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GiantsTools/Sdk/External/DirectXTK/Audio/AudioEngine.cpp

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2021-01-24 00:40:09 +01:00
//--------------------------------------------------------------------------------------
// File: AudioEngine.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Audio.h"
#include "SoundCommon.h"
#include <unordered_map>
using namespace DirectX;
using Microsoft::WRL::ComPtr;
//#define VERBOSE_TRACE
#ifdef VERBOSE_TRACE
#pragma message("NOTE: Verbose tracing enabled")
#endif
namespace
{
struct EngineCallback : public IXAudio2EngineCallback
{
EngineCallback() noexcept(false)
{
mCriticalError.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
if (!mCriticalError)
{
throw std::exception("CreateEvent");
}
}
EngineCallback(EngineCallback&&) = default;
EngineCallback& operator= (EngineCallback&&) = default;
EngineCallback(EngineCallback const&) = delete;
EngineCallback& operator= (EngineCallback const&) = delete;
virtual ~EngineCallback() = default;
STDMETHOD_(void, OnProcessingPassStart) () override {}
STDMETHOD_(void, OnProcessingPassEnd)() override {}
STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT error)
{
#ifndef _DEBUG
UNREFERENCED_PARAMETER(error);
#endif
DebugTrace("ERROR: AudioEngine encountered critical error (%08X)\n", static_cast<unsigned int>(error));
SetEvent(mCriticalError.get());
}
ScopedHandle mCriticalError;
};
struct VoiceCallback : public IXAudio2VoiceCallback
{
VoiceCallback() noexcept(false)
{
mBufferEnd.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
if (!mBufferEnd)
{
throw std::exception("CreateEvent");
}
}
VoiceCallback(VoiceCallback&&) = default;
VoiceCallback& operator=(VoiceCallback&&) = default;
VoiceCallback(const VoiceCallback&) = delete;
VoiceCallback& operator=(const VoiceCallback&) = delete;
virtual ~VoiceCallback()
{
}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) override {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() override {}
STDMETHOD_(void, OnStreamEnd)() override {}
STDMETHOD_(void, OnBufferStart)(void*) override {}
STDMETHOD_(void, OnBufferEnd)(void* context) override
{
if (context)
{
auto inotify = static_cast<IVoiceNotify*>(context);
inotify->OnBufferEnd();
SetEvent(mBufferEnd.get());
}
}
STDMETHOD_(void, OnLoopEnd)(void*) override {}
STDMETHOD_(void, OnVoiceError)(void*, HRESULT) override {}
ScopedHandle mBufferEnd;
};
static const XAUDIO2FX_REVERB_I3DL2_PARAMETERS gReverbPresets[] =
{
XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Off
XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Default
XAUDIO2FX_I3DL2_PRESET_GENERIC, // Reverb_Generic
XAUDIO2FX_I3DL2_PRESET_FOREST, // Reverb_Forest
XAUDIO2FX_I3DL2_PRESET_PADDEDCELL, // Reverb_PaddedCell
XAUDIO2FX_I3DL2_PRESET_ROOM, // Reverb_Room
XAUDIO2FX_I3DL2_PRESET_BATHROOM, // Reverb_Bathroom
XAUDIO2FX_I3DL2_PRESET_LIVINGROOM, // Reverb_LivingRoom
XAUDIO2FX_I3DL2_PRESET_STONEROOM, // Reverb_StoneRoom
XAUDIO2FX_I3DL2_PRESET_AUDITORIUM, // Reverb_Auditorium
XAUDIO2FX_I3DL2_PRESET_CONCERTHALL, // Reverb_ConcertHall
XAUDIO2FX_I3DL2_PRESET_CAVE, // Reverb_Cave
XAUDIO2FX_I3DL2_PRESET_ARENA, // Reverb_Arena
XAUDIO2FX_I3DL2_PRESET_HANGAR, // Reverb_Hangar
XAUDIO2FX_I3DL2_PRESET_CARPETEDHALLWAY, // Reverb_CarpetedHallway
XAUDIO2FX_I3DL2_PRESET_HALLWAY, // Reverb_Hallway
XAUDIO2FX_I3DL2_PRESET_STONECORRIDOR, // Reverb_StoneCorridor
XAUDIO2FX_I3DL2_PRESET_ALLEY, // Reverb_Alley
XAUDIO2FX_I3DL2_PRESET_CITY, // Reverb_City
XAUDIO2FX_I3DL2_PRESET_MOUNTAINS, // Reverb_Mountains
XAUDIO2FX_I3DL2_PRESET_QUARRY, // Reverb_Quarry
XAUDIO2FX_I3DL2_PRESET_PLAIN, // Reverb_Plain
XAUDIO2FX_I3DL2_PRESET_PARKINGLOT, // Reverb_ParkingLot
XAUDIO2FX_I3DL2_PRESET_SEWERPIPE, // Reverb_SewerPipe
XAUDIO2FX_I3DL2_PRESET_UNDERWATER, // Reverb_Underwater
XAUDIO2FX_I3DL2_PRESET_SMALLROOM, // Reverb_SmallRoom
XAUDIO2FX_I3DL2_PRESET_MEDIUMROOM, // Reverb_MediumRoom
XAUDIO2FX_I3DL2_PRESET_LARGEROOM, // Reverb_LargeRoom
XAUDIO2FX_I3DL2_PRESET_MEDIUMHALL, // Reverb_MediumHall
XAUDIO2FX_I3DL2_PRESET_LARGEHALL, // Reverb_LargeHall
XAUDIO2FX_I3DL2_PRESET_PLATE, // Reverb_Plate
};
inline unsigned int makeVoiceKey(_In_ const WAVEFORMATEX* wfx) noexcept
{
assert(IsValid(wfx));
if (wfx->nChannels > 0x7F)
return 0;
// This hash does not use nSamplesPerSec because voice reuse can change the source sample rate.
