------------------------------------------------
// Creates a cylinder primitive.
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCylinder(
ID3D11DeviceContext* deviceContext,
float height,
float diameter,
size_t tessellation,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeCylinder(vertices, indices, height, diameter, tessellation, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCylinder(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float height,
float diameter,
size_t tessellation,
bool rhcoords)
{
ComputeCylinder(vertices, indices, height, diameter, tessellation, rhcoords);
}
// Creates a cone primitive.
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCone(
ID3D11DeviceContext* deviceContext,
float diameter,
float height,
size_t tessellation,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeCone(vertices, indices, diameter, height, tessellation, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCone(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
float height,
size_t tessellation,
bool rhcoords)
{
ComputeCone(vertices, indices, diameter, height, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Torus
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTorus(
ID3D11DeviceContext* deviceContext,
float diameter,
float thickness,
size_t tessellation,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeTorus(vertices, indices, diameter, thickness, tessellation, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTorus(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
float thickness,
size_t tessellation,
bool rhcoords)
{
ComputeTorus(vertices, indices, diameter, thickness, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Tetrahedron
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTetrahedron(
ID3D11DeviceContext* deviceContext,
float size,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeTetrahedron(vertices, indices, size, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTetrahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeTetrahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Octahedron
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateOctahedron(
ID3D11DeviceContext* deviceContext,
float size,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeOctahedron(vertices, indices, size, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateOctahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeOctahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Dodecahedron
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateDodecahedron(
ID3D11DeviceContext* deviceContext,
float size,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeDodecahedron(vertices, indices, size, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateDodecahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeDodecahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Icosahedron
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateIcosahedron(
ID3D11DeviceContext* deviceContext,
float size,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeIcosahedron(vertices, indices, size, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateIcosahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeIcosahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Teapot
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTeapot(
ID3D11DeviceContext* deviceContext,
float size,
size_t tessellation,
bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeTeapot(vertices, indices, size, tessellation, rhcoords);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTeapot(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
size_t tessellation,
bool rhcoords)
{
ComputeTeapot(vertices, indices, size, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Custom
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCustom(
ID3D11DeviceContext* deviceContext,
const std::vector<VertexType>& vertices,
const std::vector<uint16_t>& indices)
{
// Extra validation
if (vertices.empty() || indices.empty())
throw std::exception("Requires both vertices and indices");
if (indices.size() % 3)
throw std::exception("Expected triangular faces");
size_t nVerts = vertices.size();
if (nVerts >= USHRT_MAX)
throw std::exception("Too many vertices for 16-bit index buffer");
for (auto it = indices.cbegin(); it != indices.cend(); ++it)
{
if (*it >= nVerts)
{
throw std::exception("Index not in vertices list");
}
}
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(deviceContext, vertices, indices);
return primitive;
}