mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 15:15:37 +01:00
1654 lines
49 KiB
C++
1654 lines
49 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: AudioEngine.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Audio.h"
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#include "SoundCommon.h"
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#include <unordered_map>
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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//#define VERBOSE_TRACE
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#ifdef VERBOSE_TRACE
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#pragma message("NOTE: Verbose tracing enabled")
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#endif
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namespace
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{
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struct EngineCallback : public IXAudio2EngineCallback
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{
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EngineCallback() noexcept(false)
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{
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mCriticalError.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
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if (!mCriticalError)
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{
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throw std::exception("CreateEvent");
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}
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}
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EngineCallback(EngineCallback&&) = default;
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EngineCallback& operator= (EngineCallback&&) = default;
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EngineCallback(EngineCallback const&) = delete;
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EngineCallback& operator= (EngineCallback const&) = delete;
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virtual ~EngineCallback() = default;
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STDMETHOD_(void, OnProcessingPassStart) () override {}
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STDMETHOD_(void, OnProcessingPassEnd)() override {}
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STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT error)
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{
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#ifndef _DEBUG
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UNREFERENCED_PARAMETER(error);
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#endif
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DebugTrace("ERROR: AudioEngine encountered critical error (%08X)\n", static_cast<unsigned int>(error));
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SetEvent(mCriticalError.get());
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}
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ScopedHandle mCriticalError;
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};
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struct VoiceCallback : public IXAudio2VoiceCallback
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{
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VoiceCallback() noexcept(false)
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{
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mBufferEnd.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
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if (!mBufferEnd)
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{
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throw std::exception("CreateEvent");
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}
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}
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VoiceCallback(VoiceCallback&&) = default;
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VoiceCallback& operator=(VoiceCallback&&) = default;
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VoiceCallback(const VoiceCallback&) = delete;
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VoiceCallback& operator=(const VoiceCallback&) = delete;
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virtual ~VoiceCallback()
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{
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}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) override {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd)() override {}
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STDMETHOD_(void, OnStreamEnd)() override {}
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STDMETHOD_(void, OnBufferStart)(void*) override {}
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STDMETHOD_(void, OnBufferEnd)(void* context) override
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{
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if (context)
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{
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auto inotify = static_cast<IVoiceNotify*>(context);
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inotify->OnBufferEnd();
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SetEvent(mBufferEnd.get());
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}
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}
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STDMETHOD_(void, OnLoopEnd)(void*) override {}
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STDMETHOD_(void, OnVoiceError)(void*, HRESULT) override {}
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ScopedHandle mBufferEnd;
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};
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static const XAUDIO2FX_REVERB_I3DL2_PARAMETERS gReverbPresets[] =
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{
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XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Off
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XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Default
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XAUDIO2FX_I3DL2_PRESET_GENERIC, // Reverb_Generic
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XAUDIO2FX_I3DL2_PRESET_FOREST, // Reverb_Forest
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XAUDIO2FX_I3DL2_PRESET_PADDEDCELL, // Reverb_PaddedCell
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XAUDIO2FX_I3DL2_PRESET_ROOM, // Reverb_Room
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XAUDIO2FX_I3DL2_PRESET_BATHROOM, // Reverb_Bathroom
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XAUDIO2FX_I3DL2_PRESET_LIVINGROOM, // Reverb_LivingRoom
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XAUDIO2FX_I3DL2_PRESET_STONEROOM, // Reverb_StoneRoom
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XAUDIO2FX_I3DL2_PRESET_AUDITORIUM, // Reverb_Auditorium
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XAUDIO2FX_I3DL2_PRESET_CONCERTHALL, // Reverb_ConcertHall
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XAUDIO2FX_I3DL2_PRESET_CAVE, // Reverb_Cave
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XAUDIO2FX_I3DL2_PRESET_ARENA, // Reverb_Arena
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XAUDIO2FX_I3DL2_PRESET_HANGAR, // Reverb_Hangar
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XAUDIO2FX_I3DL2_PRESET_CARPETEDHALLWAY, // Reverb_CarpetedHallway
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XAUDIO2FX_I3DL2_PRESET_HALLWAY, // Reverb_Hallway
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XAUDIO2FX_I3DL2_PRESET_STONECORRIDOR, // Reverb_StoneCorridor
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XAUDIO2FX_I3DL2_PRESET_ALLEY, // Reverb_Alley
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XAUDIO2FX_I3DL2_PRESET_CITY, // Reverb_City
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XAUDIO2FX_I3DL2_PRESET_MOUNTAINS, // Reverb_Mountains
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XAUDIO2FX_I3DL2_PRESET_QUARRY, // Reverb_Quarry
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XAUDIO2FX_I3DL2_PRESET_PLAIN, // Reverb_Plain
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XAUDIO2FX_I3DL2_PRESET_PARKINGLOT, // Reverb_ParkingLot
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XAUDIO2FX_I3DL2_PRESET_SEWERPIPE, // Reverb_SewerPipe
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XAUDIO2FX_I3DL2_PRESET_UNDERWATER, // Reverb_Underwater
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XAUDIO2FX_I3DL2_PRESET_SMALLROOM, // Reverb_SmallRoom
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XAUDIO2FX_I3DL2_PRESET_MEDIUMROOM, // Reverb_MediumRoom
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XAUDIO2FX_I3DL2_PRESET_LARGEROOM, // Reverb_LargeRoom
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XAUDIO2FX_I3DL2_PRESET_MEDIUMHALL, // Reverb_MediumHall
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XAUDIO2FX_I3DL2_PRESET_LARGEHALL, // Reverb_LargeHall
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XAUDIO2FX_I3DL2_PRESET_PLATE, // Reverb_Plate
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};
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inline unsigned int makeVoiceKey(_In_ const WAVEFORMATEX* wfx) noexcept
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{
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assert(IsValid(wfx));
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if (wfx->nChannels > 0x7F)
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return 0;
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// This hash does not use nSamplesPerSec because voice reuse can change the source sample rate.
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// nAvgBytesPerSec and nBlockAlign are derived from other values in XAudio2 supported formats.
