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GiantsTools/Sdk/External/DirectXTK/Audio/SoundEffect.cpp

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: SoundEffect.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "WAVFileReader.h"
#include "SoundCommon.h"
#include <list>
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
#include <apu.h>
#include <shapexmacontext.h>
#endif
using namespace DirectX;
//======================================================================================
// SoundEffect
//======================================================================================
// Internal object implementation class.
class SoundEffect::Impl : public IVoiceNotify
{
public:
explicit Impl(_In_ AudioEngine* engine) :
mWaveFormat(nullptr),
mStartAudio(nullptr),
mAudioBytes(0),
mLoopStart(0),
mLoopLength(0),
mEngine(engine),
mOneShots(0)
#ifdef DIRECTX_ENABLE_SEEK_TABLES
, mSeekCount(0)
, mSeekTable(nullptr)
#endif
#ifdef DIRECTX_ENABLE_XMA2
, mXMAMemory(nullptr)
#endif
{
assert(mEngine != nullptr);
mEngine->RegisterNotify(this, false);
}
Impl(Impl&&) = default;
Impl& operator= (Impl&&) = default;
Impl(Impl const&) = delete;
Impl& operator= (Impl const&) = delete;
~Impl() override
{
if (!mInstances.empty())
{
DebugTrace("WARNING: Destroying SoundEffect with %zu outstanding SoundEffectInstances\n", mInstances.size());
for (auto it = mInstances.begin(); it != mInstances.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnDestroyParent();
}
mInstances.clear();
}
if (mOneShots > 0)
{
DebugTrace("WARNING: Destroying SoundEffect with %u outstanding one shot effects\n", mOneShots);
}
if (mEngine)
{
mEngine->UnregisterNotify(this, true, false);
mEngine = nullptr;
}
#ifdef DIRECTX_ENABLE_XMA2
if (mXMAMemory)
{
ApuFree(mXMAMemory);
mXMAMemory = nullptr;
}
#endif
}
HRESULT Initialize(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes,
#ifdef DIRECTX_ENABLE_SEEK_TABLES
_In_reads_opt_(seekCount) const uint32_t* seekTable, size_t seekCount,
#endif
uint32_t loopStart, uint32_t loopLength) noexcept;
void Play(float volume, float pitch, float pan);
// IVoiceNotify
void __cdecl OnBufferEnd() override
{
InterlockedDecrement(&mOneShots);
}
void __cdecl OnCriticalError() override
{
mOneShots = 0;
}
void __cdecl OnReset() override
{
// No action required
}
void __cdecl OnUpdate() override
{
// We do not register for update notification
assert(false);
}
void __cdecl OnDestroyEngine() noexcept override
{
mEngine = nullptr;
mOneShots = 0;
}
void __cdecl OnTrim() override
{
// No action required
}
void __cdecl GatherStatistics(AudioStatistics& stats) const noexcept override
{
stats.playingOneShots += mOneShots;
stats.audioBytes += mAudioBytes;
#ifdef DIRECTX_ENABLE_XMA2
if (mXMAMemory)
stats.xmaAudioBytes += mAudioBytes;
#endif
}
void __cdecl OnDestroyParent() noexcept override
{
}
const WAVEFORMATEX* mWaveFormat;
const uint8_t* mStartAudio;
uint32_t mAudioBytes;
uint32_t mLoopStart;
uint32_t mLoopLength;
AudioEngine* mEngine;
std::list<IVoiceNotify*> mInstances;
uint32_t mOneShots;
#ifdef DIRECTX_ENABLE_SEEK_TABLES
uint32_t mSeekCount;
const uint32_t* mSeekTable;
#endif
private:
std::unique_ptr<uint8_t[]> mWavData;
#ifdef DIRECTX_ENABLE_XMA2
void* mXMAMemory;
#endif
};
_Use_decl_annotations_
HRESULT SoundEffect::Impl::Initialize(AudioEngine* engine, std::unique_ptr<uint8_t[]>& wavData,
const WAVEFORMATEX* wfx, const uint8_t* startAudio, size_t audioBytes,
#ifdef DIRECTX_ENABLE_SEEK_TABLES
const uint32_t* seekTable, size_t seekCount,
#endif
uint32_t loopStart, uint32_t loopLength) noexcept
{
if (!engine || !IsValid(wfx) || !startAudio || !audioBytes || !wavData)
return E_INVALIDARG;
if (audioBytes > UINT32_MAX)
return E_INVALIDARG;
switch (GetFormatTag(wfx))
{
case WAVE_FORMAT_PCM:
case WAVE_FORMAT_IEEE_FLOAT:
case WAVE_FORMAT_ADPCM:
// Take ownership of the buffer
mWavData.reset(wavData.release());
// WARNING: We assume the wfx and startAudio parameters are pointers into the wavData memory buffer
mWaveFormat = wfx;
mStartAudio = startAudio;
break;
#ifdef DIRECTX_ENABLE_XWMA
