mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-12-23 15:57:22 +01:00
445 lines
13 KiB
C++
445 lines
13 KiB
C++
|
//--------------------------------------------------------------------------------------
|
||
|
// File: AlphaTestEffect.cpp
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// Licensed under the MIT License.
|
||
|
//
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
#include "pch.h"
|
||
|
#include "EffectCommon.h"
|
||
|
|
||
|
using namespace DirectX;
|
||
|
|
||
|
namespace
|
||
|
{
|
||
|
// Constant buffer layout. Must match the shader!
|
||
|
struct AlphaTestEffectConstants
|
||
|
{
|
||
|
XMVECTOR diffuseColor;
|
||
|
XMVECTOR alphaTest;
|
||
|
XMVECTOR fogColor;
|
||
|
XMVECTOR fogVector;
|
||
|
XMMATRIX worldViewProj;
|
||
|
};
|
||
|
|
||
|
static_assert((sizeof(AlphaTestEffectConstants) % 16) == 0, "CB size not padded correctly");
|
||
|
|
||
|
|
||
|
// Traits type describes our characteristics to the EffectBase template.
|
||
|
struct AlphaTestEffectTraits
|
||
|
{
|
||
|
using ConstantBufferType = AlphaTestEffectConstants;
|
||
|
|
||
|
static constexpr int VertexShaderCount = 4;
|
||
|
static constexpr int PixelShaderCount = 4;
|
||
|
static constexpr int ShaderPermutationCount = 8;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Internal AlphaTestEffect implementation class.
|
||
|
class AlphaTestEffect::Impl : public EffectBase<AlphaTestEffectTraits>
|
||
|
{
|
||
|
public:
|
||
|
Impl(_In_ ID3D11Device* device);
|
||
|
|
||
|
D3D11_COMPARISON_FUNC alphaFunction;
|
||
|
int referenceAlpha;
|
||
|
|
||
|
bool vertexColorEnabled;
|
||
|
|
||
|
EffectColor color;
|
||
|
|
||
|
int GetCurrentShaderPermutation() const noexcept;
|
||
|
|
||
|
void Apply(_In_ ID3D11DeviceContext* deviceContext);
|
||
|
};
|
||
|
|
||
|
|
||
|
// Include the precompiled shader code.
|
||
|
namespace
|
||
|
{
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTest.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestNoFog.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestVc.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestVcNoFog.inc"
|
||
|
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestLtGt.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestLtGtNoFog.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestEqNe.inc"
|
||
|
#include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestEqNeNoFog.inc"
|
||
|
#else
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_VSAlphaTest.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestNoFog.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestVc.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestVcNoFog.inc"
|
||
|
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGt.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGtNoFog.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNe.inc"
|
||
|
#include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNeNoFog.inc"
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
template<>
|
||
|
const ShaderBytecode EffectBase<AlphaTestEffectTraits>::VertexShaderBytecode[] =
|
||
|
{
|
||
|
{ AlphaTestEffect_VSAlphaTest, sizeof(AlphaTestEffect_VSAlphaTest) },
|
||
|
{ AlphaTestEffect_VSAlphaTestNoFog, sizeof(AlphaTestEffect_VSAlphaTestNoFog) },