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union KeyGen
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{
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struct
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{
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unsigned int tag : 9;
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unsigned int channels : 7;
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unsigned int bitsPerSample : 8;
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} pcm;
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struct
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{
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unsigned int tag : 9;
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unsigned int channels : 7;
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unsigned int samplesPerBlock : 16;
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} adpcm;
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#ifdef DIRECTX_ENABLE_XMA2
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struct
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{
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unsigned int tag : 9;
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unsigned int channels : 7;
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unsigned int encoderVersion : 8;
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} xma;
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#endif
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unsigned int key;
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} result;
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static_assert(sizeof(KeyGen) == sizeof(unsigned int), "KeyGen is invalid");
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result.key = 0;
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if (wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE)
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{
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// We reuse EXTENSIBLE only if it is equivalent to the standard form
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auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx);
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if (wfex->Samples.wValidBitsPerSample != 0 && wfex->Samples.wValidBitsPerSample != wfx->wBitsPerSample)
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return 0;
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if (wfex->dwChannelMask != 0 && wfex->dwChannelMask != GetDefaultChannelMask(wfx->nChannels))
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return 0;
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}
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uint32_t tag = GetFormatTag(wfx);
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switch (tag)
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{
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case WAVE_FORMAT_PCM:
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static_assert(WAVE_FORMAT_PCM < 0x1ff, "KeyGen tag is too small");
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result.pcm.tag = WAVE_FORMAT_PCM;
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result.pcm.channels = wfx->nChannels;
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result.pcm.bitsPerSample = wfx->wBitsPerSample;
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break;
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case WAVE_FORMAT_IEEE_FLOAT:
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static_assert(WAVE_FORMAT_IEEE_FLOAT < 0x1ff, "KeyGen tag is too small");
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if (wfx->wBitsPerSample != 32)
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return 0;
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result.pcm.tag = WAVE_FORMAT_IEEE_FLOAT;
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result.pcm.channels = wfx->nChannels;
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result.pcm.bitsPerSample = 32;
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break;
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case WAVE_FORMAT_ADPCM:
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static_assert(WAVE_FORMAT_ADPCM < 0x1ff, "KeyGen tag is too small");
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result.adpcm.tag = WAVE_FORMAT_ADPCM;
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result.adpcm.channels = wfx->nChannels;
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{
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auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>(wfx);
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result.adpcm.samplesPerBlock = wfadpcm->wSamplesPerBlock;
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}
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break;
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#ifdef DIRECTX_ENABLE_XMA2
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case WAVE_FORMAT_XMA2:
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static_assert(WAVE_FORMAT_XMA2 < 0x1ff, "KeyGen tag is too small");
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result.xma.tag = WAVE_FORMAT_XMA2;
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result.xma.channels = wfx->nChannels;
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{
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auto xmaFmt = reinterpret_cast<const XMA2WAVEFORMATEX*>(wfx);
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if ((xmaFmt->LoopBegin > 0)
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return 0;
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result.xma.encoderVersion = xmaFmt->EncoderVersion;
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}
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break;
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#endif
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default:
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return 0;
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}
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return result.key;
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}
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}
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static_assert(_countof(gReverbPresets) == Reverb_MAX, "AUDIO_ENGINE_REVERB enum mismatch");
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//======================================================================================
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// AudioEngine
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//======================================================================================
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#define SAFE_DESTROY_VOICE(voice) if ( voice ) { voice->DestroyVoice(); voice = nullptr; }
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// Internal object implementation class.
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class AudioEngine::Impl
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{
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public:
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Impl() noexcept :
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mMasterVoice(nullptr),
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mReverbVoice(nullptr),
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masterChannelMask(0),
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masterChannels(0),
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masterRate(0),
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defaultRate(44100),
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maxVoiceOneshots(SIZE_MAX),
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maxVoiceInstances(SIZE_MAX),
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mMasterVolume(1.f),
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mX3DAudio{},
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mCriticalError(false),
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mReverbEnabled(false),
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mEngineFlags(AudioEngine_Default),
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mCategory(AudioCategory_GameEffects),
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mVoiceInstances(0)
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{
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}
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~Impl() = default;
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Impl(Impl&&) = default;
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Impl& operator= (Impl&&) = default;
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Impl(Impl const&) = delete;
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Impl& operator= (Impl const&) = delete;
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HRESULT Initialize(AUDIO_ENGINE_FLAGS flags,
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_In_opt_ const WAVEFORMATEX* wfx,
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_In_opt_z_ const wchar_t* deviceId,
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AUDIO_STREAM_CATEGORY category);
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HRESULT Reset(_In_opt_ const WAVEFORMATEX* wfx, _In_opt_z_ const wchar_t* deviceId);
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void SetSilentMode();
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void Shutdown() noexcept;
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bool Update();
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void SetReverb(_In_opt_ const XAUDIO2FX_REVERB_PARAMETERS* native) noexcept;
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void SetMasteringLimit(int release, int loudness);
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AudioStatistics GetStatistics() const;
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void TrimVoicePool();
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void AllocateVoice(_In_ const WAVEFORMATEX* wfx,
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SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot,
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_Outptr_result_maybenull_ IXAudio2SourceVoice** voice);
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void DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept;
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void RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate);
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void UnregisterNotify(_In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate);
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ComPtr<IXAudio2> xaudio2;
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IXAudio2MasteringVoice* mMasterVoice;
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IXAudio2SubmixVoice* mReverbVoice;
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uint32_t masterChannelMask;
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uint32_t masterChannels;
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uint32_t masterRate;
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int defaultRate;
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size_t maxVoiceOneshots;
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size_t maxVoiceInstances;
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float mMasterVolume;
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X3DAUDIO_HANDLE mX3DAudio;
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bool mCriticalError;
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bool mReverbEnabled;
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AUDIO_ENGINE_FLAGS mEngineFlags;
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private:
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using notifylist_t = std::set<IVoiceNotify*>;
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using oneshotlist_t = std::list<std::pair<unsigned int, IXAudio2SourceVoice*>>;
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using voicepool_t = std::unordered_multimap<unsigned int, IXAudio2SourceVoice*>;
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AUDIO_STREAM_CATEGORY mCategory;
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ComPtr<IUnknown> mReverbEffect;
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ComPtr<IUnknown> mVolumeLimiter;
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oneshotlist_t mOneShots;
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voicepool_t mVoicePool;
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notifylist_t mNotifyObjects;
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notifylist_t mNotifyUpdates;
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size_t mVoiceInstances;
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VoiceCallback mVoiceCallback;
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EngineCallback mEngineCallback;
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};
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_Use_decl_annotations_
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HRESULT AudioEngine::Impl::Initialize(
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AUDIO_ENGINE_FLAGS flags,
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const WAVEFORMATEX* wfx,
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const wchar_t* deviceId,
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AUDIO_STREAM_CATEGORY category)
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{
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mEngineFlags = flags;
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mCategory = category;
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return Reset(wfx, deviceId);
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}
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_Use_decl_annotations_
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HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceId)
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{
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if (wfx)
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{
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if (wfx->wFormatTag != WAVE_FORMAT_PCM)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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if (!wfx->nChannels || wfx->nChannels > XAUDIO2_MAX_AUDIO_CHANNELS)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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if (wfx->nSamplesPerSec < XAUDIO2_MIN_SAMPLE_RATE || wfx->nSamplesPerSec > XAUDIO2_MAX_SAMPLE_RATE)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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// We don't use other data members of WAVEFORMATEX here to describe the device format, so no need to fully validate
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}
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assert(!xaudio2);
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assert(mMasterVoice == nullptr);
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assert(mReverbVoice == nullptr);
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masterChannelMask = masterChannels = masterRate = 0;
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memset(&mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE);
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mCriticalError = false;
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mReverbEnabled = false;
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//
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// Create XAudio2 engine
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//
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HRESULT hr = XAudio2Create(xaudio2.ReleaseAndGetAddressOf(), 0u);
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if (FAILED(hr))
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return hr;
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if (mEngineFlags & AudioEngine_Debug)
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{
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XAUDIO2_DEBUG_CONFIGURATION debug = {};
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debug.TraceMask = XAUDIO2_LOG_ERRORS | XAUDIO2_LOG_WARNINGS;
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debug.BreakMask = XAUDIO2_LOG_ERRORS;
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xaudio2->SetDebugConfiguration(&debug, nullptr);
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#ifdef USING_XAUDIO2_9
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DebugTrace("INFO: XAudio 2.9 debugging enabled\n");
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#else // USING_XAUDIO2_8
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||
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// To see the trace output, you need to view ETW logs for this application:
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||
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// Go to Control Panel, Administrative Tools, Event Viewer.
