mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-22 14:15:37 +01:00
1754 lines
56 KiB
C++
1754 lines
56 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: GamePad.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "GamePad.h"
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#include "PlatformHelpers.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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constexpr float c_XboxOneThumbDeadZone = .24f; // Recommended Xbox One controller deadzone
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float ApplyLinearDeadZone(float value, float maxValue, float deadZoneSize) noexcept
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{
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if (value < -deadZoneSize)
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{
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// Increase negative values to remove the deadzone discontinuity.
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value += deadZoneSize;
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}
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else if (value > deadZoneSize)
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{
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// Decrease positive values to remove the deadzone discontinuity.
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value -= deadZoneSize;
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}
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else
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{
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// Values inside the deadzone come out zero.
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return 0;
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}
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// Scale into 0-1 range.
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float scaledValue = value / (maxValue - deadZoneSize);
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return std::max(-1.f, std::min(scaledValue, 1.f));
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}
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void ApplyStickDeadZone(
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float x,
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float y,
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GamePad::DeadZone deadZoneMode,
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float maxValue,
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float deadZoneSize,
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_Out_ float& resultX,
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_Out_ float& resultY) noexcept
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{
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switch (deadZoneMode)
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{
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case GamePad::DEAD_ZONE_INDEPENDENT_AXES:
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resultX = ApplyLinearDeadZone(x, maxValue, deadZoneSize);
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resultY = ApplyLinearDeadZone(y, maxValue, deadZoneSize);
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break;
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case GamePad::DEAD_ZONE_CIRCULAR:
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{
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float dist = sqrtf(x*x + y * y);
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float wanted = ApplyLinearDeadZone(dist, maxValue, deadZoneSize);
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float scale = (wanted > 0.f) ? (wanted / dist) : 0.f;
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resultX = std::max(-1.f, std::min(x * scale, 1.f));
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resultY = std::max(-1.f, std::min(y * scale, 1.f));
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}
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break;
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default: // GamePad::DEAD_ZONE_NONE
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resultX = ApplyLinearDeadZone(x, maxValue, 0);
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resultY = ApplyLinearDeadZone(y, maxValue, 0);
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break;
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}
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}
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}
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#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
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#include <GameInput.h>
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//======================================================================================
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// GameInput
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//======================================================================================
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class GamePad::Impl
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{
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public:
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Impl(GamePad* owner) :
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mOwner(owner),
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mCtrlChanged(INVALID_HANDLE_VALUE),
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mDeviceToken(0),
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mMostRecentGamepad(0)
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{
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if (s_gamePad)
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{
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throw std::exception("GamePad is a singleton");
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}
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s_gamePad = this;
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ThrowIfFailed(GameInputCreate(mGameInput.GetAddressOf()));
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ThrowIfFailed(mGameInput->RegisterDeviceCallback(
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nullptr,
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GameInputKindGamepad,
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GameInputDeviceConnected,
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GameInputBlockingEnumeration,
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this,
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OnGameInputDevice,
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&mDeviceToken));
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}
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Impl(Impl&&) = default;
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Impl& operator= (Impl&&) = default;
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Impl(Impl const&) = delete;
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Impl& operator= (Impl const&) = delete;
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~Impl()
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{
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if (mDeviceToken)
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{
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if (mGameInput)
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{
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HRESULT hr = mGameInput->UnregisterCallback(mDeviceToken, UINT64_MAX);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: GameInput::UnregisterCallback [gamepad] failed (%08X)", static_cast<unsigned int>(hr));
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}
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}
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mDeviceToken = 0;
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}
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s_gamePad = nullptr;
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}
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void GetState(int player, _Out_ State& state, DeadZone deadZoneMode)
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{
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memset(&state, 0, sizeof(State));
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IGameInputDevice* device = nullptr;
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if (player >= 0 && player < MAX_PLAYER_COUNT)
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{
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device = mInputDevices[player].Get();
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if (!device)
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return;
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}
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else if (player == c_MostRecent)
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{
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player = mMostRecentGamepad;
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assert(player >= 0 && player < MAX_PLAYER_COUNT);
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device = mInputDevices[player].Get();
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if (!device)
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return;
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}
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else if (player != c_MergedInput)
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{
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return;
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}
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ComPtr<IGameInputReading> reading;
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if (SUCCEEDED(mGameInput->GetCurrentReading(GameInputKindGamepad, device, reading.GetAddressOf())))
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{
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GameInputGamepadState pad;
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if (reading->GetGamepadState(&pad))
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{
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state.connected = true;
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state.packet = reading->GetSequenceNumber(GameInputKindGamepad);
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state.buttons.a = (pad.buttons & GameInputGamepadA) != 0;
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state.buttons.b = (pad.buttons & GameInputGamepadB) != 0;
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state.buttons.x = (pad.buttons & GameInputGamepadX) != 0;
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state.buttons.y = (pad.buttons & GameInputGamepadY) != 0;
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state.buttons.leftStick = (pad.buttons & GameInputGamepadLeftThumbstick) != 0;
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state.buttons.rightStick = (pad.buttons & GameInputGamepadRightThumbstick) != 0;
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state.buttons.leftShoulder = (pad.buttons & GameInputGamepadLeftShoulder) != 0;
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state.buttons.rightShoulder = (pad.buttons & GameInputGamepadRightShoulder) != 0;
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state.buttons.view = (pad.buttons & GameInputGamepadView) != 0;
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state.buttons.menu = (pad.buttons & GameInputGamepadMenu) != 0;
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state.dpad.up = (pad.buttons & GameInputGamepadDPadUp) != 0;
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state.dpad.down = (pad.buttons & GameInputGamepadDPadDown) != 0;
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state.dpad.right = (pad.buttons & GameInputGamepadDPadRight) != 0;
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state.dpad.left = (pad.buttons & GameInputGamepadDPadLeft) != 0;
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ApplyStickDeadZone(pad.leftThumbstickX, pad.leftThumbstickY,
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deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
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state.thumbSticks.leftX, state.thumbSticks.leftY);
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ApplyStickDeadZone(pad.rightThumbstickX, pad.rightThumbstickY,
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deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
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state.thumbSticks.rightX, state.thumbSticks.rightY);
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state.triggers.left = pad.leftTrigger;
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state.triggers.right = pad.rightTrigger;
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}
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}
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}
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void GetCapabilities(int player, _Out_ Capabilities& caps)
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{
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if (player == c_MostRecent)
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player = mMostRecentGamepad;
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if (player >= 0 && player < MAX_PLAYER_COUNT)
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{
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IGameInputDevice* device = mInputDevices[player].Get();
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if (device)
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{
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if (device->GetDeviceStatus() & GameInputDeviceConnected)
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{
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auto deviceInfo = device->GetDeviceInfo();
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caps.connected = true;
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caps.gamepadType = Capabilities::GAMEPAD;
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caps.id = deviceInfo->deviceId;
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caps.vid = deviceInfo->vendorId;
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caps.pid = deviceInfo->productId;
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return;
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}
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else
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{
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mInputDevices[player].Reset();
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}
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}
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}
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memset(&caps, 0, sizeof(Capabilities));
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}
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bool SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger) noexcept
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{
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if (player == c_MostRecent)
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player = mMostRecentGamepad;
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if (player >= 0 && player < MAX_PLAYER_COUNT)
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{
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IGameInputDevice* device = mInputDevices[player].Get();
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if (device)
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{
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GameInputRumbleParams const params =
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{
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leftMotor,
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rightMotor,
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leftTrigger,
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rightTrigger
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};
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device->SetRumbleState(¶ms);
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return true;
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}
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}
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return false;
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}
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void Suspend() noexcept
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{
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for (int player = 0; player < MAX_PLAYER_COUNT; ++player)
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{
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IGameInputDevice* device = mInputDevices[player].Get();
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if (device)
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{
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device->SetRumbleState(nullptr);
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}
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}
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}
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void Resume() noexcept
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{
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for (int player = 0; player < MAX_PLAYER_COUNT; ++player)
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{
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IGameInputDevice* device = mInputDevices[player].Get();
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if (device)
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{
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if (!(device->GetDeviceStatus() & GameInputDeviceConnected))
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{
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mInputDevices[player].Reset();
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}
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}
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}
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}
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void GetDevice(int player, _Outptr_ IGameInputDevice** device) noexcept
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{
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if (!device)
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return;
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if (player == c_MostRecent)
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player = mMostRecentGamepad;
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*device = nullptr;
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if (player >= 0 && player < MAX_PLAYER_COUNT)
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{
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IGameInputDevice* dev = mInputDevices[player].Get();
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if (dev)
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{
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dev->AddRef();
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*device = dev;
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}
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}
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}
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GamePad* mOwner;
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static GamePad::Impl* s_gamePad;
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HANDLE mCtrlChanged;
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private:
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ComPtr<IGameInput> mGameInput;
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ComPtr<IGameInputDevice> mInputDevices[MAX_PLAYER_COUNT];
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GameInputCallbackToken mDeviceToken;
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int mMostRecentGamepad;
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static void CALLBACK OnGameInputDevice(
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_In_ GameInputCallbackToken,
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_In_ void * context,
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_In_ IGameInputDevice * device,
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_In_ uint64_t,
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_In_ GameInputDeviceStatus currentStatus,
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_In_ GameInputDeviceStatus) noexcept
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{
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auto impl = reinterpret_cast<GamePad::Impl*>(context);
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if (currentStatus & GameInputDeviceConnected)
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{
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size_t empty = MAX_PLAYER_COUNT;
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size_t k = 0;
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for (; k < MAX_PLAYER_COUNT; ++k)
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{
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if (impl->mInputDevices[k].Get() == device)
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{
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impl->mMostRecentGamepad = static_cast<int>(k);
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break;
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}
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else if (!impl->mInputDevices[k])
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{
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if (empty >= MAX_PLAYER_COUNT)
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empty = k;
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}
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}
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if (k >= MAX_PLAYER_COUNT)
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{
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// Silently ignore "extra" gamepads as there's no hard limit
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if (empty < MAX_PLAYER_COUNT)
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{
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impl->mInputDevices[empty] = device;
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impl->mMostRecentGamepad = static_cast<int>(empty);
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}
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}
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}
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else
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{
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for (size_t k = 0; k < MAX_PLAYER_COUNT; ++k)
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{
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if (impl->mInputDevices[k].Get() == device)
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{
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impl->mInputDevices[k].Reset();
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break;
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}
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}
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}
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if (impl->mCtrlChanged != INVALID_HANDLE_VALUE)
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{
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SetEvent(impl->mCtrlChanged);
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}
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}
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};
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GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
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#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN10) && !defined(_GAMING_DESKTOP)
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//======================================================================================
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// Windows::Gaming::Input (Windows 10)
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//======================================================================================
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#pragma warning(push)
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#pragma warning(disable : 4471 5204)
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#include <windows.gaming.input.h>
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#pragma warning(pop)
|
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|
|
||
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class GamePad::Impl
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{
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public:
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Impl(GamePad* owner) :
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mOwner(owner),
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mCtrlChanged(INVALID_HANDLE_VALUE),
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mUserChanged(INVALID_HANDLE_VALUE),
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mMostRecentGamepad(0),
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mStatics{},
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mGamePad{},
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mUserChangeToken{},
|
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mAddedToken{},
|
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mRemovedToken{},
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mChanged{}
|
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{
|
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using namespace Microsoft::WRL;
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using namespace Microsoft::WRL::Wrappers;
|
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using namespace ABI::Windows::Foundation;
|
||
|
|
||
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if (s_gamePad)
|
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{
|
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throw std::exception("GamePad is a singleton");
|
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}
|
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|
|
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s_gamePad = this;
|
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|
|
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mChanged.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
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if (!mChanged)
|
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{
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throw std::exception("CreateEventEx");
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}
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|
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ThrowIfFailed(GetActivationFactory(HStringReference(RuntimeClass_Windows_Gaming_Input_Gamepad).Get(), mStatics.GetAddressOf()));
|
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|
|
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typedef __FIEventHandler_1_Windows__CGaming__CInput__CGamepad AddedHandler;
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ThrowIfFailed(mStatics->add_GamepadAdded(Callback<AddedHandler>(GamepadAdded).Get(), &mAddedToken));
|
||
|
|
||
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typedef __FIEventHandler_1_Windows__CGaming__CInput__CGamepad RemovedHandler;
|
||
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ThrowIfFailed(mStatics->add_GamepadRemoved(Callback<RemovedHandler>(GamepadRemoved).Get(), &mRemovedToken));
|
||
|
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
Impl(Impl&&) = default;
|
||
|
Impl& operator= (Impl&&) = default;
|
||
|
|
||
|
Impl(Impl const&) = delete;
|
||
|
Impl& operator= (Impl const&) = delete;
|
||
|
|
||
|
~Impl()
|
||
|
{
|
||
|
using namespace ABI::Windows::Gaming::Input;
|
||
|
|
||
|
for (size_t j = 0; j < MAX_PLAYER_COUNT; ++j)
|
||
|
{
|
||
|
if (mGamePad[j])
|
||
|
{
|
||
|
ComPtr<IGameController> ctrl;
|
||
|
HRESULT hr = mGamePad[j].As(&ctrl);
|
||
|
if (SUCCEEDED(hr) && ctrl)
|
||
|
{
|
||
|
(void)ctrl->remove_UserChanged(mUserChangeToken[j]);
|
||
|
mUserChangeToken[j].value = 0;
|
||
|
}
|
||
|
|
||
|
mGamePad[j].Reset();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (mStatics)
|
||
|
{
|
||
|
(void)mStatics->remove_GamepadAdded(mAddedToken);
|
||
|
mAddedToken.value = 0;
|
||
|
|
||
|
(void)mStatics->remove_GamepadRemoved(mRemovedToken);
|
||
|
mRemovedToken.value = 0;
|
||
|
|
||
|
mStatics.Reset();
|
||
|
}
|
||
|
|
||
|
s_gamePad = nullptr;
|
||
|
}
|
||
|
|
||
|
void GetState(int player, _Out_ State& state, DeadZone deadZoneMode)
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace ABI::Windows::Gaming::Input;
|
||
|
|
||
|
if (WaitForSingleObjectEx(mChanged.get(), 0, FALSE) == WAIT_OBJECT_0)
|
||
|
{
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
GamepadReading reading;
|
||
|
HRESULT hr = mGamePad[player]->GetCurrentReading(&reading);
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
state.connected = true;
|
||
|
state.packet = reading.Timestamp;
|
||
|
|
||
|
state.buttons.a = (reading.Buttons & GamepadButtons::GamepadButtons_A) != 0;
|
||
|
state.buttons.b = (reading.Buttons & GamepadButtons::GamepadButtons_B) != 0;
|
||
|
state.buttons.x = (reading.Buttons & GamepadButtons::GamepadButtons_X) != 0;
|
||
|
state.buttons.y = (reading.Buttons & GamepadButtons::GamepadButtons_Y) != 0;
|
||
|
|
||
|
state.buttons.leftStick = (reading.Buttons & GamepadButtons::GamepadButtons_LeftThumbstick) != 0;
|
||
|
state.buttons.rightStick = (reading.Buttons & GamepadButtons::GamepadButtons_RightThumbstick) != 0;
|
||
|
|
||
|
state.buttons.leftShoulder = (reading.Buttons & GamepadButtons::GamepadButtons_LeftShoulder) != 0;
|
||
|
state.buttons.rightShoulder = (reading.Buttons & GamepadButtons::GamepadButtons_RightShoulder) != 0;
|
||
|
|
||
|
state.buttons.back = (reading.Buttons & GamepadButtons::GamepadButtons_View) != 0;
|
||
|
state.buttons.start = (reading.Buttons & GamepadButtons::GamepadButtons_Menu) != 0;
|
||
|
|
||
|
state.dpad.up = (reading.Buttons & GamepadButtons::GamepadButtons_DPadUp) != 0;
|
||
|
state.dpad.down = (reading.Buttons & GamepadButtons::GamepadButtons_DPadDown) != 0;
|
||
|
state.dpad.right = (reading.Buttons & GamepadButtons::GamepadButtons_DPadRight) != 0;
|
||
|
state.dpad.left = (reading.Buttons & GamepadButtons::GamepadButtons_DPadLeft) != 0;
|
||
|
|
||
|
ApplyStickDeadZone(static_cast<float>(reading.LeftThumbstickX), static_cast<float>(reading.LeftThumbstickY),
|
||
|
deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
|
||
|
state.thumbSticks.leftX, state.thumbSticks.leftY);
|
||
|
|
||
|
ApplyStickDeadZone(static_cast<float>(reading.RightThumbstickX), static_cast<float>(reading.RightThumbstickY),
|
||
|
deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
|
||
|
state.thumbSticks.rightX, state.thumbSticks.rightY);
|
||
|
|
||
|
state.triggers.left = static_cast<float>(reading.LeftTrigger);
|
||
|
state.triggers.right = static_cast<float>(reading.RightTrigger);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset(&state, 0, sizeof(State));
|
||
|
}
|
||
|
|
||
|
void GetCapabilities(int player, Capabilities& caps)
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace Microsoft::WRL::Wrappers;
|
||
|
using namespace ABI::Windows::Foundation;
|
||
|
using namespace ABI::Windows::System;
|
||
|
using namespace ABI::Windows::Gaming::Input;
|
||
|
|
||
|
if (WaitForSingleObjectEx(mChanged.get(), 0, FALSE) == WAIT_OBJECT_0)
|
||
|
{
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
caps.connected = true;
|
||
|
caps.gamepadType = Capabilities::GAMEPAD;
|
||
|
caps.id.clear();
|
||
|
caps.vid = caps.pid = 0;
|
||
|
|
||
|
ComPtr<IGameController> ctrl;
|
||
|
HRESULT hr = mGamePad[player].As(&ctrl);
|
||
|
if (SUCCEEDED(hr) && ctrl)
|
||
|
{
|
||
|
ComPtr<IUser> user;
|
||
|
hr = ctrl->get_User(user.GetAddressOf());
|
||
|
if (SUCCEEDED(hr) && user != nullptr)
|
||
|
{
|
||
|
HString str;
|
||
|
hr = user->get_NonRoamableId(str.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
caps.id = str.GetRawBuffer(nullptr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Requires the Windows 10 Creators Update SDK (15063)
|
||
|
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
|
||
|
ComPtr<IRawGameControllerStatics> rawStatics;
|
||
|
hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_Gaming_Input_RawGameController).Get(), rawStatics.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
ComPtr<IRawGameController> raw;
|
||
|
hr = rawStatics->FromGameController(ctrl.Get(), raw.GetAddressOf());
|
||
|
if (SUCCEEDED(hr) && raw)
|
||
|
{
|
||
|
if (FAILED(raw->get_HardwareVendorId(&caps.vid)))
|
||
|
caps.vid = 0;
|
||
|
|
||
|
if (FAILED(raw->get_HardwareProductId(&caps.pid)))
|
||
|
caps.pid = 0;
|
||
|
}
|
||
|
}
|
||
|
#endif // NTDDI_WIN10_RS2
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
caps.id.clear();
|
||
|
caps = {};
|
||
|
}
|
||
|
|
||
|
bool SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger) noexcept
|
||
|
{
|
||
|
using namespace ABI::Windows::Gaming::Input;
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
GamepadVibration vib;
|
||
|
vib.LeftMotor = double(leftMotor);
|
||
|
vib.RightMotor = double(rightMotor);
|
||
|
vib.LeftTrigger = double(leftTrigger);
|
||
|
vib.RightTrigger = double(rightTrigger);
|
||
|
HRESULT hr = mGamePad[player]->put_Vibration(vib);
|
||
|
|
||
|
if (SUCCEEDED(hr))
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void Suspend() noexcept
|
||
|
{
|
||
|
for (size_t j = 0; j < MAX_PLAYER_COUNT; ++j)
|
||
|
{
|
||
|
mGamePad[j].Reset();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Resume() noexcept
|
||
|
{
|
||
|
// Make sure we rescan gamepads
|
||
|
SetEvent(mChanged.get());
|
||
|
}
|
||
|
|
||
|
GamePad* mOwner;
|
||
|
|
||
|
static GamePad::Impl* s_gamePad;
|
||
|
|
||
|
HANDLE mCtrlChanged;
|
||
|
HANDLE mUserChanged;
|
||
|
|
||
|
private:
|
||
|
int mMostRecentGamepad;
|
||
|
|
||
|
void ScanGamePads()
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace ABI::Windows::Foundation::Collections;
|
||
|
using namespace ABI::Windows::Gaming::Input;
|
||
|
|
||
|
ComPtr<IVectorView<Gamepad*>> pads;
|
||
|
ThrowIfFailed(mStatics->get_Gamepads(pads.GetAddressOf()));
|
||
|
|
||
|
unsigned int count = 0;
|
||
|
ThrowIfFailed(pads->get_Size(&count));
|
||
|
|
||
|
// Check for removed gamepads
|
||
|
for (size_t j = 0; j < MAX_PLAYER_COUNT; ++j)
|
||
|
{
|
||
|
if (mGamePad[j])
|
||
|
{
|
||
|
unsigned int k = 0;
|
||
|
for (; k < count; ++k)
|
||
|
{
|
||
|
ComPtr<IGamepad> pad;
|
||
|
HRESULT hr = pads->GetAt(k, pad.GetAddressOf());
|
||
|
if (SUCCEEDED(hr) && (pad == mGamePad[j]))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (k >= count)
|
||
|
{
|
||
|
ComPtr<IGameController> ctrl;
|
||
|
HRESULT hr = mGamePad[j].As(&ctrl);
|
||
|
if (SUCCEEDED(hr) && ctrl)
|
||
|
{
|
||
|
(void)ctrl->remove_UserChanged(mUserChangeToken[j]);
|
||
|
mUserChangeToken[j].value = 0;
|
||
|
}
|
||
|
|
||
|
mGamePad[j].Reset();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check for added gamepads
|
||
|
for (unsigned int j = 0; j < count; ++j)
|
||
|
{
|
||
|
ComPtr<IGamepad> pad;
|
||
|
HRESULT hr = pads->GetAt(j, pad.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
size_t empty = MAX_PLAYER_COUNT;
|
||
|
size_t k = 0;
|
||
|
for (; k < MAX_PLAYER_COUNT; ++k)
|
||
|
{
|
||
|
if (mGamePad[k] == pad)
|
||
|
{
|
||
|
if (j == (count - 1))
|
||
|
mMostRecentGamepad = static_cast<int>(k);
|
||
|
break;
|
||
|
}
|
||
|
else if (!mGamePad[k])
|
||
|
{
|
||
|
if (empty >= MAX_PLAYER_COUNT)
|
||
|
empty = k;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (k >= MAX_PLAYER_COUNT)
|
||
|
{
|
||
|
// Silently ignore "extra" gamepads as there's no hard limit
|
||
|
if (empty < MAX_PLAYER_COUNT)
|
||
|
{
|
||
|
mGamePad[empty] = pad;
|
||
|
if (j == (count - 1))
|
||
|
mMostRecentGamepad = static_cast<int>(empty);
|
||
|
|
||
|
ComPtr<IGameController> ctrl;
|
||
|
hr = pad.As(&ctrl);
|
||
|
if (SUCCEEDED(hr) && ctrl)
|
||
|
{
|
||
|
typedef __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs UserHandler;
|
||
|
ThrowIfFailed(ctrl->add_UserChanged(Callback<UserHandler>(UserChanged).Get(), &mUserChangeToken[empty]));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ComPtr<ABI::Windows::Gaming::Input::IGamepadStatics> mStatics;
|
||
|
ComPtr<ABI::Windows::Gaming::Input::IGamepad> mGamePad[MAX_PLAYER_COUNT];
|
||
|
EventRegistrationToken mUserChangeToken[MAX_PLAYER_COUNT];
|
||
|
|
||
|
EventRegistrationToken mAddedToken;
|
||
|
EventRegistrationToken mRemovedToken;
|
||
|
|
||
|
ScopedHandle mChanged;
|
||
|
|
||
|
static HRESULT GamepadAdded(IInspectable *, ABI::Windows::Gaming::Input::IGamepad*)
|
||
|
{
|
||
|
if (s_gamePad)
|
||
|
{
|
||
|
SetEvent(s_gamePad->mChanged.get());
|
||
|
|
||
|
if (s_gamePad->mCtrlChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(s_gamePad->mCtrlChanged);
|
||
|
}
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
static HRESULT GamepadRemoved(IInspectable *, ABI::Windows::Gaming::Input::IGamepad*)
|
||
|
{
|
||
|
if (s_gamePad)
|
||
|
{
|
||
|
SetEvent(s_gamePad->mChanged.get());
|
||
|
|
||
|
if (s_gamePad->mCtrlChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(s_gamePad->mCtrlChanged);
|
||
|
}
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
static HRESULT UserChanged(ABI::Windows::Gaming::Input::IGameController*, ABI::Windows::System::IUserChangedEventArgs*)
|
||
|
{
|
||
|
if (s_gamePad)
|
||
|
{
|
||
|
if (s_gamePad->mUserChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(s_gamePad->mUserChanged);
|
||
|
}
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
|
||
|
|
||
|
|
||
|
#elif defined(_XBOX_ONE)
|
||
|
|
||
|
//======================================================================================
|
||
|
// Windows::Xbox::Input (Xbox One)
|
||
|
//======================================================================================
|
||
|
|
||
|
#include <Windows.Xbox.Input.h>
|
||
|
|
||
|
#include <Windows.Foundation.Collections.h>
|
||
|
|
||
|
class GamePad::Impl
|
||
|
{
|
||
|
public:
|
||
|
class GamepadAddedListener : public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
|
||
|
ABI::Windows::Foundation::IEventHandler<ABI::Windows::Xbox::Input::GamepadAddedEventArgs *>,
|
||
|
Microsoft::WRL::FtmBase>
|
||
|
{
|
||
|
public:
|
||
|
GamepadAddedListener(HANDLE event) : mEvent(event) {}
|
||
|
|
||
|
STDMETHOD(Invoke)(_In_ IInspectable *, _In_ ABI::Windows::Xbox::Input::IGamepadAddedEventArgs *) override
|
||
|
{
|
||
|
SetEvent(mEvent);
|
||
|
|
||
|
auto pad = GamePad::Impl::s_gamePad;
|
||
|
|
||
|
if (pad && pad->mCtrlChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(pad->mCtrlChanged);
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
HANDLE mEvent;
|
||
|
};
|
||
|
|
||
|
class GamepadRemovedListener : public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
|
||
|
ABI::Windows::Foundation::IEventHandler<ABI::Windows::Xbox::Input::GamepadRemovedEventArgs *>,
|
||
|
Microsoft::WRL::FtmBase>
|
||
|
{
|
||
|
public:
|
||
|
GamepadRemovedListener(HANDLE event) : mEvent(event) {}
|
||
|
|
||
|
STDMETHOD(Invoke)(_In_ IInspectable *, _In_ ABI::Windows::Xbox::Input::IGamepadRemovedEventArgs *) override
|
||
|
{
|
||
|
SetEvent(mEvent);
|
||
|
|
||
|
auto pad = GamePad::Impl::s_gamePad;
|
||
|
|
||
|
if (pad && pad->mCtrlChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(pad->mCtrlChanged);
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
HANDLE mEvent;
|
||
|
};
|
||
|
|
||
|
class UserPairingListener : public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
|
||
|
ABI::Windows::Foundation::IEventHandler<ABI::Windows::Xbox::Input::ControllerPairingChangedEventArgs *>,
|
||
|
Microsoft::WRL::FtmBase>
|
||
|
{
|
||
|
public:
|
||
|
UserPairingListener() noexcept {}
|
||
|
|
||
|
STDMETHOD(Invoke)(_In_ IInspectable *, _In_ ABI::Windows::Xbox::Input::IControllerPairingChangedEventArgs *) override
|
||
|
{
|
||
|
auto pad = GamePad::Impl::s_gamePad;
|
||
|
|
||
|
if (pad && pad->mUserChanged != INVALID_HANDLE_VALUE)
|
||
|
{
|
||
|
SetEvent(pad->mUserChanged);
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Impl(GamePad *owner) :
|
||
|
mOwner(owner),
|
||
|
mCtrlChanged(INVALID_HANDLE_VALUE),
|
||
|
mUserChanged(INVALID_HANDLE_VALUE),
|
||
|
mMostRecentGamepad(0),
|
||
|
mStatics{},
|
||
|
mStaticsCtrl{},
|
||
|
mGamePad{},
|
||
|
mAddedToken{},
|
||
|
mRemovedToken{},
|
||
|
mUserParingToken{},
|
||
|
mChanged{}
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace Microsoft::WRL::Wrappers;
|
||
|
using namespace ABI::Windows::Foundation;
|
||
|
|
||
|
if (s_gamePad)
|
||
|
{
|
||
|
throw std::exception("GamePad is a singleton");
|
||
|
}
|
||
|
|
||
|
s_gamePad = this;
|
||
|
|
||
|
mChanged.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||
|
if (!mChanged)
|
||
|
{
|
||
|
throw std::exception("CreateEventEx");
|
||
|
}
|
||
|
|
||
|
ThrowIfFailed(GetActivationFactory(HStringReference(RuntimeClass_Windows_Xbox_Input_Gamepad).Get(), mStatics.GetAddressOf()));
|
||
|
|
||
|
ThrowIfFailed(GetActivationFactory(HStringReference(RuntimeClass_Windows_Xbox_Input_Controller).Get(), mStaticsCtrl.GetAddressOf()));
|
||
|
|
||
|
ThrowIfFailed(mStatics->add_GamepadAdded(Make<GamepadAddedListener>(mChanged.get()).Get(), &mAddedToken));
|
||
|
|
||
|
ThrowIfFailed(mStatics->add_GamepadRemoved(Make<GamepadRemovedListener>(mChanged.get()).Get(), &mRemovedToken));
|
||
|
|
||
|
ThrowIfFailed(mStaticsCtrl->add_ControllerPairingChanged(Make<UserPairingListener>().Get(), &mUserParingToken));
|
||
|
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
~Impl()
|
||
|
{
|
||
|
if (mStatics)
|
||
|
{
|
||
|
(void)mStatics->remove_GamepadAdded(mAddedToken);
|
||
|
mAddedToken.value = 0;
|
||
|
|
||
|
(void)mStatics->remove_GamepadRemoved(mRemovedToken);
|
||
|
mRemovedToken.value = 0;
|
||
|
|
||
|
mStatics.Reset();
|
||
|
}
|
||
|
|
||
|
if (mStaticsCtrl)
|
||
|
{
|
||
|
(void)mStaticsCtrl->remove_ControllerPairingChanged(mUserParingToken);
|
||
|
mUserParingToken.value = 0;
|
||
|
|
||
|
mStaticsCtrl.Reset();
|
||
|
}
|
||
|
|
||
|
s_gamePad = nullptr;
|
||
|
}
|
||
|
|
||
|
void GetState(int player, _Out_ State& state, DeadZone deadZoneMode)
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace ABI::Windows::Xbox::Input;
|
||
|
|
||
|
if (WaitForSingleObjectEx(mChanged.get(), 0, FALSE) == WAIT_OBJECT_0)
|
||
|
{
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
RawGamepadReading reading;
|
||
|
HRESULT hr = mGamePad[player]->GetRawCurrentReading(&reading);
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
state.connected = true;
|
||
|
state.packet = reading.Timestamp;
|
||
|
|
||
|
state.buttons.a = (reading.Buttons & GamepadButtons::GamepadButtons_A) != 0;
|
||
|
state.buttons.b = (reading.Buttons & GamepadButtons::GamepadButtons_B) != 0;
|
||
|
state.buttons.x = (reading.Buttons & GamepadButtons::GamepadButtons_X) != 0;
|
||
|
state.buttons.y = (reading.Buttons & GamepadButtons::GamepadButtons_Y) != 0;
|
||
|
|
||
|
state.buttons.leftStick = (reading.Buttons & GamepadButtons::GamepadButtons_LeftThumbstick) != 0;
|
||
|
state.buttons.rightStick = (reading.Buttons & GamepadButtons::GamepadButtons_RightThumbstick) != 0;
|
||
|
|
||
|
state.buttons.leftShoulder = (reading.Buttons & GamepadButtons::GamepadButtons_LeftShoulder) != 0;
|
||
|
state.buttons.rightShoulder = (reading.Buttons & GamepadButtons::GamepadButtons_RightShoulder) != 0;
|
||
|
|
||
|
state.buttons.back = (reading.Buttons & GamepadButtons::GamepadButtons_View) != 0;
|
||
|
state.buttons.start = (reading.Buttons & GamepadButtons::GamepadButtons_Menu) != 0;
|
||
|
|
||
|
state.dpad.up = (reading.Buttons & GamepadButtons::GamepadButtons_DPadUp) != 0;
|
||
|
state.dpad.down = (reading.Buttons & GamepadButtons::GamepadButtons_DPadDown) != 0;
|
||
|
state.dpad.right = (reading.Buttons & GamepadButtons::GamepadButtons_DPadRight) != 0;
|
||
|
state.dpad.left = (reading.Buttons & GamepadButtons::GamepadButtons_DPadLeft) != 0;
|
||
|
|
||
|
ApplyStickDeadZone(reading.LeftThumbstickX, reading.LeftThumbstickY,
|
||
|
deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
|
||
|
state.thumbSticks.leftX, state.thumbSticks.leftY);
|
||
|
|
||
|
ApplyStickDeadZone(reading.RightThumbstickX, reading.RightThumbstickY,
|
||
|
deadZoneMode, 1.f, c_XboxOneThumbDeadZone,
|
||
|
state.thumbSticks.rightX, state.thumbSticks.rightY);
|
||
|
|
||
|
state.triggers.left = reading.LeftTrigger;
|
||
|
state.triggers.right = reading.RightTrigger;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset(&state, 0, sizeof(State));
|
||
|
}
|
||
|
|
||
|
void GetCapabilities(int player, _Out_ Capabilities& caps)
|
||
|
{
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace ABI::Windows::Xbox::Input;
|
||
|
|
||
|
if (WaitForSingleObjectEx(mChanged.get(), 0, FALSE) == WAIT_OBJECT_0)
|
||
|
{
|
||
|
ScanGamePads();
|
||
|
}
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
caps.connected = true;
|
||
|
caps.gamepadType = Capabilities::UNKNOWN;
|
||
|
caps.id = 0;
|
||
|
caps.vid = caps.pid = 0;
|
||
|
|
||
|
ComPtr<IController> ctrl;
|
||
|
HRESULT hr = mGamePad[player].As(&ctrl);
|
||
|
if (SUCCEEDED(hr) && ctrl)
|
||
|
{
|
||
|
hr = ctrl->get_Id(&caps.id);
|
||
|
if (FAILED(hr))
|
||
|
caps.id = 0;
|
||
|
|
||
|
Wrappers::HString str;
|
||
|
hr = ctrl->get_Type(str.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
const wchar_t* typeStr = str.GetRawBuffer(nullptr);
|
||
|
if (_wcsicmp(typeStr, L"Windows.Xbox.Input.Gamepad") == 0)
|
||
|
{
|
||
|
caps.gamepadType = Capabilities::GAMEPAD;
|
||
|
}
|
||
|
else if (_wcsicmp(typeStr, L"Microsoft.Xbox.Input.ArcadeStick") == 0)
|
||
|
{
|
||
|
caps.gamepadType = Capabilities::ARCADE_STICK;
|
||
|
}
|
||
|
else if (_wcsicmp(typeStr, L"Microsoft.Xbox.Input.Wheel") == 0)
|
||
|
{
|
||
|
caps.gamepadType = Capabilities::WHEEL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if _XDK_VER >= 0x42ED07E4 /* XDK Edition 180400 */
|
||
|
ComPtr<IController3> ctrl3;
|
||
|
hr = mGamePad[player].As(&ctrl3);
|
||
|
if (SUCCEEDED(hr) && ctrl3)
|
||
|
{
|
||
|
if (FAILED(ctrl3->get_HardwareVendorId(&caps.vid)))
|
||
|
caps.vid = 0;
|
||
|
|
||
|
if (FAILED(ctrl3->get_HardwareProductId(&caps.pid)))
|
||
|
caps.pid = 0;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset(&caps, 0, sizeof(Capabilities));
|
||
|
}
|
||
|
|
||
|
bool SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger) noexcept
|
||
|
{
|
||
|
using namespace ABI::Windows::Xbox::Input;
|
||
|
|
||
|
if (player == c_MostRecent)
|
||
|
player = mMostRecentGamepad;
|
||
|
|
||
|
if ((player >= 0) && (player < MAX_PLAYER_COUNT))
|
||
|
{
|
||
|
if (mGamePad[player])
|
||
|
{
|
||
|
HRESULT hr;
|
||
|
try
|
||
|
{
|
||
|
GamepadVibration vib;
|
||
|
vib.LeftMotorLevel = leftMotor;
|
||
|
vib.RightMotorLevel = rightMotor;
|
||
|
vib.LeftTriggerLevel = leftTrigger;
|
||
|
vib.RightTriggerLevel = rightTrigger;
|
||
|
hr = mGamePad[player]->SetVibration(vib);
|
||
|
}
|
||
|
catch (...)