// nAvgBytesPerSec and nBlockAlign are derived from other values in XAudio2 supported formats.
union KeyGen
{
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int bitsPerSample : 8;
} pcm;
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int samplesPerBlock : 16;
} adpcm;
#ifdef DIRECTX_ENABLE_XMA2
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int encoderVersion : 8;
} xma;
#endif
unsigned int key;
} result;
static_assert(sizeof(KeyGen) == sizeof(unsigned int), "KeyGen is invalid");
result.key = 0;
if (wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE)
{
// We reuse EXTENSIBLE only if it is equivalent to the standard form
auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx);
if (wfex->Samples.wValidBitsPerSample != 0 && wfex->Samples.wValidBitsPerSample != wfx->wBitsPerSample)
return 0;
if (wfex->dwChannelMask != 0 && wfex->dwChannelMask != GetDefaultChannelMask(wfx->nChannels))
return 0;
}
uint32_t tag = GetFormatTag(wfx);
switch (tag)
{
case WAVE_FORMAT_PCM:
static_assert(WAVE_FORMAT_PCM < 0x1ff, "KeyGen tag is too small");
result.pcm.tag = WAVE_FORMAT_PCM;
result.pcm.channels = wfx->nChannels;
result.pcm.bitsPerSample = wfx->wBitsPerSample;
break;
case WAVE_FORMAT_IEEE_FLOAT:
static_assert(WAVE_FORMAT_IEEE_FLOAT < 0x1ff, "KeyGen tag is too small");
if (wfx->wBitsPerSample != 32)
return 0;
result.pcm.tag = WAVE_FORMAT_IEEE_FLOAT;
result.pcm.channels = wfx->nChannels;
result.pcm.bitsPerSample = 32;
break;
case WAVE_FORMAT_ADPCM:
static_assert(WAVE_FORMAT_ADPCM < 0x1ff, "KeyGen tag is too small");
result.adpcm.tag = WAVE_FORMAT_ADPCM;
result.adpcm.channels = wfx->nChannels;
{
auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>(wfx);
result.adpcm.samplesPerBlock = wfadpcm->wSamplesPerBlock;
}
break;
#ifdef DIRECTX_ENABLE_XMA2
case WAVE_FORMAT_XMA2:
static_assert(WAVE_FORMAT_XMA2 < 0x1ff, "KeyGen tag is too small");
result.xma.tag = WAVE_FORMAT_XMA2;
result.xma.channels = wfx->nChannels;
{
auto xmaFmt = reinterpret_cast<const XMA2WAVEFORMATEX*>(wfx);
if ((xmaFmt->LoopBegin > 0)
|| (xmaFmt->PlayBegin > 0))
return 0;
result.xma.encoderVersion = xmaFmt->EncoderVersion;
}
break;
#endif
default:
return 0;
}
return result.key;
}
}
static_assert(_countof(gReverbPresets) == Reverb_MAX, "AUDIO_ENGINE_REVERB enum mismatch");
//======================================================================================
// AudioEngine
//======================================================================================
#define SAFE_DESTROY_VOICE(voice) if ( voice ) { voice->DestroyVoice(); voice = nullptr; }
// Internal object implementation class.
class AudioEngine::Impl
{
public:
Impl() noexcept :
mMasterVoice(nullptr),
mReverbVoice(nullptr),
masterChannelMask(0),
masterChannels(0),
masterRate(0),
defaultRate(44100),
maxVoiceOneshots(SIZE_MAX),
maxVoiceInstances(SIZE_MAX),
mMasterVolume(1.f),
mX3DAudio{},
mCriticalError(false),
mReverbEnabled(false),
mEngineFlags(AudioEngine_Default),
mCategory(AudioCategory_GameEffects),
mVoiceInstances(0)
{
}
~Impl() = default;
Impl(Impl&&) = default;
Impl& operator= (Impl&&) = default;
Impl(Impl const&) = delete;
Impl& operator= (Impl const&) = delete;
HRESULT Initialize(AUDIO_ENGINE_FLAGS flags,
_In_opt_ const WAVEFORMATEX* wfx,
_In_opt_z_ const wchar_t* deviceId,
AUDIO_STREAM_CATEGORY category);
HRESULT Reset(_In_opt_ const WAVEFORMATEX* wfx, _In_opt_z_ const wchar_t* deviceId);
void SetSilentMode();
void Shutdown() noexcept;
bool Update();
void SetReverb(_In_opt_ const XAUDIO2FX_REVERB_PARAMETERS* native) noexcept;
void SetMasteringLimit(int release, int loudness);
AudioStatistics GetStatistics() const;
void TrimVoicePool();
void AllocateVoice(_In_ const WAVEFORMATEX* wfx,
SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot,
_Outptr_result_maybenull_ IXAudio2SourceVoice** voice);
void DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept;
void RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate);
void UnregisterNotify(_In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate);
ComPtr<IXAudio2> xaudio2;
IXAudio2MasteringVoice* mMasterVoice;
IXAudio2SubmixVoice* mReverbVoice;
uint32_t masterChannelMask;
uint32_t masterChannels;
uint32_t masterRate;
int defaultRate;
size_t maxVoiceOneshots;
size_t maxVoiceInstances;
float mMasterVolume;
X3DAUDIO_HANDLE mX3DAudio;
bool mCriticalError;
bool mReverbEnabled;
AUDIO_ENGINE_FLAGS mEngineFlags;
private:
using notifylist_t = std::set<IVoiceNotify*>;
using oneshotlist_t = std::list<std::pair<unsigned int, IXAudio2SourceVoice*>>;
using voicepool_t = std::unordered_multimap<unsigned int, IXAudio2SourceVoice*>;
