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GiantsTools/Sdk/External/DirectXTK/Inc/Mouse.h

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: Mouse.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#pragma once
#include <memory>
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE) && (_XDK_VER >= 0x42D907D1))
namespace ABI { namespace Windows { namespace UI { namespace Core { struct ICoreWindow; } } } }
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#endif
namespace DirectX
{
class Mouse
{
public:
Mouse() noexcept(false);
Mouse(Mouse&& moveFrom) noexcept;
Mouse& operator= (Mouse&& moveFrom) noexcept;
Mouse(Mouse const&) = delete;
Mouse& operator=(Mouse const&) = delete;
virtual ~Mouse();
enum Mode
{
MODE_ABSOLUTE = 0,
MODE_RELATIVE,
};
struct State
{
bool leftButton;
bool middleButton;
bool rightButton;
bool xButton1;
bool xButton2;
int x;
int y;
int scrollWheelValue;
Mode positionMode;
};
class ButtonStateTracker
{
public:
enum ButtonState
{
UP = 0, // Button is up
HELD = 1, // Button is held down
RELEASED = 2, // Button was just released
PRESSED = 3, // Buton was just pressed
};
ButtonState leftButton;
ButtonState middleButton;
ButtonState rightButton;
ButtonState xButton1;
ButtonState xButton2;
#pragma prefast(suppress: 26495, "Reset() performs the initialization")
ButtonStateTracker() noexcept { Reset(); }
void __cdecl Update(const State& state) noexcept;
void __cdecl Reset() noexcept;
State __cdecl GetLastState() const noexcept { return lastState; }
private:
State lastState;
};
// Retrieve the current state of the mouse
State __cdecl GetState() const;
// Resets the accumulated scroll wheel value
void __cdecl ResetScrollWheelValue() noexcept;
// Sets mouse mode (defaults to absolute)
void __cdecl SetMode(Mode mode);
// Feature detection
bool __cdecl IsConnected() const;
// Cursor visibility
bool __cdecl IsVisible() const noexcept;
void __cdecl SetVisible(bool visible);
#ifdef WM_USER
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
void __cdecl SetWindow(HWND window);
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
#elif (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
static void __cdecl SetResolution(bool use4k);
#endif
#endif
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE) && (_XDK_VER >= 0x42D907D1))
void __cdecl SetWindow(ABI::Windows::UI::Core::ICoreWindow* window);
#ifdef __cplusplus_winrt
void __cdecl SetWindow(Windows::UI::Core::CoreWindow^ window)
{
// See https://msdn.microsoft.com/en-us/library/hh755802.aspx
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(window));
}
#endif
#ifdef CPPWINRT_VERSION
void __cdecl SetWindow(winrt::Windows::UI::Core::CoreWindow window)
{
// See https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/interop-winrt-abi
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::get_abi(window)));
}
#endif
static void __cdecl SetDpi(float dpi);
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
// Singleton
static Mouse& __cdecl Get();
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif