extends Spatial #-----------------SCENE--SCRIPT------------------# # Close your game faster by clicking 'Esc' # # Change mouse mode by clicking 'Shift + F1' # #------------------------------------------------# export var fast_close := true var mouse_mode: String = "CAPTURED" onready var camera = get_node("Player/Head/Camera") ################################################## func create_water(): # create water var waterscene = load("res://realistic_water_shader/water.tscn") for x in range(-1000,1000, 128): for y in range(-1000,1000, 128): var water_instance = waterscene.instance() water_instance.transform.origin.x = x water_instance.transform.origin.y = 0 water_instance.transform.origin.z = y add_child(water_instance) func _ready() -> void: if fast_close: print("** Fast Close enabled in the 's_main.gd' script **") print("** 'Esc' to close 'Shift + F1' to release mouse **") var giantsscript = load("res://objectmanager.gd") var objmgr = giantsscript.ObjectManager.new() # var giants_dir_browser = FileDialog.new() # giants_dir_browser.mode = FileDialog.MODE_OPEN_DIR # giants_dir_browser.window_title = "Select your Giants directory" # giants_dir_browser.access = FileDialog.ACCESS_FILESYSTEM # add_child(giants_dir_browser) # giants_dir_browser.popup_centered() objmgr.build() var m = objmgr.load_model("W_story1_rock_2.gbs") # print(m.tex) # print(m.point_uv) print(m.tex) var meshinstance = objmgr.load_model_mesh(m) meshinstance.transform.origin.y = 50 add_child(meshinstance) func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel") and fast_close: get_tree().quit() # Quits the game if event.is_action_pressed("mouse_input") and fast_close: match mouse_mode: # Switch statement in GDScript "CAPTURED": Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) mouse_mode = "VISIBLE" "VISIBLE": Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) mouse_mode = "CAPTURED" func _process(delta): var pos = camera.get_global_transform().origin get_node("Label").text = "X: "+str(pos.x)+", Y: "+str(pos.y)+", Z: "+str(pos.z) var rotation = camera.rotation get_node("Label").text += " X: "+str(rotation.x)+", Y: "+str(rotation.y)+", Z: "+str(rotation.z) func _on_Button_pressed(): get_tree().quit() func _on_GiantsDirectory_dir_selected(dir): pass # Replace with function body.