AUDIO_STREAM_CATEGORY mCategory;
ComPtr<IUnknown> mReverbEffect;
ComPtr<IUnknown> mVolumeLimiter;
oneshotlist_t mOneShots;
voicepool_t mVoicePool;
notifylist_t mNotifyObjects;
notifylist_t mNotifyUpdates;
size_t mVoiceInstances;
VoiceCallback mVoiceCallback;
EngineCallback mEngineCallback;
};
_Use_decl_annotations_
HRESULT AudioEngine::Impl::Initialize(
AUDIO_ENGINE_FLAGS flags,
const WAVEFORMATEX* wfx,
const wchar_t* deviceId,
AUDIO_STREAM_CATEGORY category)
{
mEngineFlags = flags;
mCategory = category;
return Reset(wfx, deviceId);
}
_Use_decl_annotations_
HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceId)
{
if (wfx)
{
if (wfx->wFormatTag != WAVE_FORMAT_PCM)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
if (!wfx->nChannels || wfx->nChannels > XAUDIO2_MAX_AUDIO_CHANNELS)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
if (wfx->nSamplesPerSec < XAUDIO2_MIN_SAMPLE_RATE || wfx->nSamplesPerSec > XAUDIO2_MAX_SAMPLE_RATE)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
// We don't use other data members of WAVEFORMATEX here to describe the device format, so no need to fully validate
}
assert(!xaudio2);
assert(mMasterVoice == nullptr);
assert(mReverbVoice == nullptr);
masterChannelMask = masterChannels = masterRate = 0;
memset(&mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE);
mCriticalError = false;
mReverbEnabled = false;
//
// Create XAudio2 engine
//
HRESULT hr = XAudio2Create(xaudio2.ReleaseAndGetAddressOf(), 0u);
if (FAILED(hr))
return hr;
if (mEngineFlags & AudioEngine_Debug)
{
XAUDIO2_DEBUG_CONFIGURATION debug = {};
debug.TraceMask = XAUDIO2_LOG_ERRORS | XAUDIO2_LOG_WARNINGS;
debug.BreakMask = XAUDIO2_LOG_ERRORS;
xaudio2->SetDebugConfiguration(&debug, nullptr);
#ifdef USING_XAUDIO2_9
DebugTrace("INFO: XAudio 2.9 debugging enabled\n");
#else // USING_XAUDIO2_8
// To see the trace output, you need to view ETW logs for this application:
// Go to Control Panel, Administrative Tools, Event Viewer.
// View->Show Analytic and Debug Logs.
// Applications and Services Logs / Microsoft / Windows / XAudio2.
// Right click on Microsoft Windows XAudio2 debug logging, Properties, then Enable Logging, and hit OK
DebugTrace("INFO: XAudio 2.8 debugging enabled\n");
#endif
}
if (mEngineFlags & AudioEngine_DisableVoiceReuse)
{
DebugTrace("INFO: Voice reuse is disabled\n");
}
hr = xaudio2->RegisterForCallbacks(&mEngineCallback);
if (FAILED(hr))
{
xaudio2.Reset();
return hr;
}
//
// Create mastering voice for device
//
hr = xaudio2->CreateMasteringVoice(&mMasterVoice,
(wfx) ? wfx->nChannels : 0u /*XAUDIO2_DEFAULT_CHANNELS */,
(wfx) ? wfx->nSamplesPerSec : 0u /* XAUDIO2_DEFAULT_SAMPLERATE */,
0u, deviceId, nullptr, mCategory);
if (FAILED(hr))
{
xaudio2.Reset();
return hr;
}
DWORD dwChannelMask;
hr = mMasterVoice->GetChannelMask(&dwChannelMask);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
xaudio2.Reset();
return hr;
}
XAUDIO2_VOICE_DETAILS details;
mMasterVoice->GetVoiceDetails(&details);
masterChannelMask = dwChannelMask;
masterChannels = details.InputChannels;
masterRate = details.InputSampleRate;
DebugTrace("INFO: mastering voice has %u channels, %u sample rate, %08X channel mask\n",
masterChannels, masterRate, masterChannelMask);
if (mMasterVolume != 1.f)
{
hr = mMasterVoice->SetVolume(mMasterVolume);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
xaudio2.Reset();
return hr;
}
}
//
// Setup mastering volume limiter (optional)
//
if (mEngineFlags & AudioEngine_UseMasteringLimiter)
{
FXMASTERINGLIMITER_PARAMETERS params = {};
params.Release = FXMASTERINGLIMITER_DEFAULT_RELEASE;
params.Loudness = FXMASTERINGLIMITER_DEFAULT_LOUDNESS;
hr = CreateFX(__uuidof(FXMasteringLimiter), mVolumeLimiter.ReleaseAndGetAddressOf(), &params, sizeof(params));
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
xaudio2.Reset();
return hr;
}
XAUDIO2_EFFECT_DESCRIPTOR desc = {};
desc.InitialState = TRUE;
desc.OutputChannels = masterChannels;
desc.pEffect = mVolumeLimiter.Get();
XAUDIO2_EFFECT_CHAIN chain = { 1, &desc };
hr = mMasterVoice->SetEffectChain(&chain);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
DebugTrace("INFO: Mastering volume limiter enabled\n");
}
//
// Setup environmental reverb for 3D audio (optional)
//
if (mEngineFlags & AudioEngine_EnvironmentalReverb)
{
hr = XAudio2CreateReverb(mReverbEffect.ReleaseAndGetAddressOf(), 0u);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
XAUDIO2_EFFECT_DESCRIPTOR effects[] = { { mReverbEffect.Get(), TRUE, 1 } };
XAUDIO2_EFFECT_CHAIN effectChain = { 1, effects };
mReverbEnabled = true;
hr = xaudio2->CreateSubmixVoice(&mReverbVoice, 1, masterRate,