case WAVE_FORMAT_WMAUDIO2:
case WAVE_FORMAT_WMAUDIO3:
if (!seekCount || !seekTable)
{
DebugTrace("ERROR: SoundEffect format xWMA requires seek table\n");
return E_FAIL;
}
if (seekCount > UINT32_MAX)
return E_INVALIDARG;
// Take ownership of the buffer
mWavData.reset(wavData.release());
// WARNING: We assume the wfx, startAudio, and mSeekTable parameters are pointers into the wavData memory buffer
mWaveFormat = wfx;
mStartAudio = startAudio;
mSeekCount = static_cast<uint32_t>(seekCount);
mSeekTable = seekTable;
break;
#endif // xWMA
#ifdef DIRECTX_ENABLE_XMA2
case WAVE_FORMAT_XMA2:
if (!seekCount || !seekTable)
{
DebugTrace("ERROR: SoundEffect format XMA2 requires seek table\n");
return E_FAIL;
}
if (seekCount > UINT32_MAX)
return E_INVALIDARG;
{
HRESULT hr = ApuAlloc(&mXMAMemory, nullptr,
static_cast<UINT32>(audioBytes), SHAPE_XMA_INPUT_BUFFER_ALIGNMENT);
if (FAILED(hr))
{
DebugTrace("ERROR: ApuAlloc failed. Did you allocate a large enough heap with ApuCreateHeap for all your XMA wave data?\n");
return hr;
}
}
memcpy(mXMAMemory, startAudio, audioBytes);
mStartAudio = reinterpret_cast<const uint8_t*>(mXMAMemory);
mWavData.reset(new (std::nothrow) uint8_t[sizeof(XMA2WAVEFORMATEX) + (seekCount * sizeof(uint32_t))]);
if (!mWavData)
return E_OUTOFMEMORY;
memcpy(mWavData.get(), wfx, sizeof(XMA2WAVEFORMATEX));
mWaveFormat = reinterpret_cast<WAVEFORMATEX*>(mWavData.get());
// XMA seek table is Big-Endian
{
auto dest = reinterpret_cast<uint32_t*>(mWavData.get() + sizeof(XMA2WAVEFORMATEX));
for (size_t k = 0; k < seekCount; ++k)
{
dest[k] = _byteswap_ulong(seekTable[k]);
}
}
mSeekCount = static_cast<uint32_t>(seekCount);
mSeekTable = reinterpret_cast<const uint32_t*>(mWavData.get() + sizeof(XMA2WAVEFORMATEX));
wavData.reset();
break;
#endif // XMA2
default:
{
DebugTrace("ERROR: SoundEffect encountered an unsupported format tag (%u)\n", wfx->wFormatTag);
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
}
mAudioBytes = static_cast<uint32_t>(audioBytes);
mLoopStart = loopStart;
mLoopLength = loopLength;
return S_OK;
}
void SoundEffect::Impl::Play(float volume, float pitch, float pan)
{
assert(volume >= -XAUDIO2_MAX_VOLUME_LEVEL && volume <= XAUDIO2_MAX_VOLUME_LEVEL);
assert(pitch >= -1.f && pitch <= 1.f);
assert(pan >= -1.f && pan <= 1.f);
IXAudio2SourceVoice* voice = nullptr;
mEngine->AllocateVoice(mWaveFormat, SoundEffectInstance_Default, true, &voice);
if (!voice)
return;
if (volume != 1.f)
{
HRESULT hr = voice->SetVolume(volume);
ThrowIfFailed(hr);
}
if (pitch != 0.f)
{
float fr = XAudio2SemitonesToFrequencyRatio(pitch * 12.f);
HRESULT hr = voice->SetFrequencyRatio(fr);
ThrowIfFailed(hr);
}
if (pan != 0.f)
{
float matrix[16];
if (ComputePan(pan, mWaveFormat->nChannels, matrix))
{
HRESULT hr = voice->SetOutputMatrix(nullptr, mWaveFormat->nChannels, mEngine->GetOutputChannels(), matrix);
ThrowIfFailed(hr);
}
}
HRESULT hr = voice->Start(0);
ThrowIfFailed(hr);
XAUDIO2_BUFFER buffer = {};
buffer.AudioBytes = mAudioBytes;
buffer.pAudioData = mStartAudio;
buffer.Flags = XAUDIO2_END_OF_STREAM;
buffer.pContext = this;
#ifdef DIRECTX_ENABLE_XWMA
uint32_t tag = GetFormatTag(mWaveFormat);
if (tag == WAVE_FORMAT_WMAUDIO2 || tag == WAVE_FORMAT_WMAUDIO3)
{
XAUDIO2_BUFFER_WMA wmaBuffer = {};
wmaBuffer.PacketCount = mSeekCount;
wmaBuffer.pDecodedPacketCumulativeBytes = mSeekTable;
hr = voice->SubmitSourceBuffer(&buffer, &wmaBuffer);
}
else
#endif // xWMA
{
hr = voice->SubmitSourceBuffer(&buffer, nullptr);
}
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) when submitting buffer:\n", static_cast<unsigned int>(hr));
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %u bytes\n",
mWaveFormat->wFormatTag, mWaveFormat->nChannels, mWaveFormat->wBitsPerSample, mWaveFormat->nSamplesPerSec, mAudioBytes);
throw std::exception("SubmitSourceBuffer");
}
InterlockedIncrement(&mOneShots);
}
//--------------------------------------------------------------------------------------
// SoundEffect
//--------------------------------------------------------------------------------------
// Public constructors.
