43 lines
1.3 KiB
GDScript
43 lines
1.3 KiB
GDScript
extends Spatial
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#-----------------SCENE--SCRIPT------------------#
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# Close your game faster by clicking 'Esc' #
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# Change mouse mode by clicking 'Shift + F1' #
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#------------------------------------------------#
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export var fast_close := true
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var mouse_mode: String = "CAPTURED"
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onready var camera = get_node("Player/Head/Camera")
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##################################################
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func _ready() -> void:
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if fast_close:
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print("** Fast Close enabled in the 's_main.gd' script **")
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print("** 'Esc' to close 'Shift + F1' to release mouse **")
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel") and fast_close:
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get_tree().quit() # Quits the game
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if event.is_action_pressed("mouse_input") and fast_close:
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match mouse_mode: # Switch statement in GDScript
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"CAPTURED":
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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mouse_mode = "VISIBLE"
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"VISIBLE":
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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mouse_mode = "CAPTURED"
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func _process(delta):
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var pos = camera.get_global_transform().origin
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get_node("Label").text = "X: "+str(pos.x)+", Y: "+str(pos.y)+", Z: "+str(pos.z)
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var rotation = camera.rotation
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get_node("Label").text += " X: "+str(rotation.x)+", Y: "+str(rotation.y)+", Z: "+str(rotation.z)
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func _on_Button_pressed():
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get_tree().quit()
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