|
||
|
{
|
||
|
// Handle case where gamepad might be invalid
|
||
|
hr = E_FAIL;
|
||
|
}
|
||
|
|
||
|
if (SUCCEEDED(hr))
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void Suspend() noexcept
|
||
|
{
|
||
|
for (size_t j = 0; j < MAX_PLAYER_COUNT; ++j)
|
||
|
{
|
||
|
mGamePad[j].Reset();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Resume() noexcept
|
||
|
{
|
||
|
// Make sure we rescan gamepads
|
||
|
SetEvent(mChanged.get());
|
||
|
}
|
||
|
|
||
|
GamePad* mOwner;
|
||
|
|
||
|
static GamePad::Impl* s_gamePad;
|
||
|
|
||
|
HANDLE mCtrlChanged;
|
||
|
HANDLE mUserChanged;
|
||
|
|
||
|
private:
|
||
|
int mMostRecentGamepad;
|
||
|
|
||
|
void ScanGamePads()
|
||
|
{
|
||
|
using namespace ABI::Windows::Foundation::Collections;
|
||
|
using namespace ABI::Windows::Xbox::Input;
|
||
|
|
||
|
ComPtr<IVectorView<IGamepad*>> pads;
|
||
|
ThrowIfFailed(mStatics->get_Gamepads(pads.GetAddressOf()));
|
||
|
|
||
|
unsigned int count = 0;
|
||
|
ThrowIfFailed(pads->get_Size(&count));
|
||
|
|
||
|
// Check for removed gamepads
|
||
|
for (size_t j = 0; j < MAX_PLAYER_COUNT; ++j)
|
||
|
{
|
||
|
if (mGamePad[j])
|
||
|
{
|
||
|
unsigned int k = 0;
|
||
|
for (; k < count; ++k)
|
||
|
{
|
||
|
ComPtr<IGamepad> pad;
|
||
|
HRESULT hr = pads->GetAt(k, pad.GetAddressOf());
|
||
|
if (SUCCEEDED(hr) && (pad == mGamePad[j]))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (k >= count)
|
||
|
{
|
||
|
mGamePad[j].Reset();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check for added gamepads
|
||
|
for (unsigned int j = 0; j < count; ++j)
|
||
|
{
|
||
|
ComPtr<IGamepad> pad;
|
||
|
HRESULT hr = pads->GetAt(j, pad.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
size_t empty = MAX_PLAYER_COUNT;
|
||
|
size_t k = 0;
|
||
|
for (; k < MAX_PLAYER_COUNT; ++k)
|
||
|
{
|
||
|
if (mGamePad[k] == pad)
|
||
|
{
|
||
|
if (!j)
|
||
|
mMostRecentGamepad = static_cast<int>(k);
|
||
|
break;
|
||
|
}
|
||
|
else if (!mGamePad[k])
|
||
|
{
|
||
|
if (empty >= MAX_PLAYER_COUNT)
|
||
|
empty = k;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (k >= MAX_PLAYER_COUNT)
|
||
|
{
|
||
|
if (empty >= MAX_PLAYER_COUNT)
|
||
|
{
|
||
|
throw std::exception("Too many gamepads found");
|
||
|
}
|
||
|
|
||
|
mGamePad[empty] = pad;
|
||
|
if (!j)
|
||
|
mMostRecentGamepad = static_cast<int>(empty);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ComPtr<ABI::Windows::Xbox::Input::IGamepadStatics> mStatics;
|
||
|
ComPtr<ABI::Windows::Xbox::Input::IControllerStatics> mStaticsCtrl;
|
||
|
ComPtr<ABI::Windows::Xbox::Input::IGamepad> mGamePad[MAX_PLAYER_COUNT];
|
||
|
|
||
|
EventRegistrationToken mAddedToken;
|
||
|
EventRegistrationToken mRemovedToken;
|
||
|
EventRegistrationToken mUserParingToken;
|
||
|
|
||
|
ScopedHandle mChanged;
|
||
|
};
|
||
|
|
||
|
GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
|
||
|
|
||
|
#else
|
||
|
|
||
|
//======================================================================================
|
||
|
// XInput
|
||
|
//======================================================================================
|
||
|
|
||
|
#include <Xinput.h>
|
||
|
|
||
|
static_assert(GamePad::MAX_PLAYER_COUNT == XUSER_MAX_COUNT, "xinput.h mismatch");
|
||
|
|
||
|
class GamePad::Impl
|
||
|
{
|
||
|
public:
|
||
|
Impl(GamePad* owner) :
|
||
|
mOwner(owner),
|
||
|
mConnected{},
|
||
|
mLastReadTime{}
|
||
|
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||
|
, mLeftMotor{}
|
||
|
, mRightMotor{}
|
||
|
, mSuspended(false)
|
||
|
#endif
|
||
|
{
|
||
|
for (int j = 0; j < XUSER_MAX_COUNT; ++j)
|
||
|
{
|
||
|
ClearSlot(j, 0);
|
||
|
}
|
||
|
|
||
|
if (s_gamePad)
|
||
|
{
|
||
|
throw std::exception("GamePad is a singleton");
|
||
|
}
|
||
|
|
||
|
s_gamePad = this;
|
||
|
}
|
||
|
|
||
|
~Impl()
|
||
|
{
|
||
|
s_gamePad = nullptr;
|
||
|
}
|
||
|
|
||
|
void GetState(int player, _Out_ State& state, DeadZone deadZoneMode)
|
||
|
{
|
||
|
if (player == c_MostRecent)
|
||
|
player = GetMostRecent();
|
||
|
|
||
|
ULONGLONG time = GetTickCount64();
|
||
|
|
||
|
if (!ThrottleRetry(player, time))
|
||
|
{
|
||
|
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||
|
if (mSuspended)
|
||
|
{
|
||
|
memset(&state, 0, sizeof(State));
|
||
|
state.connected = mConnected[player];
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
XINPUT_STATE xstate;
|
||
|
DWORD result = XInputGetState(DWORD(player), &xstate);
|
||
|
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||
|
{
|
||
|
ClearSlot(player, time);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!mConnected[player])
|
||
|
mLastReadTime[player] = time;
|
||
|
|
||
|
mConnected[player] = true;
|
||
|
|
||
|
state.connected = true;
|
||
|
state.packet = xstate.dwPacketNumber;
|
||
|
|
||
|
WORD xbuttons = xstate.Gamepad.wButtons;
|
||
|
state.buttons.a = (xbuttons & XINPUT_GAMEPAD_A) != 0;
|
||
|
state.buttons.b = (xbuttons & XINPUT_GAMEPAD_B) != 0;
|
||
|
state.buttons.x = (xbuttons & XINPUT_GAMEPAD_X) != 0;
|
||
|
state.buttons.y = (xbuttons & XINPUT_GAMEPAD_Y) != 0;
|
||
|
state.buttons.leftStick = (xbuttons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
|
||
|
state.buttons.rightStick = (xbuttons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
|
||
|
state.buttons.leftShoulder = (xbuttons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
|
||
|
state.buttons.rightShoulder = (xbuttons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
|
||
|
state.buttons.back = (xbuttons & XINPUT_GAMEPAD_BACK) != 0;
|
||
|
state.buttons.start = (xbuttons & XINPUT_GAMEPAD_START) != 0;
|
||
|
|
||
|
state.dpad.up = (xbuttons & XINPUT_GAMEPAD_DPAD_UP) != 0;
|
||
|
state.dpad.down = (xbuttons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
|
||
|
state.dpad.right = (xbuttons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
|
||
|
state.dpad.left = (xbuttons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
|
||
|
|
||
|
if (deadZoneMode == DEAD_ZONE_NONE)
|
||
|
{
|
||
|
state.triggers.left = ApplyLinearDeadZone(float(xstate.Gamepad.bLeftTrigger), 255.f, 0.f);
|
||
|
state.triggers.right = ApplyLinearDeadZone(float(xstate.Gamepad.bRightTrigger), 255.f, 0.f);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
state.triggers.left = ApplyLinearDeadZone(float(xstate.Gamepad.bLeftTrigger), 255.f, float(XINPUT_GAMEPAD_TRIGGER_THRESHOLD));
|
||
|
state.triggers.right = ApplyLinearDeadZone(float(xstate.Gamepad.bRightTrigger), 255.f, float(XINPUT_GAMEPAD_TRIGGER_THRESHOLD));
|
||
|
}
|
||
|
|
||
|
ApplyStickDeadZone(float(xstate.Gamepad.sThumbLX), float(xstate.Gamepad.sThumbLY),
|
||
|
deadZoneMode, 32767.f, float(XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE),
|
||
|
state.thumbSticks.leftX, state.thumbSticks.leftY);
|
||
|
|
||
|
ApplyStickDeadZone(float(xstate.Gamepad.sThumbRX), float(xstate.Gamepad.sThumbRY),
|
||
|
deadZoneMode, 32767.f, float(XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE),
|
||
|
state.thumbSticks.rightX, state.thumbSticks.rightY);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset(&state, 0, sizeof(State));
|
||
|
}
|
||
|
|
||
|
void GetCapabilities(int player, _Out_ Capabilities& caps)
