mirror of
https://github.com/ncblakely/GiantsTools
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17 lines
372 B
HLSL
17 lines
372 B
HLSL
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struct FogParams
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{
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float FogMin;
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float FogMax;
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float3 Color;
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int Enabled;
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};
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float CalculateFogFactor(float fogMax, float fogMin, float d)
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{
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return saturate((fogMax - d) / (fogMax - fogMin));
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}
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float4 ApplyPixelFog(float4 pixelColor, float fogFactor, float3 fogColor)
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{
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return (fogFactor * pixelColor) + (1.0 - fogFactor) * float4(fogColor, 1);
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}
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