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GiantsTools/Shaders/Shaders.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{9A0AF60B-3C3B-45B7-B5E1-4C9997A68EBB}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<FxCompile>
<ShaderType>Effect</ShaderType>
<ShaderModel>2.0</ShaderModel>
<EntryPointName />
<AdditionalOptions>/Gec %(AdditionalOptions)</AdditionalOptions>
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</FxCompile>
<PostBuildEvent>
<Command>copy /Y "$(ProjectDir)fxo\*.fxo" "$(GIANTS_PATH)\Bin\Shaders"</Command>
</PostBuildEvent>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<FxCompile>
<ShaderType>Effect</ShaderType>
<ShaderModel>2.0</ShaderModel>
<EntryPointName />
<AdditionalOptions>/Gec %(AdditionalOptions)</AdditionalOptions>
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</FxCompile>
<PostBuildEvent>
<Command>copy /Y "$(ProjectDir)fxo\*.fxo" "$(GIANTS_PATH)\Bin\Shaders"</Command>
</PostBuildEvent>
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</ItemDefinitionGroup>
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<CustomBuild Include="fx\LandBump.fx">
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
</CustomBuild>
<CustomBuild Include="fx\Ocean.fx">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /O1 /LD /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
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</CustomBuild>
<None Include="fx\Sky.fx">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /O1 /LD /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
</None>
<CustomBuild Include="fx\Water.fx">
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /O1 /LD /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
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</CustomBuild>
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</ItemGroup>
<ItemGroup>
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<CustomBuild Include="fx\Object.fx">
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</ItemGroup>
<ItemGroup>
<None Include="fxh\Constants.fxh" />
<None Include="fxh\Lighting.fxh" />
<None Include="packages.config" />
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<FxCompile Include="reference\FFP_orig.fx">
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<FxCompile Include="reference\FixedFuncEMU.fx">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</FxCompile>
</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>