(mEngineFlags & AudioEngine_ReverbUseFilters) ? XAUDIO2_VOICE_USEFILTER : 0u, 0u,
nullptr, &effectChain);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mMasterVoice)
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
XAUDIO2FX_REVERB_PARAMETERS native;
ReverbConvertI3DL2ToNative(&gReverbPresets[Reverb_Default], &native);
hr = mReverbVoice->SetEffectParameters(0, &native, sizeof(XAUDIO2FX_REVERB_PARAMETERS));
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mReverbVoice)
SAFE_DESTROY_VOICE(mMasterVoice)
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
DebugTrace("INFO: I3DL2 reverb effect enabled for 3D positional audio\n");
}
//
// Setup 3D audio
//
constexpr float SPEEDOFSOUND = X3DAUDIO_SPEED_OF_SOUND;
hr = X3DAudioInitialize(masterChannelMask, SPEEDOFSOUND, mX3DAudio);
if (FAILED(hr))
{
SAFE_DESTROY_VOICE(mReverbVoice)
SAFE_DESTROY_VOICE(mMasterVoice)
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
//
// Inform any notify objects we are ready to go again
//
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnReset();
}
return S_OK;
}
void AudioEngine::Impl::SetSilentMode()
{
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnCriticalError();
}
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
{
assert(it->second != nullptr);
it->second->DestroyVoice();
}
mOneShots.clear();
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
{
assert(it->second != nullptr);
it->second->DestroyVoice();
}
mVoicePool.clear();
mVoiceInstances = 0;
SAFE_DESTROY_VOICE(mReverbVoice)
SAFE_DESTROY_VOICE(mMasterVoice)
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
}
void AudioEngine::Impl::Shutdown() noexcept
{
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnDestroyEngine();
}
if (xaudio2)
{
xaudio2->UnregisterForCallbacks(&mEngineCallback);
xaudio2->StopEngine();
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
{
assert(it->second != nullptr);
it->second->DestroyVoice();
}
mOneShots.clear();
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
{
assert(it->second != nullptr);
it->second->DestroyVoice();
}
mVoicePool.clear();
mVoiceInstances = 0;
SAFE_DESTROY_VOICE(mReverbVoice)
SAFE_DESTROY_VOICE(mMasterVoice)
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
masterChannelMask = masterChannels = masterRate = 0;
mCriticalError = false;
mReverbEnabled = false;
memset(&mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE);
}
}
bool AudioEngine::Impl::Update()
{
if (!xaudio2)
return false;
HANDLE events[2] = { mEngineCallback.mCriticalError.get(), mVoiceCallback.mBufferEnd.get() };
switch (WaitForMultipleObjectsEx(_countof(events), events, FALSE, 0, FALSE))
{
default:
case WAIT_TIMEOUT:
break;
case WAIT_OBJECT_0: // OnCritialError
mCriticalError = true;
SetSilentMode();
return false;
case WAIT_OBJECT_0 + 1: // OnBufferEnd
// Scan for completed one-shot voices
for (auto it = mOneShots.begin(); it != mOneShots.end(); )
{
assert(it->second != nullptr);
XAUDIO2_VOICE_STATE xstate;
it->second->GetState(&xstate, XAUDIO2_VOICE_NOSAMPLESPLAYED);
if (!xstate.BuffersQueued)
{
(void)it->second->Stop(0);
if (it->first)
{
// Put voice back into voice pool for reuse since it has a non-zero voiceKey
#ifdef VERBOSE_TRACE
DebugTrace("INFO: One-shot voice being saved for reuse (%08X)\n", it->first);
#endif
voicepool_t::value_type v(it->first, it->second);
mVoicePool.emplace(v);
}
else
{
// Voice is to be destroyed rather than reused
#ifdef VERBOSE_TRACE
DebugTrace("INFO: Destroying one-shot voice\n");
#endif
it->second->DestroyVoice();
}
it = mOneShots.erase(it);
}
else
++it;
}
break;
case WAIT_FAILED:
throw std::exception("WaitForMultipleObjects");
}
//
// Inform any notify objects of updates
//
for (auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnUpdate();
}
return true;
}
_Use_decl_annotations_
void AudioEngine::Impl::SetReverb(const XAUDIO2FX_REVERB_PARAMETERS* native) noexcept
{
if (!mReverbVoice)
return;
if (native)
{
if (!mReverbEnabled)
{
mReverbEnabled = true;
(void)mReverbVoice->EnableEffect(0);
}
(void)mReverbVoice->SetEffectParameters(0, native, sizeof(XAUDIO2FX_REVERB_PARAMETERS));
}
else if (mReverbEnabled)
{
mReverbEnabled = false;
(void)mReverbVoice->DisableEffect(0);
}
}
void AudioEngine::Impl::SetMasteringLimit(int release, int loudness)
{
if (!mVolumeLimiter || !mMasterVoice)
return;
if ((release < FXMASTERINGLIMITER_MIN_RELEASE) || (release > FXMASTERINGLIMITER_MAX_RELEASE))
throw std::out_of_range("AudioEngine::SetMasteringLimit");
if ((loudness < FXMASTERINGLIMITER_MIN_LOUDNESS) || (loudness > FXMASTERINGLIMITER_MAX_LOUDNESS))
throw std::out_of_range("AudioEngine::SetMasteringLimit");