|
||
|
{ AlphaTestEffect_VSAlphaTestVc, sizeof(AlphaTestEffect_VSAlphaTestVc) },
|
||
|
{ AlphaTestEffect_VSAlphaTestVcNoFog, sizeof(AlphaTestEffect_VSAlphaTestVcNoFog) },
|
||
|
};
|
||
|
|
||
|
|
||
|
template<>
|
||
|
const int EffectBase<AlphaTestEffectTraits>::VertexShaderIndices[] =
|
||
|
{
|
||
|
0, // lt/gt
|
||
|
1, // lt/gt, no fog
|
||
|
2, // lt/gt, vertex color
|
||
|
3, // lt/gt, vertex color, no fog
|
||
|
|
||
|
0, // eq/ne
|
||
|
1, // eq/ne, no fog
|
||
|
2, // eq/ne, vertex color
|
||
|
3, // eq/ne, vertex color, no fog
|
||
|
};
|
||
|
|
||
|
|
||
|
template<>
|
||
|
const ShaderBytecode EffectBase<AlphaTestEffectTraits>::PixelShaderBytecode[] =
|
||
|
{
|
||
|
{ AlphaTestEffect_PSAlphaTestLtGt, sizeof(AlphaTestEffect_PSAlphaTestLtGt) },
|
||
|
{ AlphaTestEffect_PSAlphaTestLtGtNoFog, sizeof(AlphaTestEffect_PSAlphaTestLtGtNoFog) },
|
||
|
{ AlphaTestEffect_PSAlphaTestEqNe, sizeof(AlphaTestEffect_PSAlphaTestEqNe) },
|
||
|
{ AlphaTestEffect_PSAlphaTestEqNeNoFog, sizeof(AlphaTestEffect_PSAlphaTestEqNeNoFog) },
|
||
|
};
|
||
|
|
||
|
|
||
|
template<>
|
||
|
const int EffectBase<AlphaTestEffectTraits>::PixelShaderIndices[] =
|
||
|
{
|
||
|
0, // lt/gt
|
||
|
1, // lt/gt, no fog
|
||
|
0, // lt/gt, vertex color
|
||
|
1, // lt/gt, vertex color, no fog
|
||
|
|
||
|
2, // eq/ne
|
||
|
3, // eq/ne, no fog
|
||
|
2, // eq/ne, vertex color
|
||
|
3, // eq/ne, vertex color, no fog
|
||
|
};
|
||
|
|
||
|
|
||
|
// Global pool of per-device AlphaTestEffect resources.
|
||
|
template<>
|
||
|
SharedResourcePool<ID3D11Device*, EffectBase<AlphaTestEffectTraits>::DeviceResources> EffectBase<AlphaTestEffectTraits>::deviceResourcesPool = {};
|
||
|
|
||
|
|
||
|
// Constructor.
|
||
|
AlphaTestEffect::Impl::Impl(_In_ ID3D11Device* device)
|
||
|
: EffectBase(device),
|
||
|
alphaFunction(D3D11_COMPARISON_GREATER),
|
||
|
referenceAlpha(0),
|
||
|
vertexColorEnabled(false)
|
||
|
{
|
||
|
static_assert(_countof(EffectBase<AlphaTestEffectTraits>::VertexShaderIndices) == AlphaTestEffectTraits::ShaderPermutationCount, "array/max mismatch");
|
||
|
static_assert(_countof(EffectBase<AlphaTestEffectTraits>::VertexShaderBytecode) == AlphaTestEffectTraits::VertexShaderCount, "array/max mismatch");
|
||
|
static_assert(_countof(EffectBase<AlphaTestEffectTraits>::PixelShaderBytecode) == AlphaTestEffectTraits::PixelShaderCount, "array/max mismatch");
|
||
|
static_assert(_countof(EffectBase<AlphaTestEffectTraits>::PixelShaderIndices) == AlphaTestEffectTraits::ShaderPermutationCount, "array/max mismatch");
|
||
|
}
|
||
|
|
||
|
|
||
|
int AlphaTestEffect::Impl::GetCurrentShaderPermutation() const noexcept
|
||
|
{
|
||
|
int permutation = 0;
|
||
|
|
||
|
// Use optimized shaders if fog is disabled.
|
||
|
if (!fog.enabled)
|
||
|
{
|
||
|
permutation += 1;
|
||
|
}
|
||
|
|
||
|
// Support vertex coloring?
|
||
|
if (vertexColorEnabled)
|
||
|
{
|
||
|
permutation += 2;
|
||
|
}
|
||
|
|
||
|
// Which alpha compare mode?
|
||
|
if (alphaFunction == D3D11_COMPARISON_EQUAL ||
|
||
|
alphaFunction == D3D11_COMPARISON_NOT_EQUAL)
|
||
|
{
|
||
|
permutation += 4;
|
||
|
}
|
||
|
|
||
|
return permutation;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Sets our state onto the D3D device.
