mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-12-23 15:57:22 +01:00
222 lines
8.1 KiB
C
222 lines
8.1 KiB
C
|
//--------------------------------------------------------------------------------------
|
||
|
// File: Model.h
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// Licensed under the MIT License.
|
||
|
//
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
#include <d3d11_x.h>
|
||
|
#else
|
||
|
#include <d3d11_1.h>
|
||
|
#include <dxgiformat.h>
|
||
|
#endif
|
||
|
|
||
|
#include <DirectXMath.h>
|
||
|
#include <DirectXCollision.h>
|
||
|
|
||
|
#include <cstdint>
|
||
|
#include <memory>
|
||
|
#include <functional>
|
||
|
#include <set>
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include <wrl\client.h>
|
||
|
|
||
|
|
||
|
namespace DirectX
|
||
|
{
|
||
|
class IEffect;
|
||
|
class IEffectFactory;
|
||
|
class CommonStates;
|
||
|
class ModelMesh;
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Model loading options
|
||
|
enum ModelLoaderFlags : uint32_t
|
||
|
{
|
||
|
ModelLoader_Clockwise = 0x0,
|
||
|
ModelLoader_CounterClockwise = 0x1,
|
||
|
ModelLoader_PremultipledAlpha = 0x2,
|
||
|
ModelLoader_MaterialColorsSRGB = 0x4,
|
||
|
ModelLoader_AllowLargeModels = 0x8,
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Each mesh part is a submesh with a single effect
|
||
|
class ModelMeshPart
|
||
|
{
|
||
|
public:
|
||
|
ModelMeshPart() noexcept;
|
||
|
|
||
|
ModelMeshPart(ModelMeshPart&&) = default;
|
||
|
ModelMeshPart& operator= (ModelMeshPart&&) = default;
|
||
|
|
||
|
ModelMeshPart(ModelMeshPart const&) = default;
|
||
|
ModelMeshPart& operator= (ModelMeshPart const&) = default;
|
||
|
|
||
|
virtual ~ModelMeshPart();
|
||
|
|
||
|
uint32_t indexCount;
|
||
|
uint32_t startIndex;
|
||
|
int32_t vertexOffset;
|
||
|
uint32_t vertexStride;
|
||
|
D3D_PRIMITIVE_TOPOLOGY primitiveType;
|
||
|
DXGI_FORMAT indexFormat;
|
||
|
Microsoft::WRL::ComPtr<ID3D11InputLayout> inputLayout;
|
||
|
Microsoft::WRL::ComPtr<ID3D11Buffer> indexBuffer;
|
||
|
Microsoft::WRL::ComPtr<ID3D11Buffer> vertexBuffer;
|
||
|
std::shared_ptr<IEffect> effect;
|
||
|
std::shared_ptr<std::vector<D3D11_INPUT_ELEMENT_DESC>> vbDecl;
|
||
|
bool isAlpha;
|
||
|
|
||
|
using Collection = std::vector<std::unique_ptr<ModelMeshPart>>;
|
||
|
|
||
|
// Draw mesh part with custom effect
|
||
|
void __cdecl Draw(
|
||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||
|
_In_ IEffect* ieffect,
|
||
|
_In_ ID3D11InputLayout* iinputLayout,
|
||
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||
|
|
||
|
void __cdecl DrawInstanced(
|
||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||
|
_In_ IEffect* ieffect,
|
||
|
_In_ ID3D11InputLayout* iinputLayout,
|
||
|
uint32_t instanceCount,
|
||
|
uint32_t startInstanceLocation = 0,
|
||
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||
|
|
||
|
// Create input layout for drawing with a custom effect.
