//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Giants.Launcher {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Giants.Launcher.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Giants: Citizen Kabuto.
        /// </summary>
        internal static string AppName {
            get {
                return ResourceManager.GetString("AppName", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit..
        /// </summary>
        internal static string AppNotFound {
            get {
                return ResourceManager.GetString("AppNotFound", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap backdrop {
            get {
                object obj = ResourceManager.GetObject("backdrop", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Join the community on {0}!.
        /// </summary>
        internal static string CommunityLabel {
            get {
                return ResourceManager.GetString("CommunityLabel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Downloading - {0}% of {1} MB.
        /// </summary>
        internal static string DownloadProgress {
            get {
                return ResourceManager.GetString("DownloadProgress", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error.
        /// </summary>
        internal static string Error {
            get {
                return ResourceManager.GetString("Error", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Settings file {0} was not found..
        /// </summary>
        internal static string ErrorNoConfigFile {
            get {
                return ResourceManager.GetString("ErrorNoConfigFile", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game..
        /// </summary>
        internal static string ErrorNoRenderers {
            get {
                return ResourceManager.GetString("ErrorNoRenderers", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not read game settings!\n\nReason: {0}.
        /// </summary>
        internal static string ErrorSettingsLoad {
            get {
                return ResourceManager.GetString("ErrorSettingsLoad", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not save game settings!\n\nReason: {0}.
        /// </summary>
        internal static string ErrorSettingsSave {
            get {
                return ResourceManager.GetString("ErrorSettingsSave", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap exit {
            get {
                object obj = ResourceManager.GetObject("exit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap exithover {
            get {
                object obj = ResourceManager.GetObject("exithover", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap exitpush {
            get {
                object obj = ResourceManager.GetObject("exitpush", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Download complete. The launcher will now close to apply the update..
        /// </summary>
        internal static string LauncherClosingText {
            get {
                return ResourceManager.GetString("LauncherClosingText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Download Complete.
        /// </summary>
        internal static string LauncherClosingTitle {
            get {
                return ResourceManager.GetString("LauncherClosingTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to start launcher: {0}.
        /// </summary>
        internal static string LauncherFatalError {
            get {
                return ResourceManager.GetString("LauncherFatalError", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream LauncherStart {
            get {
                return ResourceManager.GetStream("LauncherStart", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to An update for the launcher is available: version {0}. Download it?.
        /// </summary>
        internal static string LauncherUpdateAvailableText {
            get {
                return ResourceManager.GetString("LauncherUpdateAvailableText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to None (Best performance).
        /// </summary>
        internal static string OptionNone {
            get {
                return ResourceManager.GetString("OptionNone", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap options {
            get {
                object obj = ResourceManager.GetObject("options", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {0} Samples.
        /// </summary>
        internal static string OptionSamples {
            get {
                return ResourceManager.GetString("OptionSamples", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap optionshover {
            get {
                object obj = ResourceManager.GetObject("optionshover", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap optionspush {
            get {
                object obj = ResourceManager.GetObject("optionspush", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap play {
            get {
                object obj = ResourceManager.GetObject("play", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap playhover {
            get {
                object obj = ResourceManager.GetObject("playhover", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap playpush {
            get {
                object obj = ResourceManager.GetObject("playpush", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to An update is available to version {0}. Download it?.
        /// </summary>
        internal static string UpdateAvailableText {
            get {
                return ResourceManager.GetString("UpdateAvailableText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Update Available.
        /// </summary>
        internal static string UpdateAvailableTitle {
            get {
                return ResourceManager.GetString("UpdateAvailableTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to download update. Please visit www.giantswd.org and download the update manually.\nThe error was: {0}.
        /// </summary>
        internal static string UpdateDownloadFailedText {
            get {
                return ResourceManager.GetString("UpdateDownloadFailedText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Update Failed.
        /// </summary>
        internal static string UpdateDownloadFailedTitle {
            get {
                return ResourceManager.GetString("UpdateDownloadFailedTitle", resourceCulture);
            }
        }
    }
}
