mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-23 06:35:37 +01:00
228 lines
4.2 KiB
HLSL
228 lines
4.2 KiB
HLSL
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// Licensed under the MIT License.
|
||
|
//
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||
|
// http://create.msdn.com/en-US/education/catalog/sample/stock_effects
|
||
|
|
||
|
|
||
|
// Vertex shader input structures.
|
||
|
|
||
|
struct VSInput
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSInputVc
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float4 Color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct VSInputTx
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct VSInputTxVc
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 Color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct VSInputNm
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float3 Normal : NORMAL;
|
||
|
};
|
||
|
|
||
|
struct VSInputNmVc
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float3 Normal : NORMAL;
|
||
|
float4 Color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct VSInputNmTx
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float3 Normal : NORMAL;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct VSInputNmTxVc
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float3 Normal : NORMAL;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 Color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct VSInputTx2
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
};
|
||
|
|
||
|
struct VSInputTx2Vc
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
float4 Color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct VSInputNmTxWeights
|
||
|
{
|
||
|
float4 Position : SV_Position;
|
||
|
float3 Normal : NORMAL;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
uint4 Indices : BLENDINDICES0;
|
||
|
float4 Weights : BLENDWEIGHT0;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
// Vertex shader output structures.
|
||
|
|
||
|
struct VSOutput
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputNoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputTx
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputTxNoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputPixelLighting
|
||
|
{
|
||
|
float4 PositionWS : TEXCOORD0;
|
||
|
float3 NormalWS : TEXCOORD1;
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputPixelLightingTx
|
||
|
{
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 PositionWS : TEXCOORD1;
|
||
|
float3 NormalWS : TEXCOORD2;
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputTx2
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputTx2NoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct VSOutputTxEnvMap
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float3 EnvCoord : TEXCOORD1;
|
||
|
float4 PositionPS : SV_Position;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
// Pixel shader input structures.
|
||
|
|
||
|
struct PSInput
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
};
|
||
|
|
||
|
struct PSInputNoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
};
|
||
|
|
||
|
struct PSInputTx
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct PSInputTxNoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct PSInputPixelLighting
|
||
|
{
|
||
|
float4 PositionWS : TEXCOORD0;
|
||
|
float3 NormalWS : TEXCOORD1;
|
||
|
float4 Diffuse : COLOR0;
|
||
|
};
|
||
|
|
||
|
struct PSInputPixelLightingTx
|
||
|
{
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float4 PositionWS : TEXCOORD1;
|
||
|
float3 NormalWS : TEXCOORD2;
|
||
|
float4 Diffuse : COLOR0;
|
||
|
};
|
||
|
|
||
|
struct PSInputTx2
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
};
|
||
|
|
||
|
struct PSInputTx2NoFog
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float2 TexCoord2 : TEXCOORD1;
|
||
|
};
|
||
|
|
||
|
struct PSInputTxEnvMap
|
||
|
{
|
||
|
float4 Diffuse : COLOR0;
|
||
|
float4 Specular : COLOR1;
|
||
|
float2 TexCoord : TEXCOORD0;
|
||
|
float3 EnvCoord : TEXCOORD1;
|
||
|
};
|