FXMASTERINGLIMITER_PARAMETERS params = {};
params.Release = static_cast<UINT32>(release);
params.Loudness = static_cast<UINT32>(loudness);
HRESULT hr = mMasterVoice->SetEffectParameters(0, &params, sizeof(params));
ThrowIfFailed(hr);
}
AudioStatistics AudioEngine::Impl::GetStatistics() const
{
AudioStatistics stats = {};
stats.allocatedVoices = stats.allocatedVoicesOneShot = mOneShots.size() + mVoicePool.size();
stats.allocatedVoicesIdle = mVoicePool.size();
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
{
assert(*it != nullptr);
(*it)->GatherStatistics(stats);
}
assert(stats.allocatedVoices == (mOneShots.size() + mVoicePool.size() + mVoiceInstances));
return stats;
}
void AudioEngine::Impl::TrimVoicePool()
{
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
{
assert(*it != nullptr);
(*it)->OnTrim();
}
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
{
assert(it->second != nullptr);
it->second->DestroyVoice();
}
mVoicePool.clear();
}
_Use_decl_annotations_
void AudioEngine::Impl::AllocateVoice(
const WAVEFORMATEX* wfx,
SOUND_EFFECT_INSTANCE_FLAGS flags,
bool oneshot,
IXAudio2SourceVoice** voice)
{
if (!wfx)
throw std::exception("Wave format is required\n");
// No need to call IsValid on wfx because CreateSourceVoice will do that
if (!voice)
throw std::exception("Voice pointer must be non-null");
*voice = nullptr;
if (!xaudio2 || mCriticalError)
return;
#ifndef NDEBUG
const float maxFrequencyRatio = XAudio2SemitonesToFrequencyRatio(12);
assert(maxFrequencyRatio <= XAUDIO2_DEFAULT_FREQ_RATIO);
#endif
unsigned int voiceKey = 0;
if (oneshot)
{
if (flags & (SoundEffectInstance_Use3D | SoundEffectInstance_ReverbUseFilters | SoundEffectInstance_NoSetPitch))
{
DebugTrace((flags & SoundEffectInstance_NoSetPitch)
? "ERROR: One-shot voices must support pitch-shifting for voice reuse\n"
: "ERROR: One-use voices cannot use 3D positional audio\n");
throw std::exception("Invalid flags for one-shot voice");
}
#ifdef VERBOSE_TRACE
if (wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE)
{
DebugTrace("INFO: Requesting one-shot: Format Tag EXTENSIBLE %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
GetFormatTag(wfx), wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
}
else
{
DebugTrace("INFO: Requesting one-shot: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
}
#endif
if (!(mEngineFlags & AudioEngine_DisableVoiceReuse))
{
voiceKey = makeVoiceKey(wfx);
if (voiceKey != 0)
{
auto it = mVoicePool.find(voiceKey);
if (it != mVoicePool.end())
{
// Found a matching (stopped) voice to reuse
assert(it->second != nullptr);
*voice = it->second;
mVoicePool.erase(it);
// Reset any volume/pitch-shifting
HRESULT hr = (*voice)->SetVolume(1.f);
ThrowIfFailed(hr);
hr = (*voice)->SetFrequencyRatio(1.f);
ThrowIfFailed(hr);
if (wfx->nChannels == 1 || wfx->nChannels == 2)
{
// Reset any panning
float matrix[16] = {};
ComputePan(0.f, wfx->nChannels, matrix);
hr = (*voice)->SetOutputMatrix(nullptr, wfx->nChannels, masterChannels, matrix);
ThrowIfFailed(hr);
}
}
else if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
{
DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played\n",
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
return;
}
else
{
// makeVoiceKey already constrained the supported wfx formats to those supported for reuse
char buff[64] = {};
auto wfmt = reinterpret_cast<WAVEFORMATEX*>(buff);
uint32_t tag = GetFormatTag(wfx);
switch (tag)
{
case WAVE_FORMAT_PCM:
CreateIntegerPCM(wfmt, defaultRate, wfx->nChannels, wfx->wBitsPerSample);
break;
case WAVE_FORMAT_IEEE_FLOAT:
CreateFloatPCM(wfmt, defaultRate, wfx->nChannels);
break;
case WAVE_FORMAT_ADPCM:
{
auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>(wfx);
CreateADPCM(wfmt, sizeof(buff), defaultRate, wfx->nChannels, wfadpcm->wSamplesPerBlock);
}
break;
#ifdef DIRECTX_ENABLE_XMA2
case WAVE_FORMAT_XMA2:
CreateXMA2(wfmt, sizeof(buff), defaultRate, wfx->nChannels, 65536, 2, 0);
break;
#endif
}
#ifdef VERBOSE_TRACE
DebugTrace("INFO: Allocate reuse voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
wfmt->wFormatTag, wfmt->nChannels, wfmt->wBitsPerSample, wfmt->nBlockAlign, wfmt->nSamplesPerSec);
#endif
assert(voiceKey == makeVoiceKey(wfmt));
HRESULT hr = xaudio2->CreateSourceVoice(voice, wfmt, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateSourceVoice (reuse) failed with error %08X\n", static_cast<unsigned int>(hr));
throw std::exception("CreateSourceVoice");
}
}
assert(*voice != nullptr);
HRESULT hr = (*voice)->SetSourceSampleRate(wfx->nSamplesPerSec);
if (FAILED(hr))
{
DebugTrace("ERROR: SetSourceSampleRate failed with error %08X\n", static_cast<unsigned int>(hr));
