<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net472</TargetFramework>
    <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
  </PropertyGroup>

  <ItemGroup>
    <None Remove="swagger.json" />
  </ItemGroup>

  <ItemGroup>
    <Content Include="swagger.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <ExcludeFromSingleFile>true</ExcludeFromSingleFile>
      <CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
    </Content>
  </ItemGroup>

  <ItemGroup>
    <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
    <PackageReference Include="NSwag.MSBuild" Version="13.7.0">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>

  <ItemGroup>
    <Reference Include="System.ComponentModel.DataAnnotations" />
    <Reference Include="System.Net.Http" />
  </ItemGroup>

  <Target Name="NSwag" AfterTargets="Build">
    <Copy SourceFiles="@(ReferencePath)" DestinationFolder="$(OutDir)References" />
    <Exec Command="$(NSwagExe) run nswag.nswag /variables:Configuration=$(Configuration),OutDir=$(OutDir)" />
    <RemoveDir Directories="$(OutDir)References" />
  </Target>

  <Target Name="PostBuild" AfterTargets="Build">
    <Copy Condition="$(CopyToImageOutputPath) == 'true'" SourceFiles="$(TargetPath)" DestinationFolder="$(GameImagePath)" SkipUnchangedFiles="true" />
	<CallTarget Condition="$(GIANTS_PATH) != ''" Targets="CopyTargetToGameFolder" />
  </Target>
  
</Project>