|
||
|
{
|
||
|
if (player == c_MostRecent)
|
||
|
player = GetMostRecent();
|
||
|
|
||
|
ULONGLONG time = GetTickCount64();
|
||
|
|
||
|
if (!ThrottleRetry(player, time))
|
||
|
{
|
||
|
XINPUT_CAPABILITIES xcaps;
|
||
|
DWORD result = XInputGetCapabilities(DWORD(player), 0, &xcaps);
|
||
|
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||
|
{
|
||
|
ClearSlot(player, time);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!mConnected[player])
|
||
|
mLastReadTime[player] = time;
|
||
|
|
||
|
mConnected[player] = true;
|
||
|
|
||
|
caps.connected = true;
|
||
|
caps.id = uint64_t(player);
|
||
|
if (xcaps.Type == XINPUT_DEVTYPE_GAMEPAD)
|
||
|
{
|
||
|
static_assert(Capabilities::GAMEPAD == XINPUT_DEVSUBTYPE_GAMEPAD, "xinput.h mismatch");
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
static_assert(XINPUT_DEVSUBTYPE_WHEEL == Capabilities::WHEEL, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_ARCADE_STICK == Capabilities::ARCADE_STICK, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_FLIGHT_STICK == Capabilities::FLIGHT_STICK, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_DANCE_PAD == Capabilities::DANCE_PAD, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_GUITAR == Capabilities::GUITAR, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE == Capabilities::GUITAR_ALTERNATE, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_DRUM_KIT == Capabilities::DRUM_KIT, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_GUITAR_BASS == Capabilities::GUITAR_BASS, "xinput.h mismatch");
|
||
|
static_assert(XINPUT_DEVSUBTYPE_ARCADE_PAD == Capabilities::ARCADE_PAD, "xinput.h mismatch");
|
||
|
#endif
|
||
|
|
||
|
caps.gamepadType = Capabilities::Type(xcaps.SubType);
|
||
|
}
|
||
|
|
||
|
// Hard-coded VID/PID
|
||
|
caps.vid = 0x045E;
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
caps.pid = (xcaps.Flags & XINPUT_CAPS_WIRELESS) ? 0x0719 : 0;
|
||
|
#else
|
||
|
caps.pid = 0;
|
||
|
#endif
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset(&caps, 0, sizeof(Capabilities));
|
||
|
}
|
||
|
|
||
|
bool SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger) noexcept
|
||
|
{
|
||
|
if (player == c_MostRecent)
|
||
|
player = GetMostRecent();
|
||
|
|
||
|
ULONGLONG time = GetTickCount64();
|
||
|
|
||
|
if (ThrottleRetry(player, time))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// XInput does not provide a way to set the left/right trigger impulse motors on the Xbox One Controller,
|
||
|
// and these motors are not present on the Xbox 360 Common Controller
|
||
|
UNREFERENCED_PARAMETER(leftTrigger);
|
||
|
UNREFERENCED_PARAMETER(rightTrigger);
|
||
|
|
||
|
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||
|
mLeftMotor[player] = leftMotor;
|
||
|
mRightMotor[player] = rightMotor;
|
||
|
|
||
|
if (mSuspended)
|
||
|
return mConnected[player];
|
||
|
#endif
|
||
|
|
||
|
XINPUT_VIBRATION xvibration;
|
||
|
xvibration.wLeftMotorSpeed = WORD(leftMotor * 0xFFFF);
|
||
|
xvibration.wRightMotorSpeed = WORD(rightMotor * 0xFFFF);
|
||
|
DWORD result = XInputSetState(DWORD(player), &xvibration);
|
||
|
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||
|
{
|
||
|
ClearSlot(player, time);
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!mConnected[player])
|
||
|
mLastReadTime[player] = time;
|
||
|
|
||
|
mConnected[player] = true;
|
||
|
return (result == ERROR_SUCCESS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Suspend() noexcept
|
||
|
{
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||
|
// XInput focus is handled automatically on Windows 10
|
||
|
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
XInputEnable(FALSE);
|
||
|
#else
|
||
|
// For XInput 9.1.0, we have to emulate the behavior of XInputEnable( FALSE )
|
||
|
if (!mSuspended)
|
||
|
{
|
||
|
for (size_t j = 0; j < XUSER_MAX_COUNT; ++j)
|
||
|
{
|
||
|
if (mConnected[j])
|
||
|
{
|
||
|
XINPUT_VIBRATION xvibration;
|
||
|
xvibration.wLeftMotorSpeed = xvibration.wRightMotorSpeed = 0;
|
||
|
(void)XInputSetState(DWORD(j), &xvibration);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mSuspended = true;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Resume() noexcept
|
||
|
{
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||
|
// XInput focus is handled automatically on Windows 10
|
||
|
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
XInputEnable(TRUE);
|
||
|
#else
|
||
|
// For XInput 9.1.0, we have to emulate the behavior of XInputEnable( TRUE )
|
||
|
if (mSuspended)
|
||
|
{
|
||
|
ULONGLONG time = GetTickCount64();
|
||
|
|
||
|
for (int j = 0; j < XUSER_MAX_COUNT; ++j)
|
||
|
{
|
||
|
if (mConnected[j])
|
||
|
{
|
||
|
XINPUT_VIBRATION xvibration;
|
||
|
xvibration.wLeftMotorSpeed = WORD(mLeftMotor[j] * 0xFFFF);
|
||
|
xvibration.wRightMotorSpeed = WORD(mRightMotor[j] * 0xFFFF);
|
||
|
DWORD result = XInputSetState(DWORD(j), &xvibration);
|
||
|
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||
|
{
|
||
|
ClearSlot(j, time);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mSuspended = false;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
GamePad* mOwner;
|
||
|
|
||
|
static GamePad::Impl* s_gamePad;
|
||
|
|
||
|
private:
|
||
|
bool mConnected[XUSER_MAX_COUNT];
|
||
|
ULONGLONG mLastReadTime[XUSER_MAX_COUNT];
|
||
|
|
||
|
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||
|
// Variables for emulating XInputEnable on XInput 9.1.0
|
||
|
float mLeftMotor[XUSER_MAX_COUNT];
|
||
|
float mRightMotor[XUSER_MAX_COUNT];
|
||
|
bool mSuspended;
|
||
|
#endif
|
||
|
|
||
|
bool ThrottleRetry(int player, ULONGLONG time)
|
||
|
{
|
||
|
// This function minimizes a potential performance issue with XInput on Windows when
|
||
|
// checking a disconnected controller slot which requires device enumeration.
|
||
|
// This throttling keeps checks for newly connected gamepads to about once a second
|
||
|
|
||
|
if ((player < 0) || (player >= XUSER_MAX_COUNT))
|
||
|
return true;
|
||
|
|
||
|
if (mConnected[player])
|
||
|
return false;
|
||
|
|
||
|
for (int j = 0; j < XUSER_MAX_COUNT; ++j)
|
||
|
{
|
||
|
if (!mConnected[j])
|
||
|
{
|
||
|
LONGLONG delta = LONGLONG(time) - LONGLONG(mLastReadTime[j]);
|
||
|
|
||
|
LONGLONG interval = 1000;
|
||
|
if (j != player)
|
||
|
interval /= 4;
|
||
|
|
||
|
if ((delta >= 0) && (delta < interval))
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ClearSlot(int player, ULONGLONG time)
|
||
|
{
|
||
|
mConnected[player] = false;
|
||
|
mLastReadTime[player] = time;
|
||
|
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||
|
mLeftMotor[player] = mRightMotor[player] = 0.f;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
int GetMostRecent()
|
||
|
{
|
||
|
int player = -1;
|
||
|
ULONGLONG time = 0;
|
||
|
|
||
|
for (size_t j = 0; j < XUSER_MAX_COUNT; ++j)
|
||
|
{
|
||
|
if (mConnected[j] && (mLastReadTime[j] > time))
|
||
|
{
|
||
|
time = mLastReadTime[j];
|
||
|
player = static_cast<int>(j);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return player;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#pragma warning( disable : 4355 )
|
||
|
|
||
|
// Public constructor.