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||
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// View->Show Analytic and Debug Logs.
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||
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// Applications and Services Logs / Microsoft / Windows / XAudio2.
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||
|
// Right click on Microsoft Windows XAudio2 debug logging, Properties, then Enable Logging, and hit OK
|
||
|
DebugTrace("INFO: XAudio 2.8 debugging enabled\n");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (mEngineFlags & AudioEngine_DisableVoiceReuse)
|
||
|
{
|
||
|
DebugTrace("INFO: Voice reuse is disabled\n");
|
||
|
}
|
||
|
|
||
|
hr = xaudio2->RegisterForCallbacks(&mEngineCallback);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create mastering voice for device
|
||
|
//
|
||
|
hr = xaudio2->CreateMasteringVoice(&mMasterVoice,
|
||
|
(wfx) ? wfx->nChannels : 0u /*XAUDIO2_DEFAULT_CHANNELS */,
|
||
|
(wfx) ? wfx->nSamplesPerSec : 0u /* XAUDIO2_DEFAULT_SAMPLERATE */,
|
||
|
0u, deviceId, nullptr, mCategory);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
DWORD dwChannelMask;
|
||
|
hr = mMasterVoice->GetChannelMask(&dwChannelMask);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
XAUDIO2_VOICE_DETAILS details;
|
||
|
mMasterVoice->GetVoiceDetails(&details);
|
||
|
|
||
|
masterChannelMask = dwChannelMask;
|
||
|
masterChannels = details.InputChannels;
|
||
|
masterRate = details.InputSampleRate;
|
||
|
|
||
|
DebugTrace("INFO: mastering voice has %u channels, %u sample rate, %08X channel mask\n",
|
||
|
masterChannels, masterRate, masterChannelMask);
|
||
|
|
||
|
if (mMasterVolume != 1.f)
|
||
|
{
|
||
|
hr = mMasterVoice->SetVolume(mMasterVolume);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Setup mastering volume limiter (optional)
|
||
|
//
|
||
|
if (mEngineFlags & AudioEngine_UseMasteringLimiter)
|
||
|
{
|
||
|
FXMASTERINGLIMITER_PARAMETERS params = {};
|
||
|
params.Release = FXMASTERINGLIMITER_DEFAULT_RELEASE;
|
||
|
params.Loudness = FXMASTERINGLIMITER_DEFAULT_LOUDNESS;
|
||
|
|
||
|
hr = CreateFX(__uuidof(FXMasteringLimiter), mVolumeLimiter.ReleaseAndGetAddressOf(), ¶ms, sizeof(params));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
XAUDIO2_EFFECT_DESCRIPTOR desc = {};
|
||
|
desc.InitialState = TRUE;
|
||
|
desc.OutputChannels = masterChannels;
|
||
|
desc.pEffect = mVolumeLimiter.Get();
|
||
|
|
||
|
XAUDIO2_EFFECT_CHAIN chain = { 1, &desc };
|
||
|
hr = mMasterVoice->SetEffectChain(&chain);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
DebugTrace("INFO: Mastering volume limiter enabled\n");
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Setup environmental reverb for 3D audio (optional)
|
||
|
//
|
||
|
if (mEngineFlags & AudioEngine_EnvironmentalReverb)
|
||
|
{
|
||
|
hr = XAudio2CreateReverb(mReverbEffect.ReleaseAndGetAddressOf(), 0u);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
XAUDIO2_EFFECT_DESCRIPTOR effects[] = { { mReverbEffect.Get(), TRUE, 1 } };
|
||
|
XAUDIO2_EFFECT_CHAIN effectChain = { 1, effects };
|
||
|
|
||
|
mReverbEnabled = true;
|
||
|
|
||
|
hr = xaudio2->CreateSubmixVoice(&mReverbVoice, 1, masterRate,
|
||
|
(mEngineFlags & AudioEngine_ReverbUseFilters) ? XAUDIO2_VOICE_USEFILTER : 0u, 0u,
|
||
|
nullptr, &effectChain);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
mReverbEffect.Reset();
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
XAUDIO2FX_REVERB_PARAMETERS native;
|
||
|
ReverbConvertI3DL2ToNative(&gReverbPresets[Reverb_Default], &native);
|
||
|
hr = mReverbVoice->SetEffectParameters(0, &native, sizeof(XAUDIO2FX_REVERB_PARAMETERS));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mReverbVoice)
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
mReverbEffect.Reset();
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
DebugTrace("INFO: I3DL2 reverb effect enabled for 3D positional audio\n");
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Setup 3D audio
|
||
|
//
|
||
|
constexpr float SPEEDOFSOUND = X3DAUDIO_SPEED_OF_SOUND;
|
||
|
|
||
|
hr = X3DAudioInitialize(masterChannelMask, SPEEDOFSOUND, mX3DAudio);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
SAFE_DESTROY_VOICE(mReverbVoice)
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
mReverbEffect.Reset();
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Inform any notify objects we are ready to go again
|
||
|
//
|
||
|
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->OnReset();
|
||
|
}
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::SetSilentMode()
|
||
|
{
|
||
|
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->OnCriticalError();
|
||
|
}
|
||
|
|
||
|
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
mOneShots.clear();
|
||
|
|
||
|
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
mVoicePool.clear();
|
||
|
|
||
|
mVoiceInstances = 0;
|
||
|
|
||
|
SAFE_DESTROY_VOICE(mReverbVoice)
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
|
||
|
mReverbEffect.Reset();
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::Shutdown() noexcept
|
||
|
{
|
||
|
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->OnDestroyEngine();
|
||
|
}
|
||
|
|
||
|
if (xaudio2)
|
||
|
{
|
||
|
xaudio2->UnregisterForCallbacks(&mEngineCallback);
|
||
|
|
||
|
xaudio2->StopEngine();
|
||
|
|
||
|
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
mOneShots.clear();
|
||
|
|
||
|
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
mVoicePool.clear();
|
||
|
|
||
|
mVoiceInstances = 0;
|
||
|
|
||
|
SAFE_DESTROY_VOICE(mReverbVoice)
|
||
|
SAFE_DESTROY_VOICE(mMasterVoice)
|
||
|
|
||
|
mReverbEffect.Reset();
|
||
|
mVolumeLimiter.Reset();
|
||
|
xaudio2.Reset();
|
||
|
|
||
|
masterChannelMask = masterChannels = masterRate = 0;
|
||
|
|
||
|
mCriticalError = false;
|
||
|
mReverbEnabled = false;
|
||
|
|
||
|
memset(&mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
bool AudioEngine::Impl::Update()
|
||
|
{
|
||
|
if (!xaudio2)
|
||
|
return false;
|
||
|
|
||
|
HANDLE events[2] = { mEngineCallback.mCriticalError.get(), mVoiceCallback.mBufferEnd.get() };
|
||
|
switch (WaitForMultipleObjectsEx(_countof(events), events, FALSE, 0, FALSE))
|
||
|
{
|
||
|
default:
|
||
|
case WAIT_TIMEOUT:
|
||
|
