[gd_scene load_steps=8 format=2] [ext_resource path="res://player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://UI.tscn" type="PackedScene" id=2] [ext_resource path="res://3d.gd" type="Script" id=3] [sub_resource type="ProceduralSky" id=1] sky_top_color = Color( 0.00392157, 0.235294, 0.360784, 1 ) sky_horizon_color = Color( 0.0117647, 0.482353, 0.980392, 1 ) ground_bottom_color = Color( 0.0431373, 0.509804, 0.980392, 1 ) ground_horizon_color = Color( 0.0117647, 0.482353, 0.980392, 1 ) ground_energy = 1.5 sun_color = Color( 0.972549, 0.972549, 0.972549, 1 ) sun_longitude = 180.0 sun_energy = 5.0 [sub_resource type="Environment" id=2] background_mode = 2 background_sky = SubResource( 1 ) background_color = Color( 0.0627451, 0.541176, 0.772549, 1 ) auto_exposure_speed = 2.0 [sub_resource type="CubeMesh" id=3] size = Vector3( 5000, 2, 5000 ) [sub_resource type="SpatialMaterial" id=4] flags_transparent = true albedo_color = Color( 0, 0.882353, 1, 0.0313726 ) [node name="Spatial" type="Spatial"] script = ExtResource( 3 ) [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.151, 200, -0.003 ) fly_speed = 500 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 2 ) [node name="MyWater" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 ) visible = false mesh = SubResource( 3 ) material/0 = SubResource( 4 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, -0.0299628, 0.999551, 0, 0.999551, 0.0299628, 0, 54.4037, 0 ) visible = false light_energy = 7.38 [node name="Node" parent="." instance=ExtResource( 2 )]