|
||
|
void AlphaTestEffect::Impl::Apply(_In_ ID3D11DeviceContext* deviceContext)
|
||
|
{
|
||
|
// Compute derived parameter values.
|
||
|
matrices.SetConstants(dirtyFlags, constants.worldViewProj);
|
||
|
|
||
|
fog.SetConstants(dirtyFlags, matrices.worldView, constants.fogVector);
|
||
|
|
||
|
color.SetConstants(dirtyFlags, constants.diffuseColor);
|
||
|
|
||
|
// Recompute the alpha test settings?
|
||
|
if (dirtyFlags & EffectDirtyFlags::AlphaTest)
|
||
|
{
|
||
|
// Convert reference alpha from 8 bit integer to 0-1 float format.
|
||
|
auto reference = static_cast<float>(referenceAlpha) / 255.0f;
|
||
|
|
||
|
// Comparison tolerance of half the 8 bit integer precision.
|
||
|
const float threshold = 0.5f / 255.0f;
|
||
|
|
||
|
// What to do if the alpha comparison passes or fails. Positive accepts the pixel, negative clips it.
|
||
|
static const XMVECTORF32 selectIfTrue = { { { 1, -1 } } };
|
||
|
static const XMVECTORF32 selectIfFalse = { { { -1, 1 } } };
|
||
|
static const XMVECTORF32 selectNever = { { { -1, -1 } } };
|
||
|
static const XMVECTORF32 selectAlways = { { { 1, 1 } } };
|
||
|
|
||
|
float compareTo;
|
||
|
XMVECTOR resultSelector;
|
||
|
|
||
|
switch (alphaFunction)
|
||
|
{
|
||
|
case D3D11_COMPARISON_LESS:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = reference - threshold;
|
||
|
resultSelector = selectIfTrue;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_LESS_EQUAL:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = reference + threshold;
|
||
|
resultSelector = selectIfTrue;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_GREATER_EQUAL:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = reference - threshold;
|
||
|
resultSelector = selectIfFalse;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_GREATER:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = reference + threshold;
|
||
|
resultSelector = selectIfFalse;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_EQUAL:
|
||
|
// Shader will evaluate: clip((abs(a - x) < y) ? z : w)
|
||
|
compareTo = reference;
|
||
|
resultSelector = selectIfTrue;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_NOT_EQUAL:
|
||
|
// Shader will evaluate: clip((abs(a - x) < y) ? z : w)
|
||
|
compareTo = reference;
|
||
|
resultSelector = selectIfFalse;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_NEVER:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = 0;
|
||
|
resultSelector = selectNever;
|
||
|
break;
|
||
|
|
||
|
case D3D11_COMPARISON_ALWAYS:
|
||
|
// Shader will evaluate: clip((a < x) ? z : w)
|
||
|
compareTo = 0;
|
||
|
resultSelector = selectAlways;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
throw std::exception("Unknown alpha test function");
|
||
|
}
|
||
|
|
||
|
// x = compareTo, y = threshold, zw = resultSelector.
|
||
|
constants.alphaTest = XMVectorPermute<0, 1, 4, 5>(XMVectorSet(compareTo, threshold, 0, 0), resultSelector);
|
||
|
|
||
|
dirtyFlags &= ~EffectDirtyFlags::AlphaTest;
|
||
|
dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
||
|
}
|
||
|
|
||
|
// Set the texture.
|
||
|
ID3D11ShaderResourceView* textures[1] = { texture.Get() };
|
||
|
|
||
|
deviceContext->PSSetShaderResources(0, 1, textures);
|
||
|
|
||
|
// Set shaders and constant buffers.
|
||
|
ApplyShaders(deviceContext, GetCurrentShaderPermutation());
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public constructor.
|
||
|
AlphaTestEffect::AlphaTestEffect(_In_ ID3D11Device* device)
|
||
|
: pImpl(std::make_unique<Impl>(device))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move constructor.
|
||
|
AlphaTestEffect::AlphaTestEffect(AlphaTestEffect&& moveFrom) noexcept
|
||
|
: pImpl(std::move(moveFrom.pImpl))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move assignment.
