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GiantsTools/Shaders/fxh/Lighting.fxh

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2020-11-03 10:46:00 +01:00
#pragma once
struct Material
{
float4 Diffuse;
float4 Ambient;
float4 Specular;
float4 Emissive;
float Power;
};
struct Lighting
{
float4 Diffuse : COLOR0;
float4 Specular : COLOR1;
};