#pragma once

// Windows Header Files:
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
#include <windows.h>

// 3dsmax headers
#include <max.h>
#include <iparamm2.h>
#include <stdmat.h>

// STL
#include <vector>
#include <string>

// Game SDK includes
#include <Sdk/Include/Core/Public/DataTypes.h>