throw std::exception("SetSourceSampleRate");
}
}
}
}
if (!*voice)
{
if (oneshot)
{
if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
{
DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played; see TrimVoicePool\n",
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
return;
}
}
else if ((mVoiceInstances + 1) >= maxVoiceInstances)
{
DebugTrace("ERROR: Too many instance voices (%zu >= %zu); see TrimVoicePool\n",
mVoiceInstances + 1, maxVoiceInstances);
throw std::exception("Too many instance voices");
}
UINT32 vflags = (flags & SoundEffectInstance_NoSetPitch) ? XAUDIO2_VOICE_NOPITCH : 0u;
HRESULT hr;
if (flags & SoundEffectInstance_Use3D)
{
XAUDIO2_SEND_DESCRIPTOR sendDescriptors[2] = {};
sendDescriptors[0].Flags = sendDescriptors[1].Flags = (flags & SoundEffectInstance_ReverbUseFilters)
? XAUDIO2_SEND_USEFILTER : 0u;
sendDescriptors[0].pOutputVoice = mMasterVoice;
sendDescriptors[1].pOutputVoice = mReverbVoice;
const XAUDIO2_VOICE_SENDS sendList = { mReverbVoice ? 2U : 1U, sendDescriptors };
#ifdef VERBOSE_TRACE
DebugTrace("INFO: Allocate voice 3D: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
#endif
hr = xaudio2->CreateSourceVoice(voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, &sendList, nullptr);
}
else
{
#ifdef VERBOSE_TRACE
DebugTrace("INFO: Allocate voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
#endif
hr = xaudio2->CreateSourceVoice(voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr);
}
if (FAILED(hr))
{
DebugTrace("ERROR: CreateSourceVoice failed with error %08X\n", static_cast<unsigned int>(hr));
throw std::exception("CreateSourceVoice");
}
else if (!oneshot)
{
++mVoiceInstances;
}
}
if (oneshot)
{
assert(*voice != nullptr);
mOneShots.emplace_back(std::make_pair(voiceKey, *voice));
}
}
void AudioEngine::Impl::DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept
{
if (!voice)
return;
#ifndef NDEBUG
for (auto it = mOneShots.cbegin(); it != mOneShots.cend(); ++it)
{
if (it->second == voice)
{
DebugTrace("ERROR: DestroyVoice should not be called for a one-shot voice\n");
return;
}
}
for (auto it = mVoicePool.cbegin(); it != mVoicePool.cend(); ++it)
{
if (it->second == voice)
{
DebugTrace("ERROR: DestroyVoice should not be called for a one-shot voice; see TrimVoicePool\n");
return;
}
}
#endif
assert(mVoiceInstances > 0);
--mVoiceInstances;
voice->DestroyVoice();
}
void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate)
{
assert(notify != nullptr);
mNotifyObjects.insert(notify);
if (usesUpdate)
{
mNotifyUpdates.insert(notify);
}
}
void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate)
{
assert(notify != nullptr);
mNotifyObjects.erase(notify);
// Check for any pending one-shots for this notification object
if (usesOneShots)
{
bool setevent = false;
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
{
assert(it->second != nullptr);
XAUDIO2_VOICE_STATE state;
it->second->GetState(&state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
if (state.pCurrentBufferContext == notify)
{
(void)it->second->Stop(0);
(void)it->second->FlushSourceBuffers();
setevent = true;
}
}
if (setevent)
{
// Trigger scan on next call to Update...
SetEvent(mVoiceCallback.mBufferEnd.get());
}
}
if (usesUpdate)
{
mNotifyUpdates.erase(notify);
}
}
//--------------------------------------------------------------------------------------
// AudioEngine
//--------------------------------------------------------------------------------------
// Public constructor.
_Use_decl_annotations_
AudioEngine::AudioEngine(
AUDIO_ENGINE_FLAGS flags,
const WAVEFORMATEX* wfx,
const wchar_t* deviceId,
AUDIO_STREAM_CATEGORY category) noexcept(false)
: pImpl(std::make_unique<Impl>())
{
HRESULT hr = pImpl->Initialize(flags, wfx, deviceId, category);
if (FAILED(hr))
{
if (hr == HRESULT_FROM_WIN32(ERROR_NOT_FOUND))
{
if (flags & AudioEngine_ThrowOnNoAudioHW)
{
DebugTrace("ERROR: AudioEngine found no default audio device\n");
throw std::exception("AudioEngineNoAudioHW");
}
else
{
DebugTrace("WARNING: AudioEngine found no default audio device; running in 'silent mode'\n");
}
}
else
{
DebugTrace("ERROR: AudioEngine failed (%08X) to initialize using device [%ls]\n",
static_cast<unsigned int>(hr),
(deviceId) ? deviceId : L"default");
throw std::exception("AudioEngine");
}
}
}
// Move constructor.
AudioEngine::AudioEngine(AudioEngine&& moveFrom) noexcept
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
AudioEngine& AudioEngine::operator= (AudioEngine&& moveFrom) noexcept
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
AudioEngine::~AudioEngine()
{
if (pImpl)
{
pImpl->Shutdown();
}
}
// Public methods.
