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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="backdrop" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backdrop.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="exit" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\exit.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="exithover" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\exithover.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="exitpush" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\exitpush.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LauncherStart" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\LauncherStart.wav;System.IO.MemoryStream, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="options" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\options.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="optionshover" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\optionshover.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="optionspush" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\optionspush.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="play" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\play.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="playhover" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\playhover.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="playpush" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\playpush.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="AppNotFound" xml:space="preserve">
<value>Could not locate an installation of {0}. The launcher will now exit.</value>
</data>
<data name="UpdateAvailableText" xml:space="preserve">
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<value>An update is available to version {0}. Download it?</value>
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</data>
<data name="UpdateAvailableTitle" xml:space="preserve">
<value>Update Available</value>
</data>
<data name="UpdateDownloadFailedText" xml:space="preserve">
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<value>Failed to download update. Please visit www.giantswd.org and download the update manually.\nThe error was: {0}</value>
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</data>
<data name="UpdateDownloadFailedTitle" xml:space="preserve">
<value>Update Failed</value>
</data>
<data name="LauncherClosingText" xml:space="preserve">
<value>Download complete. The launcher will now close to apply the update.</value>
</data>
<data name="LauncherClosingTitle" xml:space="preserve">
<value>Download Complete</value>
</data>
<data name="LauncherUpdateAvailableText" xml:space="preserve">
<value>An update for the launcher is available: version {0}. Download it?</value>
</data>
<data name="DownloadProgress" xml:space="preserve">
<value>Downloading - {0}% of {1} MB</value>
</data>
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<data name="Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="ErrorNoRenderers" xml:space="preserve">
<value>Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game.</value>
</data>
<data name="ErrorSettingsLoad" xml:space="preserve">
<value>Could not read game settings!\n\nReason: {0}</value>
</data>
<data name="ErrorSettingsSave" xml:space="preserve">
<value>Could not save game settings!\n\nReason: {0}</value>
</data>
<data name="LauncherFatalError" xml:space="preserve">
<value>Unable to start launcher: {0}</value>
</data>
<data name="OptionNone" xml:space="preserve">
<value>None (Best performance)</value>
</data>
<data name="OptionSamples" xml:space="preserve">
<value>{0} Samples</value>
</data>
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<data name="CommunityLabel" xml:space="preserve">
<value>Join the community on {0}!</value>
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</data>
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<data name="ErrorNoConfigFile" xml:space="preserve">
<value>Settings file {0} was not found.</value>
</data>
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<data name="AppName" xml:space="preserve">
<value>Giants: Citizen Kabuto</value>
</data>
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