|
||
|
GamePad::GamePad() noexcept(false)
|
||
|
: pImpl(std::make_unique<Impl>(this))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move constructor.
|
||
|
GamePad::GamePad(GamePad&& moveFrom) noexcept
|
||
|
: pImpl(std::move(moveFrom.pImpl))
|
||
|
{
|
||
|
pImpl->mOwner = this;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move assignment.
|
||
|
GamePad& GamePad::operator= (GamePad&& moveFrom) noexcept
|
||
|
{
|
||
|
pImpl = std::move(moveFrom.pImpl);
|
||
|
pImpl->mOwner = this;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public destructor.
|
||
|
GamePad::~GamePad()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
GamePad::State GamePad::GetState(int player, DeadZone deadZoneMode)
|
||
|
{
|
||
|
State state;
|
||
|
pImpl->GetState(player, state, deadZoneMode);
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
|
||
|
GamePad::Capabilities GamePad::GetCapabilities(int player)
|
||
|
{
|
||
|
Capabilities caps;
|
||
|
pImpl->GetCapabilities(player, caps);
|
||
|
return caps;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool GamePad::SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger) noexcept
|
||
|
{
|
||
|
return pImpl->SetVibration(player, leftMotor, rightMotor, leftTrigger, rightTrigger);
|
||
|
}
|
||
|
|
||
|
|
||
|
void GamePad::Suspend() noexcept
|
||
|
{
|
||
|
pImpl->Suspend();
|
||
|
}
|
||
|
|
||
|
|
||
|
void GamePad::Resume() noexcept
|
||
|
{
|
||
|
pImpl->Resume();
|
||
|
}
|
||
|
|
||
|
|
||
|
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
|
||
|
void GamePad::RegisterEvents(HANDLE ctrlChanged) noexcept
|
||
|
{
|
||
|
pImpl->mCtrlChanged = (!ctrlChanged) ? INVALID_HANDLE_VALUE : ctrlChanged;
|
||
|
}
|
||
|
|
||
|
void GamePad::GetDevice(int player, _Outptr_ IGameInputDevice** device) noexcept
|
||
|
{
|
||
|
pImpl->GetDevice(player, device);
|
||
|
}
|
||
|
#elif ((_WIN32_WINNT >= _WIN32_WINNT_WIN10) && !defined(_GAMING_DESKTOP)) || defined(_XBOX_ONE)
|
||
|
void GamePad::RegisterEvents(HANDLE ctrlChanged, HANDLE userChanged) noexcept
|
||
|
{
|
||
|
pImpl->mCtrlChanged = (!ctrlChanged) ? INVALID_HANDLE_VALUE : ctrlChanged;
|
||
|
pImpl->mUserChanged = (!userChanged) ? INVALID_HANDLE_VALUE : userChanged;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
GamePad& GamePad::Get()
|
||
|
{
|
||
|
if (!Impl::s_gamePad || !Impl::s_gamePad->mOwner)
|
||
|
throw std::exception("GamePad is a singleton");
|
||
|
|
||
|
return *Impl::s_gamePad->mOwner;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//======================================================================================
|
||
|
// ButtonStateTracker
|
||
|
//======================================================================================
|
||
|
|
||
|
#define UPDATE_BUTTON_STATE(field) field = static_cast<ButtonState>( ( !!state.buttons.field ) | ( ( !!state.buttons.field ^ !!lastState.buttons.field ) << 1 ) );
|
||
|
|
||
|
void GamePad::ButtonStateTracker::Update(const GamePad::State& state) noexcept
|
||
|
{
|
||
|
UPDATE_BUTTON_STATE(a)
|
||
|
|
||
|
assert((!state.buttons.a && !lastState.buttons.a) == (a == UP));
|
||
|
assert((state.buttons.a && lastState.buttons.a) == (a == HELD));
|
||
|
assert((!state.buttons.a && lastState.buttons.a) == (a == RELEASED));
|
||
|
assert((state.buttons.a && !lastState.buttons.a) == (a == PRESSED));
|
||
|
|
||
|
UPDATE_BUTTON_STATE(b)
|
||
|
UPDATE_BUTTON_STATE(x)
|
||
|
UPDATE_BUTTON_STATE(y)
|
||
|
|
||
|
UPDATE_BUTTON_STATE(leftStick)
|
||
|
UPDATE_BUTTON_STATE(rightStick)
|
||
|
|
||
|
UPDATE_BUTTON_STATE(leftShoulder)
|
||
|
UPDATE_BUTTON_STATE(rightShoulder)
|
||
|
|
||
|
UPDATE_BUTTON_STATE(back)
|
||
|
UPDATE_BUTTON_STATE(start)
|
||
|
|
||
|
dpadUp = static_cast<ButtonState>((!!state.dpad.up) | ((!!state.dpad.up ^ !!lastState.dpad.up) << 1));
|
||
|
dpadDown = static_cast<ButtonState>((!!state.dpad.down) | ((!!state.dpad.down ^ !!lastState.dpad.down) << 1));
|
||
|
dpadLeft = static_cast<ButtonState>((!!state.dpad.left) | ((!!state.dpad.left ^ !!lastState.dpad.left) << 1));
|
||
|
dpadRight = static_cast<ButtonState>((!!state.dpad.right) | ((!!state.dpad.right ^ !!lastState.dpad.right) << 1));
|
||
|
|
||
|
assert((!state.dpad.up && !lastState.dpad.up) == (dpadUp == UP));
|
||
|
assert((state.dpad.up && lastState.dpad.up) == (dpadUp == HELD));
|
||
|
assert((!state.dpad.up && lastState.dpad.up) == (dpadUp == RELEASED));
|
||
|
assert((state.dpad.up && !lastState.dpad.up) == (dpadUp == PRESSED));
|
||
|
|
||
|
// Handle 'threshold' tests which emulate buttons
|
||
|
|
||
|
bool threshold = state.IsLeftThumbStickUp();
|
||
|
leftStickUp = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsLeftThumbStickUp()) << 1));
|
||
|
|
||
|
threshold = state.IsLeftThumbStickDown();
|
||
|
leftStickDown = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsLeftThumbStickDown()) << 1));
|
||
|
|
||
|
threshold = state.IsLeftThumbStickLeft();
|
||
|
leftStickLeft = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsLeftThumbStickLeft()) << 1));
|
||
|
|
||
|
threshold = state.IsLeftThumbStickRight();
|
||
|
leftStickRight = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsLeftThumbStickRight()) << 1));
|
||
|
|
||
|
threshold = state.IsRightThumbStickUp();
|
||
|
rightStickUp = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsRightThumbStickUp()) << 1));
|
||
|
|
||
|
threshold = state.IsRightThumbStickDown();
|
||
|
rightStickDown = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsRightThumbStickDown()) << 1));
|
||
|
|
||
|
threshold = state.IsRightThumbStickLeft();
|
||
|
rightStickLeft = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsRightThumbStickLeft()) << 1));
|
||
|
|
||
|
threshold = state.IsRightThumbStickRight();
|
||
|
rightStickRight = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsRightThumbStickRight()) << 1));
|
||
|
|
||
|
threshold = state.IsLeftTriggerPressed();
|
||
|
leftTrigger = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsLeftTriggerPressed()) << 1));
|
||
|
|
||
|
threshold = state.IsRightTriggerPressed();
|
||
|
rightTrigger = static_cast<ButtonState>((!!threshold) | ((!!threshold ^ !!lastState.IsRightTriggerPressed()) << 1));
|
||
|
|
||
|
lastState = state;
|
||
|
}
|
||
|
|
||
|
#undef UPDATE_BUTTON_STATE
|
||
|
|
||
|
|
||
|
void GamePad::ButtonStateTracker::Reset() noexcept
|
||
|
{
|
||
|
memset(this, 0, sizeof(ButtonStateTracker));
|
||
|
}
|