break;
|
||
|
|
||
|
case WAIT_OBJECT_0: // OnCritialError
|
||
|
mCriticalError = true;
|
||
|
|
||
|
SetSilentMode();
|
||
|
return false;
|
||
|
|
||
|
case WAIT_OBJECT_0 + 1: // OnBufferEnd
|
||
|
// Scan for completed one-shot voices
|
||
|
for (auto it = mOneShots.begin(); it != mOneShots.end(); )
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
|
||
|
XAUDIO2_VOICE_STATE xstate;
|
||
|
it->second->GetState(&xstate, XAUDIO2_VOICE_NOSAMPLESPLAYED);
|
||
|
|
||
|
if (!xstate.BuffersQueued)
|
||
|
{
|
||
|
(void)it->second->Stop(0);
|
||
|
if (it->first)
|
||
|
{
|
||
|
// Put voice back into voice pool for reuse since it has a non-zero voiceKey
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
DebugTrace("INFO: One-shot voice being saved for reuse (%08X)\n", it->first);
|
||
|
#endif
|
||
|
voicepool_t::value_type v(it->first, it->second);
|
||
|
mVoicePool.emplace(v);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Voice is to be destroyed rather than reused
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
DebugTrace("INFO: Destroying one-shot voice\n");
|
||
|
#endif
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
it = mOneShots.erase(it);
|
||
|
}
|
||
|
else
|
||
|
++it;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WAIT_FAILED:
|
||
|
throw std::exception("WaitForMultipleObjects");
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Inform any notify objects of updates
|
||
|
//
|
||
|
for (auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->OnUpdate();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void AudioEngine::Impl::SetReverb(const XAUDIO2FX_REVERB_PARAMETERS* native) noexcept
|
||
|
{
|
||
|
if (!mReverbVoice)
|
||
|
return;
|
||
|
|
||
|
if (native)
|
||
|
{
|
||
|
if (!mReverbEnabled)
|
||
|
{
|
||
|
mReverbEnabled = true;
|
||
|
(void)mReverbVoice->EnableEffect(0);
|
||
|
}
|
||
|
|
||
|
(void)mReverbVoice->SetEffectParameters(0, native, sizeof(XAUDIO2FX_REVERB_PARAMETERS));
|
||
|
}
|
||
|
else if (mReverbEnabled)
|
||
|
{
|
||
|
mReverbEnabled = false;
|
||
|
(void)mReverbVoice->DisableEffect(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::SetMasteringLimit(int release, int loudness)
|
||
|
{
|
||
|
if (!mVolumeLimiter || !mMasterVoice)
|
||
|
return;
|
||
|
|
||
|
if ((release < FXMASTERINGLIMITER_MIN_RELEASE) || (release > FXMASTERINGLIMITER_MAX_RELEASE))
|
||
|
throw std::out_of_range("AudioEngine::SetMasteringLimit");
|
||
|
|
||
|
if ((loudness < FXMASTERINGLIMITER_MIN_LOUDNESS) || (loudness > FXMASTERINGLIMITER_MAX_LOUDNESS))
|
||
|
throw std::out_of_range("AudioEngine::SetMasteringLimit");
|
||
|
|
||
|
FXMASTERINGLIMITER_PARAMETERS params = {};
|
||
|
params.Release = static_cast<UINT32>(release);
|
||
|
params.Loudness = static_cast<UINT32>(loudness);
|
||
|
|
||
|
HRESULT hr = mMasterVoice->SetEffectParameters(0, ¶ms, sizeof(params));
|
||
|
ThrowIfFailed(hr);
|
||
|
}
|
||
|
|
||
|
|
||
|
AudioStatistics AudioEngine::Impl::GetStatistics() const
|
||
|
{
|
||
|
AudioStatistics stats = {};
|
||
|
|
||
|
stats.allocatedVoices = stats.allocatedVoicesOneShot = mOneShots.size() + mVoicePool.size();
|
||
|
stats.allocatedVoicesIdle = mVoicePool.size();
|
||
|
|
||
|
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->GatherStatistics(stats);
|
||
|
}
|
||
|
|
||
|
assert(stats.allocatedVoices == (mOneShots.size() + mVoicePool.size() + mVoiceInstances));
|
||
|
|
||
|
return stats;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::TrimVoicePool()
|
||
|
{
|
||
|
for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
|
||
|
{
|
||
|
assert(*it != nullptr);
|
||
|
(*it)->OnTrim();
|
||
|
}
|
||
|
|
||
|
for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
it->second->DestroyVoice();
|
||
|
}
|
||
|
mVoicePool.clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void AudioEngine::Impl::AllocateVoice(
|
||
|
const WAVEFORMATEX* wfx,
|
||
|
SOUND_EFFECT_INSTANCE_FLAGS flags,
|
||
|
bool oneshot,
|
||
|
IXAudio2SourceVoice** voice)
|
||
|
{
|
||
|
if (!wfx)
|
||
|
throw std::exception("Wave format is required\n");
|
||
|
|
||
|
// No need to call IsValid on wfx because CreateSourceVoice will do that
|
||
|
|
||
|
if (!voice)
|
||
|
throw std::exception("Voice pointer must be non-null");
|
||
|
|
||
|
*voice = nullptr;
|
||
|
|
||
|
if (!xaudio2 || mCriticalError)
|
||
|
return;
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
const float maxFrequencyRatio = XAudio2SemitonesToFrequencyRatio(12);
|
||
|
assert(maxFrequencyRatio <= XAUDIO2_DEFAULT_FREQ_RATIO);
|
||
|
#endif
|
||
|
|
||
|
unsigned int voiceKey = 0;
|
||
|
if (oneshot)
|
||
|
{
|
||
|
if (flags & (SoundEffectInstance_Use3D | SoundEffectInstance_ReverbUseFilters | SoundEffectInstance_NoSetPitch))
|
||
|
{
|
||
|
DebugTrace((flags & SoundEffectInstance_NoSetPitch)
|
||
|
? "ERROR: One-shot voices must support pitch-shifting for voice reuse\n"
|
||
|
: "ERROR: One-use voices cannot use 3D positional audio\n");
|
||
|
throw std::exception("Invalid flags for one-shot voice");
|
||
|
}
|
||
|
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
if (wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE)
|
||
|
{
|
||
|
DebugTrace("INFO: Requesting one-shot: Format Tag EXTENSIBLE %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
|
||
|
GetFormatTag(wfx), wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DebugTrace("INFO: Requesting one-shot: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
|
||
|
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (!(mEngineFlags & AudioEngine_DisableVoiceReuse))
|
||
|
{
|
||
|
voiceKey = makeVoiceKey(wfx);
|
||
|
if (voiceKey != 0)
|
||
|
{
|
||
|
auto it = mVoicePool.find(voiceKey);
|
||
|
if (it != mVoicePool.end())
|
||
|
{
|
||
|
// Found a matching (stopped) voice to reuse
|
||
|
assert(it->second != nullptr);
|
||
|
*voice = it->second;
|
||
|
mVoicePool.erase(it);
|
||
|
|
||
|
// Reset any volume/pitch-shifting
|
||
|
HRESULT hr = (*voice)->SetVolume(1.f);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
hr = (*voice)->SetFrequencyRatio(1.f);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
if (wfx->nChannels == 1 || wfx->nChannels == 2)
|
||
|
{
|
||
|
// Reset any panning
|
||
|
float matrix[16] = {};
|
||
|
ComputePan(0.f, wfx->nChannels, matrix);
|
||
|
|
||
|