|
||
|
void __cdecl CreateInputLayout(_In_ ID3D11Device* device, _In_ IEffect* ieffect, _Outptr_ ID3D11InputLayout** iinputLayout) const;
|
||
|
|
||
|
// Change effect used by part and regenerate input layout (be sure to call Model::Modified as well)
|
||
|
void __cdecl ModifyEffect(_In_ ID3D11Device* device, _In_ std::shared_ptr<IEffect>& ieffect, bool isalpha = false);
|
||
|
};
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// A mesh consists of one or more model mesh parts
|
||
|
class ModelMesh
|
||
|
{
|
||
|
public:
|
||
|
ModelMesh() noexcept;
|
||
|
|
||
|
ModelMesh(ModelMesh&&) = default;
|
||
|
ModelMesh& operator= (ModelMesh&&) = default;
|
||
|
|
||
|
ModelMesh(ModelMesh const&) = default;
|
||
|
ModelMesh& operator= (ModelMesh const&) = default;
|
||
|
|
||
|
virtual ~ModelMesh();
|
||
|
|
||
|
BoundingSphere boundingSphere;
|
||
|
BoundingBox boundingBox;
|
||
|
ModelMeshPart::Collection meshParts;
|
||
|
std::wstring name;
|
||
|
bool ccw;
|
||
|
bool pmalpha;
|
||
|
|
||
|
using Collection = std::vector<std::shared_ptr<ModelMesh>>;
|
||
|
|
||
|
// Setup states for drawing mesh
|
||
|
void __cdecl PrepareForRendering(_In_ ID3D11DeviceContext* deviceContext, const CommonStates& states, bool alpha = false, bool wireframe = false) const;
|
||
|
|
||
|
// Draw the mesh
|
||
|
void XM_CALLCONV Draw(
|
||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||
|
bool alpha = false,
|
||
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||
|
};
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// A model consists of one or more meshes
|
||
|
class Model
|
||
|
{
|
||
|
public:
|
||
|
Model() = default;
|
||
|
|
||
|
Model(Model&&) = default;
|
||
|
Model& operator= (Model&&) = default;
|
||
|
|
||
|
Model(Model const&) = default;
|
||
|
Model& operator= (Model const&) = default;
|
||
|
|
||
|
virtual ~Model();
|
||
|
|
||
|
ModelMesh::Collection meshes;
|
||
|
std::wstring name;
|
||
|
|
||
|
// Draw all the meshes in the model
|
||
|
void XM_CALLCONV Draw(
|
||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||
|
const CommonStates& states,
|
||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||
|
bool wireframe = false,
|
||
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||
|
|
||
|
// Notify model that effects, parts list, or mesh list has changed
|
||
|
void __cdecl Modified() noexcept { mEffectCache.clear(); }
|
||
|
|
||
|
// Update all effects used by the model
|
||
|
void __cdecl UpdateEffects(_In_ std::function<void __cdecl(IEffect*)> setEffect);
|
||
|
|
||
|
// Loads a model from a Visual Studio Starter Kit .CMO file
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, size_t dataSize,
|
||
|
_In_ IEffectFactory& fxFactory,
|
||
|
ModelLoaderFlags flags = ModelLoader_CounterClockwise);
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_z_ const wchar_t* szFileName,
|
||
|
_In_ IEffectFactory& fxFactory,
|
||
|
ModelLoaderFlags flags = ModelLoader_CounterClockwise);
|
||
|
|
||
|
// Loads a model from a DirectX SDK .SDKMESH file
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||
|
_In_ IEffectFactory& fxFactory,
|
||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_z_ const wchar_t* szFileName,
|
||
|
_In_ IEffectFactory& fxFactory,
|
||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||
|
|
||
|
// Loads a model from a .VBO file
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||
|
_In_opt_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||
|
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||
|
_In_ ID3D11Device* device,
|
||
|
_In_z_ const wchar_t* szFileName,
|
||
|
_In_opt_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||
|
|
||
|
private:
|
||
|
std::set<IEffect*> mEffectCache;
|
||
|
};
|
||
|
|
||
|
#ifdef __clang__
|
||
|
#pragma clang diagnostic push
|
||
|
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||
|
#endif
|
||
|
|
||
|
DEFINE_ENUM_FLAG_OPERATORS(ModelLoaderFlags);
|
||
|
|
||
|
#ifdef __clang__
|
||
|
#pragma clang diagnostic pop
|
||
|
#endif
|
||
|
}
|