bool AudioEngine::Update()
{
return pImpl->Update();
}
_Use_decl_annotations_
bool AudioEngine::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceId)
{
if (pImpl->xaudio2)
{
DebugTrace("WARNING: Called Reset for active audio graph; going silent in preparation for migration\n");
pImpl->SetSilentMode();
}
HRESULT hr = pImpl->Reset(wfx, deviceId);
if (FAILED(hr))
{
if (hr == HRESULT_FROM_WIN32(ERROR_NOT_FOUND))
{
if (pImpl->mEngineFlags & AudioEngine_ThrowOnNoAudioHW)
{
DebugTrace("ERROR: AudioEngine found no default audio device on Reset\n");
throw std::exception("AudioEngineNoAudioHW");
}
else
{
DebugTrace("WARNING: AudioEngine found no default audio device on Reset; running in 'silent mode'\n");
return false;
}
}
else
{
DebugTrace("ERROR: AudioEngine failed (%08X) to Reset using device [%ls]\n",
static_cast<unsigned int>(hr), (deviceId) ? deviceId : L"default");
throw std::exception("AudioEngine::Reset");
}
}
DebugTrace("INFO: AudioEngine Reset using device [%ls]\n", (deviceId) ? deviceId : L"default");
return true;
}
void AudioEngine::Suspend() noexcept
{
if (!pImpl->xaudio2)
return;
pImpl->xaudio2->StopEngine();
}
void AudioEngine::Resume()
{
if (!pImpl->xaudio2)
return;
HRESULT hr = pImpl->xaudio2->StartEngine();
ThrowIfFailed(hr);
}
float AudioEngine::GetMasterVolume() const noexcept
{
return pImpl->mMasterVolume;
}
void AudioEngine::SetMasterVolume(float volume)
{
assert(volume >= -XAUDIO2_MAX_VOLUME_LEVEL && volume <= XAUDIO2_MAX_VOLUME_LEVEL);
pImpl->mMasterVolume = volume;
if (pImpl->mMasterVoice)
{
HRESULT hr = pImpl->mMasterVoice->SetVolume(volume);
ThrowIfFailed(hr);
}
}
void AudioEngine::SetReverb(AUDIO_ENGINE_REVERB reverb)
{
if (reverb >= Reverb_MAX)
throw std::out_of_range("AudioEngine::SetReverb");
if (reverb == Reverb_Off)
{
pImpl->SetReverb(nullptr);
}
else
{
XAUDIO2FX_REVERB_PARAMETERS native;
ReverbConvertI3DL2ToNative(&gReverbPresets[reverb], &native);
pImpl->SetReverb(&native);
}
}
_Use_decl_annotations_
void AudioEngine::SetReverb(const XAUDIO2FX_REVERB_PARAMETERS* native)
{
pImpl->SetReverb(native);
}
void AudioEngine::SetMasteringLimit(int release, int loudness)
{
pImpl->SetMasteringLimit(release, loudness);
}
// Public accessors.
AudioStatistics AudioEngine::GetStatistics() const
{
return pImpl->GetStatistics();
}
WAVEFORMATEXTENSIBLE AudioEngine::GetOutputFormat() const noexcept
{
WAVEFORMATEXTENSIBLE wfx = {};
if (!pImpl->xaudio2)
return wfx;
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.wBitsPerSample = wfx.Samples.wValidBitsPerSample = 16; // This is a guess
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Format.nChannels = static_cast<WORD>(pImpl->masterChannels);
wfx.Format.nSamplesPerSec = pImpl->masterRate;
wfx.dwChannelMask = pImpl->masterChannelMask;
wfx.Format.nBlockAlign = static_cast<WORD>(wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8);
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } };
memcpy(&wfx.SubFormat, &s_pcm, sizeof(GUID));
return wfx;
}
uint32_t AudioEngine::GetChannelMask() const noexcept
{
return pImpl->masterChannelMask;
}
unsigned int AudioEngine::GetOutputChannels() const noexcept
{
return pImpl->masterChannels;
}
bool AudioEngine::IsAudioDevicePresent() const noexcept
{
return pImpl->xaudio2 && !pImpl->mCriticalError;
}
bool AudioEngine::IsCriticalError() const noexcept
{
return pImpl->mCriticalError;
}
// Voice management.
void AudioEngine::SetDefaultSampleRate(int sampleRate)
{
if ((sampleRate < XAUDIO2_MIN_SAMPLE_RATE) || (sampleRate > XAUDIO2_MAX_SAMPLE_RATE))
throw std::exception("Default sample rate is out of range");
pImpl->defaultRate = sampleRate;
}
void AudioEngine::SetMaxVoicePool(size_t maxOneShots, size_t maxInstances)
{
if (maxOneShots > 0)
pImpl->maxVoiceOneshots = maxOneShots;
if (maxInstances > 0)
pImpl->maxVoiceInstances = maxInstances;
}
void AudioEngine::TrimVoicePool()
{
pImpl->TrimVoicePool();
}
_Use_decl_annotations_
void AudioEngine::AllocateVoice(
const WAVEFORMATEX* wfx,
SOUND_EFFECT_INSTANCE_FLAGS flags,
bool oneshot,
IXAudio2SourceVoice** voice)
{
pImpl->AllocateVoice(wfx, flags, oneshot, voice);
}
void AudioEngine::DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept
{
pImpl->DestroyVoice(voice);
}
void AudioEngine::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate)
{
pImpl->RegisterNotify(notify, usesUpdate);
}
void AudioEngine::UnregisterNotify(_In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate)
{
pImpl->UnregisterNotify(notify, oneshots, usesUpdate);
}
IXAudio2* AudioEngine::GetInterface() const noexcept
{
return pImpl->xaudio2.Get();
}
IXAudio2MasteringVoice* AudioEngine::GetMasterVoice() const noexcept
{
return pImpl->mMasterVoice;
}
IXAudio2SubmixVoice* AudioEngine::GetReverbVoice() const noexcept
{
return pImpl->mReverbVoice;
}
X3DAUDIO_HANDLE& AudioEngine::Get3DHandle() const noexcept
{
return pImpl->mX3DAudio;
}
// Static methods.