|
||
|
AlphaTestEffect& AlphaTestEffect::operator= (AlphaTestEffect&& moveFrom) noexcept
|
||
|
{
|
||
|
pImpl = std::move(moveFrom.pImpl);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public destructor.
|
||
|
AlphaTestEffect::~AlphaTestEffect()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// IEffect methods.
|
||
|
void AlphaTestEffect::Apply(_In_ ID3D11DeviceContext* deviceContext)
|
||
|
{
|
||
|
pImpl->Apply(deviceContext);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::GetVertexShaderBytecode(_Out_ void const** pShaderByteCode, _Out_ size_t* pByteCodeLength)
|
||
|
{
|
||
|
pImpl->GetVertexShaderBytecode(pImpl->GetCurrentShaderPermutation(), pShaderByteCode, pByteCodeLength);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Camera settings.
|
||
|
void XM_CALLCONV AlphaTestEffect::SetWorld(FXMMATRIX value)
|
||
|
{
|
||
|
pImpl->matrices.world = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::WorldInverseTranspose | EffectDirtyFlags::FogVector;
|
||
|
}
|
||
|
|
||
|
|
||
|
void XM_CALLCONV AlphaTestEffect::SetView(FXMMATRIX value)
|
||
|
{
|
||
|
pImpl->matrices.view = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::EyePosition | EffectDirtyFlags::FogVector;
|
||
|
}
|
||
|
|
||
|
|
||
|
void XM_CALLCONV AlphaTestEffect::SetProjection(FXMMATRIX value)
|
||
|
{
|
||
|
pImpl->matrices.projection = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj;
|
||
|
}
|
||
|
|
||
|
|
||
|
void XM_CALLCONV AlphaTestEffect::SetMatrices(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection)
|
||
|
{
|
||
|
pImpl->matrices.world = world;
|
||
|
pImpl->matrices.view = view;
|
||
|
pImpl->matrices.projection = projection;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::WorldInverseTranspose | EffectDirtyFlags::EyePosition | EffectDirtyFlags::FogVector;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Material settings
|
||
|
void XM_CALLCONV AlphaTestEffect::SetDiffuseColor(FXMVECTOR value)
|
||
|
{
|
||
|
pImpl->color.diffuseColor = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::SetAlpha(float value)
|
||
|
{
|
||
|
pImpl->color.alpha = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
||
|
}
|
||
|
|
||
|
|
||
|
void XM_CALLCONV AlphaTestEffect::SetColorAndAlpha(FXMVECTOR value)
|
||
|
{
|
||
|
pImpl->color.diffuseColor = value;
|
||
|
pImpl->color.alpha = XMVectorGetW(value);
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Fog settings.
|
||
|
void AlphaTestEffect::SetFogEnabled(bool value)
|
||
|
{
|
||
|
pImpl->fog.enabled = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogEnable;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::SetFogStart(float value)
|
||
|
{
|
||
|
pImpl->fog.start = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogVector;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::SetFogEnd(float value)
|
||
|
{
|
||
|
pImpl->fog.end = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogVector;
|
||
|
}
|
||
|
|
||
|
|
||
|
void XM_CALLCONV AlphaTestEffect::SetFogColor(FXMVECTOR value)
|
||
|
{
|
||
|
pImpl->constants.fogColor = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Vertex color setting.
|
||
|
void AlphaTestEffect::SetVertexColorEnabled(bool value)
|
||
|
{
|
||
|
pImpl->vertexColorEnabled = value;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Texture settings.
|
||
|
void AlphaTestEffect::SetTexture(_In_opt_ ID3D11ShaderResourceView* value)
|
||
|
{
|
||
|
pImpl->texture = value;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::SetAlphaFunction(D3D11_COMPARISON_FUNC value)
|
||
|
{
|
||
|
pImpl->alphaFunction = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::AlphaTest;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AlphaTestEffect::SetReferenceAlpha(int value)
|
||
|
{
|
||
|
pImpl->referenceAlpha = value;
|
||
|
|
||
|
pImpl->dirtyFlags |= EffectDirtyFlags::AlphaTest;
|
||
|
}
|