1
0
mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-25 07:35:36 +01:00
GiantsTools/Sdk/External/DirectXTK/DirectXTK_Desktop_2017_Win10.vcxproj

434 lines
22 KiB
XML
Raw Normal View History

2021-01-24 00:40:09 +01:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Audio\SoundCommon.h" />
<ClInclude Include="Audio\WaveBankReader.h" />
<ClInclude Include="Audio\WAVFileReader.h" />
<ClInclude Include="Inc\Audio.h" />
<ClInclude Include="Inc\BufferHelpers.h" />
<ClInclude Include="Inc\CommonStates.h" />
<ClInclude Include="Inc\DDSTextureLoader.h" />
<ClInclude Include="Inc\DirectXHelpers.h" />
<ClInclude Include="Inc\Effects.h" />
<ClInclude Include="Inc\GamePad.h" />
<ClInclude Include="Inc\GeometricPrimitive.h" />
<ClInclude Include="Inc\GraphicsMemory.h" />
<ClInclude Include="Inc\Keyboard.h" />
<ClInclude Include="Inc\Model.h" />
<ClInclude Include="Inc\Mouse.h" />
<ClInclude Include="Inc\PostProcess.h" />
<ClInclude Include="Inc\SimpleMath.h" />
<ClInclude Include="Inc\SimpleMath.inl" />
<ClInclude Include="Inc\ScreenGrab.h" />
<ClInclude Include="Inc\SpriteBatch.h" />
<ClInclude Include="Inc\PrimitiveBatch.h" />
<ClInclude Include="Inc\SpriteFont.h" />
<ClInclude Include="Inc\VertexTypes.h" />
<ClInclude Include="Inc\WICTextureLoader.h" />
<ClInclude Include="Src\AlignedNew.h" />
<ClInclude Include="Src\Bezier.h" />
<ClInclude Include="Src\BinaryReader.h" />
<ClInclude Include="Src\DemandCreate.h" />
<ClInclude Include="Src\EffectCommon.h" />
<ClInclude Include="Src\Geometry.h" />
<ClInclude Include="Src\LoaderHelpers.h" />
<ClInclude Include="Src\pch.h" />
<ClInclude Include="Src\PlatformHelpers.h" />
<ClInclude Include="Src\SDKMesh.h" />
<ClInclude Include="Src\SharedResourcePool.h" />
<ClInclude Include="Src\DDS.h" />
<ClInclude Include="Src\vbo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Audio\AudioEngine.cpp" />
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundCommon.cpp" />
<ClCompile Include="Audio\SoundEffect.cpp" />
<ClCompile Include="Audio\SoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundStreamInstance.cpp" />
<ClCompile Include="Audio\WaveBank.cpp" />
<ClCompile Include="Audio\WaveBankReader.cpp" />
<ClCompile Include="Audio\WAVFileReader.cpp" />
<ClCompile Include="Src\AlphaTestEffect.cpp" />
<ClCompile Include="Src\BasicEffect.cpp" />
<ClCompile Include="Src\BasicPostProcess.cpp" />
<ClCompile Include="Src\BufferHelpers.cpp" />
<ClCompile Include="Src\CommonStates.cpp" />
<ClCompile Include="Src\DDSTextureLoader.cpp" />
<ClCompile Include="Src\DebugEffect.cpp" />
<ClCompile Include="Src\DGSLEffect.cpp" />
<ClCompile Include="Src\DGSLEffectFactory.cpp" />
<ClCompile Include="Src\DirectXHelpers.cpp" />
<ClCompile Include="Src\DualPostProcess.cpp" />
<ClCompile Include="Src\DualTextureEffect.cpp" />
<ClCompile Include="Src\BinaryReader.cpp" />
<ClCompile Include="Src\EffectCommon.cpp" />
<ClCompile Include="Src\EffectFactory.cpp" />
<ClCompile Include="Src\EnvironmentMapEffect.cpp" />
<ClCompile Include="Src\GamePad.cpp" />
<ClCompile Include="Src\GeometricPrimitive.cpp" />
<ClCompile Include="Src\Geometry.cpp" />
<ClCompile Include="Src\GraphicsMemory.cpp" />
<ClCompile Include="Src\Keyboard.cpp" />
<ClCompile Include="Src\Model.cpp" />
<ClCompile Include="Src\ModelLoadCMO.cpp" />
<ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
<ClCompile Include="Src\ModelLoadVBO.cpp" />
<ClCompile Include="Src\Mouse.cpp" />
<ClCompile Include="Src\NormalMapEffect.cpp" />
<ClCompile Include="Src\PBREffect.cpp" />
<ClCompile Include="Src\PBREffectFactory.cpp" />
<ClCompile Include="Src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp" />
<ClCompile Include="Src\SimpleMath.cpp" />
<ClCompile Include="Src\SkinnedEffect.cpp" />
<ClCompile Include="Src\SpriteBatch.cpp" />
<ClCompile Include="Src\PrimitiveBatch.cpp" />
<ClCompile Include="Src\SpriteFont.cpp" />
<ClCompile Include="Src\ToneMapPostProcess.cpp" />
<ClCompile Include="Src\VertexTypes.cpp" />
<ClCompile Include="Src\WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
<None Include="Src\Shaders\Common.fxh" />
<None Include="Src\Shaders\CompileShaders.cmd" />
<None Include="Src\Shaders\Lighting.fxh" />
<None Include="Src\Shaders\PBRCommon.fxh" />
<None Include="Src\Shaders\PixelPacking_Velocity.hlsli" />
<None Include="Src\Shaders\SpriteEffect.fx" />
<None Include="Src\Shaders\Structures.fxh" />
<None Include="Src\Shaders\Utilities.fxh" />
<None Include="Src\TeapotData.inc" />
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\BasicEffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\AlphaTestEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DualTextureEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\SkinnedEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLLambert.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLPhong.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLUnlit.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\NormalMapEffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\PostProcess.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\ToneMap.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\PBREffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\DebugEffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>DirectXTK</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;NDEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;NDEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;NDEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>