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
#include <mmdeviceapi.h>
#elif defined(_XBOX_ONE)
#include <Windows.Media.Devices.h>
#include <wrl.h>
#elif defined(USING_XAUDIO2_REDIST) || defined(_GAMING_DESKTOP)
#include <mmdeviceapi.h>
#include <functiondiscoverykeys_devpkey.h>
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
#pragma comment(lib,"runtimeobject.lib")
#pragma warning(push)
#pragma warning(disable: 4471 5204)
#include <windows.devices.enumeration.h>
#pragma warning(pop)
#include <wrl.h>
#endif
std::vector<AudioEngine::RendererDetail> AudioEngine::GetRendererDetails()
{
std::vector<RendererDetail> list;
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
ComPtr<IMMDeviceEnumerator> devEnum;
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(devEnum.GetAddressOf()));
ThrowIfFailed(hr);
ComPtr<IMMDeviceCollection> devices;
hr = devEnum->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
ThrowIfFailed(hr);
ComPtr<IMMDevice> endpoint;
ThrowIfFailed(devices->Item(0, endpoint.GetAddressOf()));
LPWSTR id = nullptr;
ThrowIfFailed(endpoint->GetId(&id));
RendererDetail device;
device.deviceId = id;
device.description = L"Default";
CoTaskMemFree(id);
list.emplace_back(device);
#elif defined(_XBOX_ONE)
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Media::Devices;
ComPtr<IMediaDeviceStatics> mdStatics;
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_Media_Devices_MediaDevice).Get(), &mdStatics);
ThrowIfFailed(hr);
HString id;
hr = mdStatics->GetDefaultAudioRenderId(AudioDeviceRole_Default, id.GetAddressOf());
ThrowIfFailed(hr);
RendererDetail device;
device.deviceId = id.GetRawBuffer(nullptr);
device.description = L"Default";
list.emplace_back(device);
#elif defined(USING_XAUDIO2_REDIST) || defined(_GAMING_DESKTOP)
ComPtr<IMMDeviceEnumerator> devEnum;
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(devEnum.GetAddressOf()));
ThrowIfFailed(hr);
ComPtr<IMMDeviceCollection> devices;
hr = devEnum->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
ThrowIfFailed(hr);
UINT count = 0;
ThrowIfFailed(devices->GetCount(&count));
if (!count)
return list;
for (UINT j = 0; j < count; ++j)
{
ComPtr<IMMDevice> endpoint;
hr = devices->Item(j, endpoint.GetAddressOf());
ThrowIfFailed(hr);
LPWSTR id = nullptr;
ThrowIfFailed(endpoint->GetId(&id));
RendererDetail device;
device.deviceId = id;
CoTaskMemFree(id);
ComPtr<IPropertyStore> props;
if (SUCCEEDED(endpoint->OpenPropertyStore(STGM_READ, props.GetAddressOf())))
{
PROPVARIANT var;
PropVariantInit(&var);
if (SUCCEEDED(props->GetValue(PKEY_Device_FriendlyName, &var)))
{
if (var.vt == VT_LPWSTR)
{
device.description = var.pwszVal;
}
PropVariantClear(&var);
}
}
list.emplace_back(device);
}
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
#if defined(__cplusplus_winrt)
// Enumerating with WinRT using C++/CX (Windows Store apps)
using Windows::Devices::Enumeration::DeviceClass;
using Windows::Devices::Enumeration::DeviceInformation;
using Windows::Devices::Enumeration::DeviceInformationCollection;
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
while (operation->Status == Windows::Foundation::AsyncStatus::Started) { Sleep(100); }
if (operation->Status != Windows::Foundation::AsyncStatus::Completed)
{
throw std::exception("FindAllAsync");
}
DeviceInformationCollection^ devices = operation->GetResults();
for (unsigned i = 0; i < devices->Size; ++i)
{
using Windows::Devices::Enumeration::DeviceInformation;
DeviceInformation^ d = devices->GetAt(i);
RendererDetail device;
device.deviceId = d->Id->Data();
device.description = d->Name->Data();
list.emplace_back(device);
}
#else
// Enumerating with WinRT using WRL (Win32 desktop app for Windows 8.x)
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
using namespace ABI::Windows::Devices::Enumeration;
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
ThrowIfFailed(initialize);
#endif
ComPtr<IDeviceInformationStatics> diFactory;
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_Devices_Enumeration_DeviceInformation).Get(), &diFactory);
ThrowIfFailed(hr);
ComPtr<IAsyncOperation<DeviceInformationCollection*>> operation;
hr = diFactory->FindAllAsyncDeviceClass(DeviceClass_AudioRender, operation.GetAddressOf());
ThrowIfFailed(hr);
ComPtr<IAsyncInfo> asyncinfo;
hr = operation.As(&asyncinfo);
ThrowIfFailed(hr);
AsyncStatus status;
hr = asyncinfo->get_Status(&status);
ThrowIfFailed(hr);
while (status == ABI::Windows::Foundation::AsyncStatus::Started)
{
Sleep(100);
hr = asyncinfo->get_Status(&status);
ThrowIfFailed(hr);
}
if (status != ABI::Windows::Foundation::AsyncStatus::Completed)
{
throw std::exception("FindAllAsyncDeviceClass");
}
ComPtr<IVectorView<DeviceInformation*>> devices;
hr = operation->GetResults(devices.GetAddressOf());
ThrowIfFailed(hr);
unsigned int count = 0;
hr = devices->get_Size(&count);
ThrowIfFailed(hr);
if (!count)
return list;
for (unsigned int j = 0; j < count; ++j)
{
ComPtr<IDeviceInformation> deviceInfo;
hr = devices->GetAt(j, deviceInfo.GetAddressOf());
if (SUCCEEDED(hr))
{
RendererDetail device;
HString id;
if (SUCCEEDED(deviceInfo->get_Id(id.GetAddressOf())))
{
device.deviceId = id.GetRawBuffer(nullptr);
}
HString name;
if (SUCCEEDED(deviceInfo->get_Name(name.GetAddressOf())))
{
device.description = name.GetRawBuffer(nullptr);
}
list.emplace_back(device);
}
}
#endif
#else
#error DirectX Tool Kit for Audio not supported on this platform
#endif
return list;
}