_Use_decl_annotations_
SoundEffect::SoundEffect(AudioEngine* engine, const wchar_t* waveFileName)
: pImpl(std::make_unique<Impl>(engine))
{
WAVData wavInfo;
std::unique_ptr<uint8_t[]> wavData;
HRESULT hr = LoadWAVAudioFromFileEx(waveFileName, wavData, wavInfo);
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) to load from .wav file \"%ls\"\n",
static_cast<unsigned int>(hr), waveFileName);
throw std::exception("SoundEffect");
}
#ifdef DIRECTX_ENABLE_SEEK_TABLES
hr = pImpl->Initialize(engine, wavData, wavInfo.wfx, wavInfo.startAudio, wavInfo.audioBytes,
wavInfo.seek, wavInfo.seekCount,
wavInfo.loopStart, wavInfo.loopLength);
#else
hr = pImpl->Initialize(engine, wavData, wavInfo.wfx, wavInfo.startAudio, wavInfo.audioBytes,
wavInfo.loopStart, wavInfo.loopLength);
#endif
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) to intialize from .wav file \"%ls\"\n",
static_cast<unsigned int>(hr), waveFileName);
throw std::exception("SoundEffect");
}
}
_Use_decl_annotations_
SoundEffect::SoundEffect(AudioEngine* engine, std::unique_ptr<uint8_t[]>& wavData,
const WAVEFORMATEX* wfx, const uint8_t* startAudio, size_t audioBytes)
: pImpl(std::make_unique<Impl>(engine))
{
#ifdef DIRECTX_ENABLE_SEEK_TABLES
HRESULT hr = pImpl->Initialize(engine, wavData, wfx, startAudio, audioBytes, nullptr, 0, 0, 0);
#else
HRESULT hr = pImpl->Initialize(engine, wavData, wfx, startAudio, audioBytes, 0, 0);
#endif
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) to intialize\n", static_cast<unsigned int>(hr));
throw std::exception("SoundEffect");
}
}
_Use_decl_annotations_
SoundEffect::SoundEffect(AudioEngine* engine, std::unique_ptr<uint8_t[]>& wavData,
const WAVEFORMATEX* wfx, const uint8_t* startAudio, size_t audioBytes,
uint32_t loopStart, uint32_t loopLength)
: pImpl(std::make_unique<Impl>(engine))
{
#ifdef DIRECTX_ENABLE_SEEK_TABLES
HRESULT hr = pImpl->Initialize(engine, wavData, wfx, startAudio, audioBytes, nullptr, 0, loopStart, loopLength);
#else
HRESULT hr = pImpl->Initialize(engine, wavData, wfx, startAudio, audioBytes, loopStart, loopLength);
#endif
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) to intialize\n", static_cast<unsigned int>(hr));
throw std::exception("SoundEffect");
}
}
#ifdef DIRECTX_ENABLE_SEEK_TABLES
_Use_decl_annotations_
SoundEffect::SoundEffect(AudioEngine* engine, std::unique_ptr<uint8_t[]>& wavData,
const WAVEFORMATEX* wfx, const uint8_t* startAudio, size_t audioBytes,
const uint32_t* seekTable, size_t seekCount)
{
HRESULT hr = pImpl->Initialize(engine, wavData, wfx, startAudio, audioBytes, seekTable, seekCount, 0, 0);
if (FAILED(hr))
{
DebugTrace("ERROR: SoundEffect failed (%08X) to intialize\n", static_cast<unsigned int>(hr));
throw std::exception("SoundEffect");
}
}
#endif
// Move constructor.