hr = (*voice)->SetOutputMatrix(nullptr, wfx->nChannels, masterChannels, matrix);
|
||
|
ThrowIfFailed(hr);
|
||
|
}
|
||
|
}
|
||
|
else if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
|
||
|
{
|
||
|
DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played\n",
|
||
|
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// makeVoiceKey already constrained the supported wfx formats to those supported for reuse
|
||
|
|
||
|
char buff[64] = {};
|
||
|
auto wfmt = reinterpret_cast<WAVEFORMATEX*>(buff);
|
||
|
|
||
|
uint32_t tag = GetFormatTag(wfx);
|
||
|
switch (tag)
|
||
|
{
|
||
|
case WAVE_FORMAT_PCM:
|
||
|
CreateIntegerPCM(wfmt, defaultRate, wfx->nChannels, wfx->wBitsPerSample);
|
||
|
break;
|
||
|
|
||
|
case WAVE_FORMAT_IEEE_FLOAT:
|
||
|
CreateFloatPCM(wfmt, defaultRate, wfx->nChannels);
|
||
|
break;
|
||
|
|
||
|
case WAVE_FORMAT_ADPCM:
|
||
|
{
|
||
|
auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>(wfx);
|
||
|
CreateADPCM(wfmt, sizeof(buff), defaultRate, wfx->nChannels, wfadpcm->wSamplesPerBlock);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
#ifdef DIRECTX_ENABLE_XMA2
|
||
|
case WAVE_FORMAT_XMA2:
|
||
|
CreateXMA2(wfmt, sizeof(buff), defaultRate, wfx->nChannels, 65536, 2, 0);
|
||
|
break;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
DebugTrace("INFO: Allocate reuse voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
|
||
|
wfmt->wFormatTag, wfmt->nChannels, wfmt->wBitsPerSample, wfmt->nBlockAlign, wfmt->nSamplesPerSec);
|
||
|
#endif
|
||
|
|
||
|
assert(voiceKey == makeVoiceKey(wfmt));
|
||
|
|
||
|
HRESULT hr = xaudio2->CreateSourceVoice(voice, wfmt, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DebugTrace("ERROR: CreateSourceVoice (reuse) failed with error %08X\n", static_cast<unsigned int>(hr));
|
||
|
throw std::exception("CreateSourceVoice");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
assert(*voice != nullptr);
|
||
|
HRESULT hr = (*voice)->SetSourceSampleRate(wfx->nSamplesPerSec);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DebugTrace("ERROR: SetSourceSampleRate failed with error %08X\n", static_cast<unsigned int>(hr));
|
||
|
throw std::exception("SetSourceSampleRate");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!*voice)
|
||
|
{
|
||
|
if (oneshot)
|
||
|
{
|
||
|
if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
|
||
|
{
|
||
|
DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played; see TrimVoicePool\n",
|
||
|
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ((mVoiceInstances + 1) >= maxVoiceInstances)
|
||
|
{
|
||
|
DebugTrace("ERROR: Too many instance voices (%zu >= %zu); see TrimVoicePool\n",
|
||
|
mVoiceInstances + 1, maxVoiceInstances);
|
||
|
throw std::exception("Too many instance voices");
|
||
|
}
|
||
|
|
||
|
UINT32 vflags = (flags & SoundEffectInstance_NoSetPitch) ? XAUDIO2_VOICE_NOPITCH : 0u;
|
||
|
|
||
|
HRESULT hr;
|
||
|
if (flags & SoundEffectInstance_Use3D)
|
||
|
{
|
||
|
XAUDIO2_SEND_DESCRIPTOR sendDescriptors[2] = {};
|
||
|
sendDescriptors[0].Flags = sendDescriptors[1].Flags = (flags & SoundEffectInstance_ReverbUseFilters)
|
||
|
? XAUDIO2_SEND_USEFILTER : 0u;
|
||
|
sendDescriptors[0].pOutputVoice = mMasterVoice;
|
||
|
sendDescriptors[1].pOutputVoice = mReverbVoice;
|
||
|
const XAUDIO2_VOICE_SENDS sendList = { mReverbVoice ? 2U : 1U, sendDescriptors };
|
||
|
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
DebugTrace("INFO: Allocate voice 3D: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
|
||
|
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
|
||
|
#endif
|
||
|
|
||
|
hr = xaudio2->CreateSourceVoice(voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, &sendList, nullptr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifdef VERBOSE_TRACE
|
||
|
DebugTrace("INFO: Allocate voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n",
|
||
|
wfx->wFormatTag, wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec);
|
||
|
#endif
|
||
|
|
||
|
hr = xaudio2->CreateSourceVoice(voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr);
|
||
|
}
|
||
|
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DebugTrace("ERROR: CreateSourceVoice failed with error %08X\n", static_cast<unsigned int>(hr));
|
||
|
throw std::exception("CreateSourceVoice");
|
||
|
}
|
||
|
else if (!oneshot)
|
||
|
{
|
||
|
++mVoiceInstances;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (oneshot)
|
||
|
{
|
||
|
assert(*voice != nullptr);
|
||
|
mOneShots.emplace_back(std::make_pair(voiceKey, *voice));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept
|
||
|
{
|
||
|
if (!voice)
|
||
|
return;
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
for (auto it = mOneShots.cbegin(); it != mOneShots.cend(); ++it)
|
||
|
{
|
||
|
if (it->second == voice)
|
||
|
{
|
||
|
DebugTrace("ERROR: DestroyVoice should not be called for a one-shot voice\n");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (auto it = mVoicePool.cbegin(); it != mVoicePool.cend(); ++it)
|
||
|
{
|
||
|
if (it->second == voice)
|
||
|
{
|
||
|
DebugTrace("ERROR: DestroyVoice should not be called for a one-shot voice; see TrimVoicePool\n");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
assert(mVoiceInstances > 0);
|
||
|
--mVoiceInstances;
|
||
|
voice->DestroyVoice();
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate)
|
||
|
{
|
||
|
assert(notify != nullptr);
|
||
|
mNotifyObjects.insert(notify);
|
||
|
|
||
|
if (usesUpdate)
|
||
|
{
|
||
|
mNotifyUpdates.insert(notify);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate)
|
||
|
{
|
||
|
assert(notify != nullptr);
|
||
|
mNotifyObjects.erase(notify);
|
||
|
|
||
|
// Check for any pending one-shots for this notification object
|
||
|
if (usesOneShots)
|
||
|
{
|
||
|
bool setevent = false;
|
||
|
|
||
|
for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
|
||
|
{
|
||
|
assert(it->second != nullptr);
|
||
|
|
||
|
XAUDIO2_VOICE_STATE state;
|
||
|
it->second->GetState(&state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
|
||
|
|
||
|
if (state.pCurrentBufferContext == notify)
|
||
|
{
|
||
|
(void)it->second->Stop(0);
|
||
|
(void)it->second->FlushSourceBuffers();
|
||
|
setevent = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (setevent)
|
||
|
{
|
||
|
// Trigger scan on next call to Update...
