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GiantsTools/Sdk/External/DirectXTK/MakeSpriteFont/CommandLineOptions.cs

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2021-01-24 00:40:09 +01:00
// DirectXTK MakeSpriteFont tool
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
using System.Collections.Generic;
using System.Drawing;
namespace MakeSpriteFont
{
// Available output texture formats.
public enum TextureFormat
{
Auto,
Rgba32,
Bgra4444,
CompressedMono,
}
// Feature levels
public enum FeatureLevel
{
FL9_1,
FL9_2,
FL9_3,
FL10_0,
FL10_1,
FL11_0,
FL11_1,
FL12_0,
FL12_1,
}
// Options telling the tool what to do.
public class CommandLineOptions
{
// Input can be either a system (TrueType) font or a specially marked bitmap file.
[CommandLineParser.Required]
public string SourceFont;
// Output spritefont binary.
[CommandLineParser.Required]
public string OutputFile;
// Which characters to include in the font (eg. "/CharacterRegion:0x20-0x7F /CharacterRegion:0x123")
[CommandLineParser.Name("CharacterRegion")]
public readonly List<CharacterRegion> CharacterRegions = new List<CharacterRegion>();
// Fallback character used when asked to render a codepoint that is not
// included in the font. If zero, missing characters throw exceptions.
public readonly int DefaultCharacter = 0;
// Size and style for TrueType fonts (ignored when converting a bitmap font).
public float FontSize = 23;
public FontStyle FontStyle = FontStyle.Regular;
// Spacing overrides. Zero is default spacing, negative closer together, positive further apart.
public float LineSpacing = 0;
public float CharacterSpacing = 0;
// Use smooth or sharp antialiasing mode for TrueType rasterization?
public bool Sharp = false;
// What format should the output texture be?
public TextureFormat TextureFormat = TextureFormat.Auto;
// By default, font textures use premultiplied alpha format. Set this if you want interpolative alpha instead.
public bool NoPremultiply = false;
// Dumps the generated sprite texture to a bitmap file (useful for debugging).
public string DebugOutputSpriteSheet = null;
// Controls texture-size based warnings
public FeatureLevel FeatureLevel = FeatureLevel.FL9_1;
// For large fonts, the default tightest pack is too slow
public bool FastPack = false;
}
}