SoundEffect::SoundEffect(SoundEffect&& moveFrom) noexcept
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
SoundEffect& SoundEffect::operator= (SoundEffect&& moveFrom) noexcept
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
SoundEffect::~SoundEffect()
{
}
// Public methods.
void SoundEffect::Play()
{
pImpl->Play(1.f, 0.f, 0.f);
}
void SoundEffect::Play(float volume, float pitch, float pan)
{
pImpl->Play(volume, pitch, pan);
}
std::unique_ptr<SoundEffectInstance> SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags)
{
auto effect = new SoundEffectInstance(pImpl->mEngine, this, flags);
assert(effect != nullptr);
pImpl->mInstances.emplace_back(effect->GetVoiceNotify());
return std::unique_ptr<SoundEffectInstance>(effect);
}
void SoundEffect::UnregisterInstance(_In_ IVoiceNotify* instance)
{
auto it = std::find(pImpl->mInstances.begin(), pImpl->mInstances.end(), instance);
if (it == pImpl->mInstances.end())
return;
pImpl->mInstances.erase(it);
}
// Public accessors.
bool SoundEffect::IsInUse() const noexcept
{
return (pImpl->mOneShots > 0) || !pImpl->mInstances.empty();
}
size_t SoundEffect::GetSampleSizeInBytes() const noexcept
{
return pImpl->mAudioBytes;
}
size_t SoundEffect::GetSampleDuration() const noexcept
{
if (!pImpl->mWaveFormat || !pImpl->mWaveFormat->nChannels)
return 0;
switch (GetFormatTag(pImpl->mWaveFormat))
{
case WAVE_FORMAT_ADPCM:
{
auto adpcmFmt = reinterpret_cast<const ADPCMWAVEFORMAT*>(pImpl->mWaveFormat);
uint64_t duration = uint64_t(pImpl->mAudioBytes / adpcmFmt->wfx.nBlockAlign) * adpcmFmt->wSamplesPerBlock;
unsigned int partial = pImpl->mAudioBytes % adpcmFmt->wfx.nBlockAlign;
if (partial)
{
if (partial >= (7u * adpcmFmt->wfx.nChannels))
duration += (uint64_t(partial) * 2 / uint64_t(adpcmFmt->wfx.nChannels - 12));
}
return static_cast<size_t>(duration);
}
#ifdef DIRECTX_ENABLE_XWMA
case WAVE_FORMAT_WMAUDIO2:
case WAVE_FORMAT_WMAUDIO3:
if (pImpl->mSeekTable && pImpl->mSeekCount > 0)
{
return pImpl->mSeekTable[pImpl->mSeekCount - 1] / uint32_t(2 * pImpl->mWaveFormat->nChannels);
}
break;
#endif
#ifdef DIRECTX_ENABLE_XMA2
case WAVE_FORMAT_XMA2:
return reinterpret_cast<const XMA2WAVEFORMATEX*>(pImpl->mWaveFormat)->SamplesEncoded;
#endif
default:
if (pImpl->mWaveFormat->wBitsPerSample > 0)
{
return static_cast<size_t>((uint64_t(pImpl->mAudioBytes) * 8)
/ (uint64_t(pImpl->mWaveFormat->wBitsPerSample) * uint64_t(pImpl->mWaveFormat->nChannels)));
}
}
return 0;
}
size_t SoundEffect::GetSampleDurationMS() const noexcept
{
if (!pImpl->mWaveFormat || !pImpl->mWaveFormat->nSamplesPerSec)
return 0;
uint64_t samples = GetSampleDuration();
return static_cast<size_t>((samples * 1000) / pImpl->mWaveFormat->nSamplesPerSec);
}
const WAVEFORMATEX* SoundEffect::GetFormat() const noexcept
{
return pImpl->mWaveFormat;
}
#ifdef DIRECTX_ENABLE_XWMA
bool SoundEffect::FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer, _Out_ XAUDIO2_BUFFER_WMA& wmaBuffer) const
{
memset(&buffer, 0, sizeof(buffer));
memset(&wmaBuffer, 0, sizeof(wmaBuffer));
buffer.AudioBytes = pImpl->mAudioBytes;
buffer.pAudioData = pImpl->mStartAudio;
buffer.LoopBegin = pImpl->mLoopStart;
buffer.LoopLength = pImpl->mLoopLength;
uint32_t tag = GetFormatTag(pImpl->mWaveFormat);
if (tag == WAVE_FORMAT_WMAUDIO2 || tag == WAVE_FORMAT_WMAUDIO3)
{
wmaBuffer.PacketCount = pImpl->mSeekCount;
wmaBuffer.pDecodedPacketCumulativeBytes = pImpl->mSeekTable;
return true;
}
return false;
}
#else // !xWMA
void SoundEffect::FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer) const
{
memset(&buffer, 0, sizeof(buffer));
buffer.AudioBytes = pImpl->mAudioBytes;
buffer.pAudioData = pImpl->mStartAudio;
buffer.LoopBegin = pImpl->mLoopStart;
buffer.LoopLength = pImpl->mLoopLength;
}
#endif