|
||
|
SetEvent(mVoiceCallback.mBufferEnd.get());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (usesUpdate)
|
||
|
{
|
||
|
mNotifyUpdates.erase(notify);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// AudioEngine
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// Public constructor.
|
||
|
_Use_decl_annotations_
|
||
|
AudioEngine::AudioEngine(
|
||
|
AUDIO_ENGINE_FLAGS flags,
|
||
|
const WAVEFORMATEX* wfx,
|
||
|
const wchar_t* deviceId,
|
||
|
AUDIO_STREAM_CATEGORY category) noexcept(false)
|
||
|
: pImpl(std::make_unique<Impl>())
|
||
|
{
|
||
|
HRESULT hr = pImpl->Initialize(flags, wfx, deviceId, category);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
if (hr == HRESULT_FROM_WIN32(ERROR_NOT_FOUND))
|
||
|
{
|
||
|
if (flags & AudioEngine_ThrowOnNoAudioHW)
|
||
|
{
|
||
|
DebugTrace("ERROR: AudioEngine found no default audio device\n");
|
||
|
throw std::exception("AudioEngineNoAudioHW");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DebugTrace("WARNING: AudioEngine found no default audio device; running in 'silent mode'\n");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DebugTrace("ERROR: AudioEngine failed (%08X) to initialize using device [%ls]\n",
|
||
|
static_cast<unsigned int>(hr),
|
||
|
(deviceId) ? deviceId : L"default");
|
||
|
throw std::exception("AudioEngine");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move constructor.
|
||
|
AudioEngine::AudioEngine(AudioEngine&& moveFrom) noexcept
|
||
|
: pImpl(std::move(moveFrom.pImpl))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// Move assignment.
|
||
|
AudioEngine& AudioEngine::operator= (AudioEngine&& moveFrom) noexcept
|
||
|
{
|
||
|
pImpl = std::move(moveFrom.pImpl);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public destructor.
|
||
|
AudioEngine::~AudioEngine()
|
||
|
{
|
||
|
if (pImpl)
|
||
|
{
|
||
|
pImpl->Shutdown();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public methods.
|
||
|
bool AudioEngine::Update()
|
||
|
{
|
||
|
return pImpl->Update();
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
bool AudioEngine::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceId)
|
||
|
{
|
||
|
if (pImpl->xaudio2)
|
||
|
{
|
||
|
DebugTrace("WARNING: Called Reset for active audio graph; going silent in preparation for migration\n");
|
||
|
pImpl->SetSilentMode();
|
||
|
}
|
||
|
|
||
|
HRESULT hr = pImpl->Reset(wfx, deviceId);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
if (hr == HRESULT_FROM_WIN32(ERROR_NOT_FOUND))
|
||
|
{
|
||
|
if (pImpl->mEngineFlags & AudioEngine_ThrowOnNoAudioHW)
|
||
|
{
|
||
|
DebugTrace("ERROR: AudioEngine found no default audio device on Reset\n");
|
||
|
throw std::exception("AudioEngineNoAudioHW");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DebugTrace("WARNING: AudioEngine found no default audio device on Reset; running in 'silent mode'\n");
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DebugTrace("ERROR: AudioEngine failed (%08X) to Reset using device [%ls]\n",
|
||
|
static_cast<unsigned int>(hr), (deviceId) ? deviceId : L"default");
|
||
|
throw std::exception("AudioEngine::Reset");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DebugTrace("INFO: AudioEngine Reset using device [%ls]\n", (deviceId) ? deviceId : L"default");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Suspend() noexcept
|
||
|
{
|
||
|
if (!pImpl->xaudio2)
|
||
|
return;
|
||
|
|
||
|
pImpl->xaudio2->StopEngine();
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::Resume()
|
||
|
{
|
||
|
if (!pImpl->xaudio2)
|
||
|
return;
|
||
|
|
||
|
HRESULT hr = pImpl->xaudio2->StartEngine();
|
||
|
ThrowIfFailed(hr);
|
||
|
}
|
||
|
|
||
|
|
||
|
float AudioEngine::GetMasterVolume() const noexcept
|
||
|
{
|
||
|
return pImpl->mMasterVolume;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::SetMasterVolume(float volume)
|
||
|
{
|
||
|
assert(volume >= -XAUDIO2_MAX_VOLUME_LEVEL && volume <= XAUDIO2_MAX_VOLUME_LEVEL);
|
||
|
|
||
|
pImpl->mMasterVolume = volume;
|
||
|
|
||
|
if (pImpl->mMasterVoice)
|
||
|
{
|
||
|
HRESULT hr = pImpl->mMasterVoice->SetVolume(volume);
|
||
|
ThrowIfFailed(hr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::SetReverb(AUDIO_ENGINE_REVERB reverb)
|
||
|
{
|
||
|
if (reverb >= Reverb_MAX)
|
||
|
throw std::out_of_range("AudioEngine::SetReverb");
|
||
|
|
||
|
if (reverb == Reverb_Off)
|
||
|
{
|
||
|
pImpl->SetReverb(nullptr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
XAUDIO2FX_REVERB_PARAMETERS native;
|
||
|
ReverbConvertI3DL2ToNative(&gReverbPresets[reverb], &native);
|
||
|
pImpl->SetReverb(&native);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void AudioEngine::SetReverb(const XAUDIO2FX_REVERB_PARAMETERS* native)
|
||
|
{
|
||
|
pImpl->SetReverb(native);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::SetMasteringLimit(int release, int loudness)
|
||
|
{
|
||
|
pImpl->SetMasteringLimit(release, loudness);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Public accessors.
