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2021-01-23 15:40:09 -08:00
#pragma once
#include "ECS/Public/Entity.h"
namespace GameObj
{
class InventoryUtil
{
public:
static void ClearInventory(ECS::Entity* entity);
static void SetPrimaryWeapon(ECS::Entity* entity, IconId icon, int slot, int ammo);
};
}