|
||
|
AudioStatistics AudioEngine::GetStatistics() const
|
||
|
{
|
||
|
return pImpl->GetStatistics();
|
||
|
}
|
||
|
|
||
|
|
||
|
WAVEFORMATEXTENSIBLE AudioEngine::GetOutputFormat() const noexcept
|
||
|
{
|
||
|
WAVEFORMATEXTENSIBLE wfx = {};
|
||
|
|
||
|
if (!pImpl->xaudio2)
|
||
|
return wfx;
|
||
|
|
||
|
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
||
|
wfx.Format.wBitsPerSample = wfx.Samples.wValidBitsPerSample = 16; // This is a guess
|
||
|
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
|
||
|
|
||
|
wfx.Format.nChannels = static_cast<WORD>(pImpl->masterChannels);
|
||
|
wfx.Format.nSamplesPerSec = pImpl->masterRate;
|
||
|
wfx.dwChannelMask = pImpl->masterChannelMask;
|
||
|
|
||
|
wfx.Format.nBlockAlign = static_cast<WORD>(wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8);
|
||
|
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
|
||
|
|
||
|
static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } };
|
||
|
memcpy(&wfx.SubFormat, &s_pcm, sizeof(GUID));
|
||
|
|
||
|
return wfx;
|
||
|
}
|
||
|
|
||
|
|
||
|
uint32_t AudioEngine::GetChannelMask() const noexcept
|
||
|
{
|
||
|
return pImpl->masterChannelMask;
|
||
|
}
|
||
|
|
||
|
|
||
|
unsigned int AudioEngine::GetOutputChannels() const noexcept
|
||
|
{
|
||
|
return pImpl->masterChannels;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool AudioEngine::IsAudioDevicePresent() const noexcept
|
||
|
{
|
||
|
return pImpl->xaudio2 && !pImpl->mCriticalError;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool AudioEngine::IsCriticalError() const noexcept
|
||
|
{
|
||
|
return pImpl->mCriticalError;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Voice management.
|
||
|
void AudioEngine::SetDefaultSampleRate(int sampleRate)
|
||
|
{
|
||
|
if ((sampleRate < XAUDIO2_MIN_SAMPLE_RATE) || (sampleRate > XAUDIO2_MAX_SAMPLE_RATE))
|
||
|
throw std::exception("Default sample rate is out of range");
|
||
|
|
||
|
pImpl->defaultRate = sampleRate;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::SetMaxVoicePool(size_t maxOneShots, size_t maxInstances)
|
||
|
{
|
||
|
if (maxOneShots > 0)
|
||
|
pImpl->maxVoiceOneshots = maxOneShots;
|
||
|
|
||
|
if (maxInstances > 0)
|
||
|
pImpl->maxVoiceInstances = maxInstances;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::TrimVoicePool()
|
||
|
{
|
||
|
pImpl->TrimVoicePool();
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void AudioEngine::AllocateVoice(
|
||
|
const WAVEFORMATEX* wfx,
|
||
|
SOUND_EFFECT_INSTANCE_FLAGS flags,
|
||
|
bool oneshot,
|
||
|
IXAudio2SourceVoice** voice)
|
||
|
{
|
||
|
pImpl->AllocateVoice(wfx, flags, oneshot, voice);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept
|
||
|
{
|
||
|
pImpl->DestroyVoice(voice);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate)
|
||
|
{
|
||
|
pImpl->RegisterNotify(notify, usesUpdate);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AudioEngine::UnregisterNotify(_In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate)
|
||
|
{
|
||
|
pImpl->UnregisterNotify(notify, oneshots, usesUpdate);
|
||
|
}
|
||
|
|
||
|
|
||
|
IXAudio2* AudioEngine::GetInterface() const noexcept
|
||
|
{
|
||
|
return pImpl->xaudio2.Get();
|
||
|
}
|
||
|
|
||
|
|
||
|
IXAudio2MasteringVoice* AudioEngine::GetMasterVoice() const noexcept
|
||
|
{
|
||
|
return pImpl->mMasterVoice;
|
||
|
}
|
||
|
|
||
|
|
||
|
IXAudio2SubmixVoice* AudioEngine::GetReverbVoice() const noexcept
|
||
|
{
|
||
|
return pImpl->mReverbVoice;
|
||
|
}
|
||
|
|
||
|
|
||
|
X3DAUDIO_HANDLE& AudioEngine::Get3DHandle() const noexcept
|
||
|
{
|
||
|
return pImpl->mX3DAudio;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Static methods.
|
||
|
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
|
||
|
#include <mmdeviceapi.h>
|
||
|
#elif defined(_XBOX_ONE)
|
||
|
#include <Windows.Media.Devices.h>
|
||
|
#include <wrl.h>
|
||
|
#elif defined(USING_XAUDIO2_REDIST) || defined(_GAMING_DESKTOP)
|
||
|
#include <mmdeviceapi.h>
|
||
|
#include <functiondiscoverykeys_devpkey.h>
|
||
|
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
#pragma comment(lib,"runtimeobject.lib")
|
||
|
#pragma warning(push)
|
||
|
#pragma warning(disable: 4471 5204)
|
||
|
#include <windows.devices.enumeration.h>
|
||
|
#pragma warning(pop)
|
||
|
#include <wrl.h>
|
||
|
#endif
|
||
|
|
||
|
std::vector<AudioEngine::RendererDetail> AudioEngine::GetRendererDetails()
|
||
|
{
|
||
|
std::vector<RendererDetail> list;
|
||
|
|
||
|
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)
|
||
|
|
||
|
ComPtr<IMMDeviceEnumerator> devEnum;
|
||
|
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(devEnum.GetAddressOf()));
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
ComPtr<IMMDeviceCollection> devices;
|
||
|
hr = devEnum->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
ComPtr<IMMDevice> endpoint;
|
||
|
ThrowIfFailed(devices->Item(0, endpoint.GetAddressOf()));
|
||
|
|
||
|
LPWSTR id = nullptr;
|
||
|
ThrowIfFailed(endpoint->GetId(&id));
|
||
|
|
||
|
RendererDetail device;
|
||
|
device.deviceId = id;
|
||
|
device.description = L"Default";
|
||
|
|
||
|
CoTaskMemFree(id);
|
||
|
|
||
|
list.emplace_back(device);
|
||
|
|
||
|
#elif defined(_XBOX_ONE)
|
||
|
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace Microsoft::WRL::Wrappers;
|
||
|
using namespace ABI::Windows::Foundation;
|
||
|
using namespace ABI::Windows::Media::Devices;
|
||
|
|
||
|
ComPtr<IMediaDeviceStatics> mdStatics;
|
||
|
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_Media_Devices_MediaDevice).Get(), &mdStatics);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
HString id;
|
||
|
hr = mdStatics->GetDefaultAudioRenderId(AudioDeviceRole_Default, id.GetAddressOf());
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
RendererDetail device;
|
||
|
device.deviceId = id.GetRawBuffer(nullptr);
|
||
|
device.description = L"Default";
|
||
|
list.emplace_back(device);
|
||
|
|
||
|
#elif defined(USING_XAUDIO2_REDIST) || defined(_GAMING_DESKTOP)
|
||
|
|
||
|
ComPtr<IMMDeviceEnumerator> devEnum;
|
||
|
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(devEnum.GetAddressOf()));
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
ComPtr<IMMDeviceCollection> devices;
|
||
|
hr = devEnum->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
UINT count = 0;
|
||
|
ThrowIfFailed(devices->GetCount(&count));
|
||
|
|
||
|
if (!count)
|
||
|
return list;
|
||
|
|
||
|
for (UINT j = 0; j < count; ++j)
|
||
|
{
|
||
|
ComPtr<IMMDevice> endpoint;
|
||
|
hr = devices->Item(j, endpoint.GetAddressOf());
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
LPWSTR id = nullptr;
|
||
|
ThrowIfFailed(endpoint->GetId(&id));
|
||
|
|
||
|
RendererDetail device;
|
||
|
device.deviceId = id;
|
||
|
CoTaskMemFree(id);
|
||
|
|
||
|
ComPtr<IPropertyStore> props;
|
||
|
if (SUCCEEDED(endpoint->OpenPropertyStore(STGM_READ, props.GetAddressOf())))
|
||
|
{
|
||
|
PROPVARIANT var;
|
||
|
PropVariantInit(&var);
|
||
|
|
||
|
if (SUCCEEDED(props->GetValue(PKEY_Device_FriendlyName, &var)))
|
||
|
{
|
||
|
if (var.vt == VT_LPWSTR)
|
||
|
{
|
||
|
device.description = var.pwszVal;
|
||
|
}
|
||
|
PropVariantClear(&var);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
list.emplace_back(device);
|
||
|
}
|
||
|
|
||
|
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||
|
|
||
|
#if defined(__cplusplus_winrt)
|
||
|
|
||
|
// Enumerating with WinRT using C++/CX (Windows Store apps)
|
||
|
using Windows::Devices::Enumeration::DeviceClass;
|
||
|
using Windows::Devices::Enumeration::DeviceInformation;
|
||
|
using Windows::Devices::Enumeration::DeviceInformationCollection;
|
||
|
|
||
|
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
|
||
|
while (operation->Status == Windows::Foundation::AsyncStatus::Started) { Sleep(100); }
|
||
|
if (operation->Status != Windows::Foundation::AsyncStatus::Completed)
|
||
|
{
|
||
|
throw std::exception("FindAllAsync");
|
||
|
}
|
||
|
|
||
|
DeviceInformationCollection^ devices = operation->GetResults();
|
||
|
|
||
|
for (unsigned i = 0; i < devices->Size; ++i)
|
||
|
{
|
||
|
using Windows::Devices::Enumeration::DeviceInformation;
|
||
|
|
||
|
DeviceInformation^ d = devices->GetAt(i);
|
||
|
|
||
|
RendererDetail device;
|
||
|
device.deviceId = d->Id->Data();
|
||
|
device.description = d->Name->Data();
|
||
|
list.emplace_back(device);
|
||
|
}
|
||
|
#else
|
||
|
|
||
|
// Enumerating with WinRT using WRL (Win32 desktop app for Windows 8.x)
|
||
|
using namespace Microsoft::WRL;
|
||
|
using namespace Microsoft::WRL::Wrappers;
|
||
|
using namespace ABI::Windows::Foundation;
|
||
|
using namespace ABI::Windows::Foundation::Collections;
|
||
|
using namespace ABI::Windows::Devices::Enumeration;
|
||
|
|
||
|
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
|
||
|
RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
|
||
|
ThrowIfFailed(initialize);
|
||
|
#endif
|
||
|
|
||
|
ComPtr<IDeviceInformationStatics> diFactory;
|
||
|
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_Devices_Enumeration_DeviceInformation).Get(), &diFactory);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
ComPtr<IAsyncOperation<DeviceInformationCollection*>> operation;
|
||
|
hr = diFactory->FindAllAsyncDeviceClass(DeviceClass_AudioRender, operation.GetAddressOf());
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
ComPtr<IAsyncInfo> asyncinfo;
|
||
|
hr = operation.As(&asyncinfo);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
AsyncStatus status;
|
||
|
hr = asyncinfo->get_Status(&status);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
while (status == ABI::Windows::Foundation::AsyncStatus::Started)
|
||
|
{
|
||
|
Sleep(100);
|
||
|
hr = asyncinfo->get_Status(&status);
|
||
|
ThrowIfFailed(hr);
|
||
|
}
|
||
|
|
||
|
if (status != ABI::Windows::Foundation::AsyncStatus::Completed)
|
||
|
{
|
||
|
throw std::exception("FindAllAsyncDeviceClass");
|
||
|
}
|
||
|
|
||
|
ComPtr<IVectorView<DeviceInformation*>> devices;
|
||
|
hr = operation->GetResults(devices.GetAddressOf());
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
unsigned int count = 0;
|
||
|
hr = devices->get_Size(&count);
|
||
|
ThrowIfFailed(hr);
|
||
|
|
||
|
if (!count)
|
||
|
return list;
|
||
|
|
||
|
for (unsigned int j = 0; j < count; ++j)
|
||
|
{
|
||
|
ComPtr<IDeviceInformation> deviceInfo;
|
||
|
hr = devices->GetAt(j, deviceInfo.GetAddressOf());
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
RendererDetail device;
|
||
|
|
||
|
HString id;
|
||
|
if (SUCCEEDED(deviceInfo->get_Id(id.GetAddressOf())))
|
||
|
{
|
||
|
device.deviceId = id.GetRawBuffer(nullptr);
|
||
|
}
|
||
|
|
||
|
HString name;
|
||
|
if (SUCCEEDED(deviceInfo->get_Name(name.GetAddressOf())))
|
||
|
{
|
||
|
device.description = name.GetRawBuffer(nullptr);
|
||
|
}
|
||
|
|
||
|
list.emplace_back(device);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#else
|
||
|
#error DirectX Tool Kit for Audio not supported on this platform
|
||
|
#endif
|
||
|
|
||
|
return list;
|
||
|
}
|